#9.74
Blastoise/Geodude
9.74
WATERGROUND
#74.9
Geodude/Blastoise
74.9
ROCKWATER

X
66(+13)
HP
53(-13)
X
X
81(-1)
ATK
82(+1)
X
X
100
DEF
100
X
X
66(+18)
SP.ATKSP.A
48(-18)
X
X
80(+25)
SP.DEFSP.D
55(-25)
X
X
39(-19)
SPEEDSPD
58(+19)
X
X
432(+36)
TOTALTOT
396(-36)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Rock Head: Doesn't take recoil damage.
Hidden
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Rain Dish: Restore 1/16th max HP each turn during rain.

x4
GRASS
GRASS
x4
x2
-
ELECTRICFIGHTINGGROUND
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDICENORMALPSYCHICWATER
BUGDARKDRAGONFAIRYGHOSTPSYCHICROCKSTEELWATER
x1
x1/2
FIREPOISONROCKSTEEL
FLYINGICENORMALPOISON
x1/2
x1/4
-
FIRE
x1/4
x0
ELECTRIC
-
x0

#7
Squirtle
7
WATER
Lv.16
#8
Wartortle
8
WATER
Lv.36
#9
Blastoise
9
WATER
#74
Geodude
74
ROCKGROUND
Lv.25
#75
Graveler
75
ROCKGROUND
Lv.40 or
LINKINGCORD
#76
Golem
76
ROCKGROUND

Classic Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 7
Evolve Squirtle (Lv16)
Pokemon: 8
Evolve Wartortle (Lv36)
Pokemon: 9
Rock Smash (static), Mt. Ember, Mt. Moon, Mt. Moon Summit, Offshore Road, Rock Tunnel
Pokemon: 74
Mt. Mortar (static), Route 23, 46, Blackthorn City, Cerulean Cave, Dark Cave, Mt. Ember, Mt. Moon Summit, Mt. Mortar, Mt. Silver, Offshore Road, Rock Tunnel, Union Cave, Victory Road, Evolve Geodude (Lv25)
Pokemon: 75
Mt. Mortar, Evolve Graveler (Lv40 or Linking Cord)
Pokemon: 76
Remix Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static), Route 4
Pokemon: 7
Evolve Squirtle (Lv16)
Pokemon: 8
Evolve Wartortle (Lv36)
Pokemon: 9
Rock Smash (static), Route 3, 10, 12, Mt. Moon, Rock Tunnel
Pokemon: 74
Mt. Mortar (static), Route 12, 15, 23, Evolve Geodude (Lv25)
Pokemon: 75
Cerulean Cave, Mt. Silver, Union Cave, Evolve Graveler (Lv40 or Linking Cord)
Pokemon: 76

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Defense Curl
Pokemon: 74
NORMAL
STATUS
-
-
-
40
Pokemon: 74
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Flash Cannon
Pokemon: 9
STEEL
SPECIAL
80
100
10
10
Pokemon: 9
Can lower the target's SP.DEF one stage.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tail Whip
Pokemon: 9
NORMAL
STATUS
-
100
-
30
Pokemon: 9
Lowers the target's DEF one stage.
1
Water Gun
Pokemon: 9
WATER
SPECIAL
40
100
-
25
Pokemon: 9
Inflicts regular damage.
1
Withdraw
Pokemon: 9
WATER
STATUS
-
-
-
40
Pokemon: 9
Raises the user's DEF one stage.
4
Mud Sport
Pokemon: 74
GROUND
STATUS
-
-
-
15
Pokemon: 74
For five turns all Electric-type moves on the field inflict 0.5x damage.
4
Tail Whip
Pokemon: 9
NORMAL
STATUS
-
100
-
30
Pokemon: 9
Lowers the target's DEF one stage.
6
Rock Polish
Pokemon: 74
ROCK
STATUS
-
-
-
20
Pokemon: 74
Raises the user's SPEED two stages.
7
Water Gun
Pokemon: 9
WATER
SPECIAL
40
100
-
25
Pokemon: 9
Inflicts regular damage.
10
Rollout
Pokemon: 74
ROCK
PHYSICAL
30
90
-
20
Pokemon: 74
User is forced to use this move for five turns, doubling in power each time up to 16x.
10
Withdraw
Pokemon: 9
WATER
STATUS
-
-
-
40
Pokemon: 9
Raises the user's DEF one stage.
12
Magnitude
Pokemon: 74
GROUND
PHYSICAL
1
100
-
30
Pokemon: 74
Power is selected at random between 10 and 150.
13
Bubble
Pokemon: 9
WATER
SPECIAL
40
100
10
30
Pokemon: 9
Can lower the target's SPEED one stage.
16
Rock Throw
Pokemon: 74
ROCK
PHYSICAL
50
90
-
15
Pokemon: 74
Inflicts regular damage.
17
Bite
Pokemon: 9
DARK
PHYSICAL
60
100
30
25
Pokemon: 9
Can make the target flinch.
18
Smack Down
Pokemon: 74
ROCK
PHYSICAL
50
100
-
15
Pokemon: 74
Removes the target's immunity to Ground-type damage.
21
Rapid Spin
Pokemon: 9
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 9
Removes hazards from the field and frees the user from binding effects.
22
Bulldoze
Pokemon: 74
GROUND
PHYSICAL
60
100
100
20
Pokemon: 74
Lowers the target's SPEED one stage.
24
Self-Destruct
Pokemon: 74
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 74
User faints.
25
Protect
Pokemon: 9
NORMAL
STATUS
-
-
-
10
Pokemon: 9
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
28
Stealth Rock
Pokemon: 74
ROCK
STATUS
-
-
-
20
Pokemon: 74
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
29
Water Pulse
Pokemon: 9
WATER
SPECIAL
60
100
20
20
Pokemon: 9
Can confuse the target.
30
Rock Blast
Pokemon: 74
ROCK
PHYSICAL
25
90
-
10
Pokemon: 74
Hits 2–5 times in one turn.
33
Aqua Tail
Pokemon: 9
WATER
PHYSICAL
90
90
-
10
Pokemon: 9
Inflicts regular damage.
34
Earthquake
Pokemon: 74
GROUND
PHYSICAL
100
100
-
10
Pokemon: 74
If the target is in the first turn of Dig, this move will hit with double power.
36
Explosion
Pokemon: 74
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 74
User faints.
40
Double-Edge
Pokemon: 74
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 74
User loses 1/3rd the damage it inflicts in recoil.
40
Skull Bash
Pokemon: 9
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 9
User then charges for one turn before attacking. Raises the user's DEF one stage.
42
Stone Edge
Pokemon: 74
ROCK
PHYSICAL
100
80
-
5
Pokemon: 74
User's critical hit rate is one level higher when using this move.
47
Iron Defense
Pokemon: 9
STEEL
STATUS
-
-
-
15
Pokemon: 9
Raises the user's DEF two stages.
54
Rain Dance
Pokemon: 9
WATER
STATUS
-
-
-
5
Pokemon: 9
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
60
Hydro Pump
Pokemon: 9
WATER
SPECIAL
110
80
-
5
Pokemon: 9
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 9
NORMAL
STATUS
-
-
-
20
Pokemon: 9
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 9
ICE
STATUS
-
-
-
10
Pokemon: 9
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 74
FIRE
STATUS
-
-
-
5
Pokemon: 74
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 9
ICE
SPECIAL
90
100
10
10
Pokemon: 9
Can freeze the target.
Blizzard
Pokemon: 9
ICE
SPECIAL
110
70
10
5
Pokemon: 9
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 9
NORMAL
SPECIAL
150
90
-
5
Pokemon: 9
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 9
WATER
STATUS
-
-
-
5
Pokemon: 9
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 74
FIRE
SPECIAL
90
100
10
15
Pokemon: 74
Can burn the target.
Sandstorm
Pokemon: 74
ROCK
STATUS
-
-
-
10
Pokemon: 74
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 74
FIRE
SPECIAL
110
85
10
5
Pokemon: 74
Can burn the target.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 9
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 9
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 9
WATER
SPECIAL
60
100
20
20
Pokemon: 9
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 74
FIRE
SPECIAL
60
100
-
15
Pokemon: 74
Destroys any berry the target is holding.
Explosion
Pokemon: 74
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 74
User faints.
Giga Impact
Pokemon: 9
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 9
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 74
ROCK
STATUS
-
-
-
20
Pokemon: 74
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 74
ROCK
PHYSICAL
100
80
-
5
Pokemon: 74
User's critical hit rate is one level higher when using this move.
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Dragon Tail
Pokemon: 9
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 9
Forces the target to switch out, but has -6 move priority.
Work Up
Pokemon: 9
NORMAL
STATUS
-
-
-
30
Pokemon: 9
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
Pokemon: 9
STEEL
SPECIAL
80
100
10
10
Pokemon: 9
Can lower the target's SP.DEF one stage.
Aqua Jet
Pokemon: 9
WATER
PHYSICAL
40
100
-
20
Pokemon: 9
Has +1 move priority.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Scald
Pokemon: 9
WATER
SPECIAL
80
100
30
15
Pokemon: 9
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 9
WATER
SPECIAL
90
100
-
15
Pokemon: 9
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
Pokemon: 9
WATER
PHYSICAL
80
100
20
15
Pokemon: 9
Can make the target flinch.
Dive
Pokemon: 9
WATER
PHYSICAL
80
100
-
10
Pokemon: 9
The user dives underwater for one turn and hits on the second turn.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 74
ROCK
SPECIAL
60
100
10
5
Pokemon: 74
Can raise all of the user's stats one stage.
Dark Pulse
Pokemon: 9
DARK
SPECIAL
80
100
20
15
Pokemon: 9
Can make the target flinch.
Dragon Pulse
Pokemon: 9
DRAGON
SPECIAL
85
100
-
10
Pokemon: 9
Inflicts regular damage.
Earth Power
Pokemon: 74
GROUND
SPECIAL
90
100
10
10
Pokemon: 74
Can lower the target's SP.DEF one stage.
Fire Punch
Pokemon: 74
FIRE
PHYSICAL
75
100
10
15
Pokemon: 74
Can burn the target.
Ice Punch
Pokemon: 9
ICE
PHYSICAL
75
100
10
15
Pokemon: 9
Can freeze the target.
Iron Defense
multiple sources
STEEL
STATUS
-
-
-
15
multiple sources
Raises the user's DEF two stages.
Iron Tail
Pokemon: 9
STEEL
PHYSICAL
100
75
30
15
Pokemon: 9
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 9
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 9
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 9
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 9
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 9
BUG
SPECIAL
75
100
10
15
Pokemon: 9
Can confuse the target.
Stealth Rock
Pokemon: 74
ROCK
STATUS
-
-
-
20
Pokemon: 74
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
Pokemon: 74
DARK
PHYSICAL
70
100
-
5
Pokemon: 74
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Superpower
Pokemon: 74
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 74
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
Pokemon: 74
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 74
Can paralyze the target.
Water Pledge
Pokemon: 9
WATER
SPECIAL
50
100
-
10
Pokemon: 9
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.
Zen Headbutt
Pokemon: 9
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 9
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Jet
Pokemon: 7
WATER
PHYSICAL
40
100
-
20
Pokemon: 7
Has +1 move priority.
Aqua Ring
Pokemon: 7
WATER
STATUS
-
-
-
20
Pokemon: 7
Restores 1/16 of the user's max HP each turn while on the field.
Brine
Pokemon: 7
WATER
SPECIAL
65
100
-
10
Pokemon: 7
If the target has less than half its max HP remaining, this move has double power.
Fake Out
Pokemon: 7
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 7
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Flail
Pokemon: 7
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 7
Power increases the less HP the user has up to 200.
Foresight
Pokemon: 7
NORMAL
STATUS
-
-
-
40
Pokemon: 7
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Haze
Pokemon: 7
ICE
STATUS
-
-
-
30
Pokemon: 7
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Mirror Coat
Pokemon: 7
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 7
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mist
Pokemon: 7
ICE
STATUS
-
-
-
30
Pokemon: 7
For five turns, the user's side of the field are immune to stat-lowering effects.
Muddy Water
Pokemon: 7
WATER
SPECIAL
90
85
30
10
Pokemon: 7
Can lower the target's accuracy one stage.
Mud Sport
Pokemon: 7
GROUND
STATUS
-
-
-
15
Pokemon: 7
For five turns all Electric-type moves on the field inflict 0.5x damage.
Refresh
Pokemon: 7
NORMAL
STATUS
-
-
-
20
Pokemon: 7
Removes burn, paralysis, or poison from the user.
Water Spout
Pokemon: 7
WATER
SPECIAL
150
100
-
5
Pokemon: 7
Power increase the more HP the user has up to 150.
Yawn
Pokemon: 7
NORMAL
STATUS
-
-
-
10
Pokemon: 7
Puts the target to sleep at the end of the next turn.
Autotomize
Pokemon: 74
STEEL
STATUS
-
-
-
15
Pokemon: 74
Raises the user's SPEED two stages and halves weight. Doesn't stack.
Block
Pokemon: 74
NORMAL
STATUS
-
-
-
5
Pokemon: 74
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
Pokemon: 74
GHOST
STATUS
-
-
-
10
Pokemon: 74
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
Pokemon: 74
NORMAL
STATUS
-
-
-
10
Pokemon: 74
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
Pokemon: 74
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 74
Power increases the less HP the user has up to 200.
Focus Punch
Pokemon: 74
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 74
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
Pokemon: 74
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 74
Lowers the user's SPEED one stage.
Mega Punch
Pokemon: 74
NORMAL
PHYSICAL
80
85
-
20
Pokemon: 74
Inflicts regular damage.
Rock Climb
Pokemon: 74
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 74
Can confuse the target.

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