Vermillion City (trade), Route 9, 10, 18, Boon Island, Kindle Road, Safari Zone A2, A4
Mt. Ember, Evolve Doduo (Lv31)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Tri Attack
80
100
20
10
Can burn, freeze, or paralyze the target at random.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Peck
35
100
-
35
Inflicts regular damage.
1
Quick Attack
40
100
-
30
Has +1 move priority.
1
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
1
Tri Attack
80
100
20
10
Can burn, freeze, or paralyze the target at random.
5
Quick Attack
40
100
-
30
Has +1 move priority.
8
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
12
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
15
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
19
Pluck
60
100
-
20
If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately.
22
Double Hit
35
90
-
10
Hits twice in one turn.
26
Agility
-
-
-
30
Raises the user's SPEED two stages.
29
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
33
Acupressure
-
-
-
30
Randomly raises one of the target's stats two stages.
34
Acupressure
-
-
-
30
Randomly raises one of the target's stats two stages.
36
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
38
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
40
Jump Kick
100
95
-
10
If this move misses or is blocked, the user takes damage equal to half of its max HP.
43
Drill Peck
80
100
-
20
Inflicts regular damage.
43
Jump Kick
100
95
-
10
If this move misses or is blocked, the user takes damage equal to half of its max HP.
47
Drill Peck
80
100
-
20
Inflicts regular damage.
47
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
50
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
52
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
56
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM108
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Swift
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Lunge
80
100
100
15
Lowers the target's ATK one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assurance
60
100
-
10
Double power if the target took damage this turn.
Brave Bird
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Feint Attack
60
-
-
20
Doesn't miss.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Quick Attack
40
100
-
30
Has +1 move priority.
Supersonic
-
55
-
20
Confuses the target.
Assurance
60
100
-
10
Double power if the target took damage this turn.
Brave Bird
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Feint Attack
60
-
-
20
Doesn't miss.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.