#80.97
Slowbro/Hypno
80.97
waterpsychic
#97.80
Hypno/Slowbro
97.80
psychicwater

91(+3)
HP
88(-3)
73(-1)
ATK
74(+1)
83(-13)
DEF
96(+13)
91(+9)
SP.ATK
82(-9)
91(-12)
SP.DEF
103(+12)
54(+12)
SPEED
42(-12)
483(-2)
TOTAL
485(+2)

Regular
Oblivious: Immune to Infatuation and Taunt.
Insomnia: Cannot be asleep and can't use Rest.
Own Tempo: Can't be confused.
Forewarn: Upon entering battle, reveal the highest power move any foe knows.
Hidden
Inner Focus: Can't be flinched.
Regenerator: On switch out, restore 1/3rd max HP.

x2
bugdarkelectricghostgrass
x2
x1
dragonfairyflyinggroundnormalpoisonrock
x1
x1/2
fightingfireicepsychicsteelwater
x1/2

#79
Slowpoke
79
waterpsychic
Lv.37
#80
Slowbro
80
waterpsychic
KINGSROCK
or
WATERSTONE
#199
Slowking
199
waterpsychic
#96
Drowzee
96
psychic
Lv.26
#97
Hypno
97
psychic

Classic Mode
Vermillion City (trade), Route 4, 10, 12, 13, 14, 15, 17, 19, 22, 23, 24, Boon Island, Cerulean Cape, Cerulean Cave, Cerulean City, Chrono Island, Cinnabar Island, Crimson City, Dark Cave, Pallet Town, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Slowpoke Well, Tohjo Falls, Treasure Beach, Vermillion City, Viridian River
Pokemon: 79
Slowpoke Well, Evolve Slowpoke (Water Stone or King's Rock)
Pokemon: 199
Mt. Mortar (static), Bond Bridge, Cerulean Cave, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Slowpoke Well, Tohjo Falls, Treasure Beach, Evolve Slowpoke (Lv37)
Pokemon: 80
Route 11, 35, Berry Forest, Pokémon Tower
Pokemon: 96
Route 34, 35, Berry Forest, Cerulean Cave, Evolve Drowzee (Lv26)
Pokemon: 97
Remix Mode
Vermillion City (trade), Route 4, 8, 13, 14, 15, 23, 30, Cerulean Cape, Cerulean City, Chrono Island, Crimson City, Dark Cave, Ilex Forest, Offshore Road, Pallet Town, Ruins of Alph, Slowpoke Well, Treasure Beach, Vermillion City, Viridian River
Pokemon: 79
Slowpoke Well, Evolve Slowpoke (Water Stone or King's Rock)
Pokemon: 199
Mt. Mortar (static), Bond Bridge, Slowpoke Well, Evolve Slowpoke (Lv37)
Pokemon: 80
Route 11, 16, 35, Pokémon Tower
Pokemon: 96
Route 34, 35, Cerulean Cave, Evolve Drowzee (Lv26)
Pokemon: 97

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#80
#97
EvolveEvo
With­draw
water
status
-
-
-
40
Raises the user's DEF one stage.
Pokemon: 80
-
1
Confusion
psychic
special
50
100
10%
25
Can confuse the target.
-
Pokemon: 97
1
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Pokemon: 80
-
1
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Pokemon: 97
1
Future Sight
psychic
special
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
-
Pokemon: 97
1
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
Pokemon: 80
-
1
Heal Pulse
psychic
status
-
-
-
10
Heals the target for half its max HP.
Pokemon: 80
-
1
Hypno­sis
psychic
status
-
60
-
20
Puts the target to sleep.
-
Pokemon: 97
1
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
-
Pokemon: 97
1
Nightmare
ghost
status
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
-
Pokemon: 97
1
Pound
normal
physical
40
100
-
35
Inflicts regular damage.
-
Pokemon: 97
1
Switch­eroo
dark
status
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
-
Pokemon: 97
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
Pokemon: 80
-
1
With­draw
water
status
-
-
-
40
Raises the user's DEF one stage.
Pokemon: 80
-
1
Yawn
normal
status
-
-
-
10
Puts the target to sleep at the end of the next turn.
Pokemon: 80
-
5
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Pokemon: 97
5
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
Pokemon: 80
-
9
Confusion
psychic
special
50
100
10%
25
Can confuse the target.
-
Pokemon: 97
9
Water Gun
water
special
40
100
-
25
Inflicts regular damage.
Pokemon: 80
-
13
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
-
Pokemon: 97
14
Confusion
psychic
special
50
100
10%
25
Can confuse the target.
Pokemon: 80
-
17
Poison Gas
poison
status
-
90
-
40
Poisons the target.
-
Pokemon: 97
19
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Pokemon: 80
-
21
Meditate
psychic
status
-
-
-
40
Raises the user's ATK one stage.
-
Pokemon: 97
23
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
Pokemon: 80
-
25
Psy­beam
psychic
special
65
100
10%
20
Can confuse the target.
-
Pokemon: 97
28
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Pokemon: 80
-
29
Wake-up Slap
fighting
physical
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
-
Pokemon: 97
32
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
Pokemon: 80
-
33
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
-
Pokemon: 97
36
Slack Off
normal
status
-
-
-
10
Heals the user for half its max HP.
Pokemon: 80
-
37
Synchro­noise
psychic
special
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
-
Pokemon: 97
41
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
-
Pokemon: 97
43
Amnesia
psychic
status
-
-
-
20
Raises the user's SP.DEF two stages.
Pokemon: 80
-
45
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
Pokemon: 97
49
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 80
Pokemon: 97
53
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
-
Pokemon: 97
55
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pokemon: 80
-
57
Psy­shock
psychic
special
80
100
-
10
Damage calculation uses the target's DEF.
-
Pokemon: 97
61
Future Sight
psychic
special
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
-
Pokemon: 97
62
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Pokemon: 80
-
68
Heal Pulse
psychic
status
-
-
-
10
Heals the target for half its max HP.
Pokemon: 80
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#80
#97
Surf
water
special
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
Pokemon: 80
-
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Pokemon: 80
-
Dive
water
physical
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
Pokemon: 80
-
Tele­port
psychic
status
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
Pokemon: 80
Pokemon: 97
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Pokemon: 80
Pokemon: 97
Psy­shock
psychic
special
80
100
-
10
Damage calculation uses the target's DEF.
Pokemon: 80
Pokemon: 97
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
Pokemon: 80
Pokemon: 97
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 80
Pokemon: 97
Hail
ice
status
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Pokemon: 80
-
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 80
Pokemon: 97
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 80
Pokemon: 97
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
Pokemon: 97
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
Pokemon: 80
-
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
Pokemon: 80
-
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 80
Pokemon: 97
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pokemon: 80
Pokemon: 97
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 80
Pokemon: 97
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pokemon: 80
Pokemon: 97
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Pokemon: 80
Pokemon: 97
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Pokemon: 80
Pokemon: 97
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 80
Pokemon: 97
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Pokemon: 80
-
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 80
Pokemon: 97
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pokemon: 80
-
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 80
Pokemon: 97
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Pokemon: 80
Pokemon: 97
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Pokemon: 80
Pokemon: 97
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 80
Pokemon: 97
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 97
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Pokemon: 80
-
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Pokemon: 80
-
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Pokemon: 80
-
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
-
Pokemon: 97
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 80
Pokemon: 97
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 80
Pokemon: 97
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 80
Pokemon: 97
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
Pokemon: 97
Low Sweep
fighting
physical
65
100
100%
20
Lowers the target's SPEED one stage.
-
Pokemon: 97
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 80
Pokemon: 97
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Pokemon: 80
-
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
Pokemon: 97
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
Pokemon: 80
Pokemon: 97
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Pokemon: 80
-
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Pokemon: 80
Pokemon: 97
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Pokemon: 80
-
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 80
Pokemon: 97
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Pokemon: 80
Pokemon: 97
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Pokemon: 80
Pokemon: 97
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Pokemon: 80
-
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 80
Pokemon: 97
Grass Knot
grass
special
1
100
-
20
Power increases with the target's weight to a maximum of 120.
Pokemon: 80
Pokemon: 97
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 80
Pokemon: 97
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 80
Pokemon: 97
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 80
Pokemon: 97
Trick Room
psychic
status
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Pokemon: 80
Pokemon: 97
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Pokemon: 80
-
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
-
Pokemon: 97
Recover
normal
status
-
-
-
10
Heals the user for half its max HP.
Pokemon: 80
-
Dazzling Gleam
fairy
special
80
100
-
10
Inflicts regular damage.
-
Pokemon: 97
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Pokemon: 80
Pokemon: 97
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
-
Pokemon: 97
Scald
water
special
80
100
30%
15
Can burn the target.
Pokemon: 80
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#80
#97
Drain Punch
fighting
physical
75
100
-
10
Drains half the damage inflicted to heal the user.
Pokemon: 80
Pokemon: 97
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
-
Pokemon: 97
Fury Cutter
bug
physical
40
95
-
20
Power doubles after every time this move is used up to 160.
Pokemon: 80
-
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Pokemon: 80
Pokemon: 97
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
Pokemon: 80
-
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Pokemon: 80
-
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Pokemon: 80
Pokemon: 97
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 80
-
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Pokemon: 97
Shell Smash
normal
status
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Pokemon: 80
-
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Pokemon: 80
Pokemon: 97
Swift
normal
special
60
-
-
20
Doesn't miss.
Pokemon: 80
-
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
-
Pokemon: 97
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Pokemon: 80
-
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
Pokemon: 80
Pokemon: 97

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#80.97
#97.80
psychic
status
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Slowbro/Hypno can learn.
Hypno/Slowbro can learn.
Head: 80Body: 97
Head: 97Body: 80

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#80
#97
Assist
normal
status
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
-
Pokemon: 97
Barrier
psychic
status
-
-
-
20
Raises the user's DEF two stages.
-
Pokemon: 97
Belly Drum
normal
status
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Pokemon: 80
-
Block
normal
status
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Pokemon: 80
-
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
-
Pokemon: 97
Flatter
dark
status
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
-
Pokemon: 97
Future Sight
psychic
special
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Pokemon: 80
-
Guard Swap
psychic
status
-
-
-
10
User swaps its DEF and SP.DEF modifiers with the target.
-
Pokemon: 97
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
-
Pokemon: 97
Me First
normal
status
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Pokemon: 80
-
Mud Sport
ground
status
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Pokemon: 80
-
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
-
Pokemon: 97
Psycho Cut
psychic
physical
70
100
-
20
User's critical hit rate is one level higher when using this move.
-
Pokemon: 97
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Pokemon: 97
Secret Power
normal
physical
70
100
30%
20
Effect depends on the terrain.
-
Pokemon: 97
Skill Swap
psychic
status
-
-
-
10
User and target switch abilities. Doesn't miss.
-
Pokemon: 97
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 80
-
Snore
normal
special
50
100
30%
15
Only usable if the user is sleeping. Can make the target flinch.
Pokemon: 80
-
Stomp
normal
physical
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Pokemon: 80
-
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
-
Pokemon: 97
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Pokemon: 80
-
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
Pokemon: 80
-
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