Static: On contact, the attacker has a 30% chance to be paralyzed.
Synchronize: When given a major status condition, the attacker gets it too.
Inner Focus: Can't be flinched.
Hidden
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).
x2
x2
x1
x1
x1/2
x1/2
#63
Abra
+
Game Freak
Lv.16
#64
Kadabra
+
Game Freak
Lv.40
or
#65
Alakazam
+
Pokémon TCG & lonk8809
#172
Pichu
+
Game Freak & maelmc
Lv.15
#25
Pikachu
+
Pokémon TCG & elderlcrys
#26
Raichu
+
Pokémon TCG & cristata
Classic Mode
Celadon Game Corner (gift), Route 24
Route 34, 35, Cerulean Cave, Evolve Abra (Lv16)
Cerulean Cave, Evolve Kadabra (Lv40 or Linking Cord)
Kanto Daycare (gift), Viridian Forest
Route 6, 7, Hidden Forest, Power Plant, Evolve Pichu (Lv15)
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Remix Mode
Celadon Game Corner (gift), Route 24
Route 13, 34, Evolve Abra (Lv16)
Cerulean Cave, Mt. Silver, Evolve Kadabra (Lv40 or Linking Cord)
Kanto Daycare (gift), Route 8, Power Plant, Secret Garden
Route 6, 7, Hidden Forest, Evolve Pichu (Lv15)
Cerulean Cave, Evolve Pikachu (Thunder Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Charm
-
100
-
20
Lowers the target's ATK two stages.
1
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
1
Thunder Shock
40
100
10
30
Can paralyze the target.
5
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
10
Sweet Kiss
-
75
-
10
Confuses the target.
13
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
18
Thunder Wave
-
90
-
20
Paralyzes the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Parabolic Charge
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Expert Tutor
Speed Swap
-
-
-
10
Exchanges the original SPEED stats of the user and target.
Expert Tutor
Zing Zap
80
100
30
10
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
-
-
-
20
Raises the user's DEF two stages.
Bestow
-
-
-
15
Transfers the user's held item to the target.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Charge
-
-
-
20
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fire Punch
75
100
10
15
Can burn the target.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Guard Split
-
-
-
10
Averages the user's unmodified DEF with the target's unmodified DEF.
Guard Swap
-
-
-
10
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
75
100
10
15
Can freeze the target.
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Power Trick
-
-
-
10
The user's original ATK and DEF are swapped.
Present
1
90
-
15
Randomly deals damage or heals the target.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
Thunder Punch
75
100
10
15
Can paralyze the target.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
Volt Tackle
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can paralyze the target.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.