Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Dancer: When another Pokémon uses a dance move, use it right afterwards as a bonus move (Dragon Dance, Swords Dance, Petal Dance, etc).
Hidden
Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
#4
Charmander
+
xillo
Lv.16
#5
Charmeleon
+
Game Freak & holgast
Lv.36
#6
Charizard
+
The Pokémon Company & howlingstarr
#432
Oricorio (Pa'u)
8
kiwikelly
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Charmander (Lv16)
Evolve Charmeleon (Lv36)
Pewter City (quest), Oricorio Clearing (static), National Park, Treasure Beach
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 9
Evolve Charmander (Lv16)
Evolve Charmeleon (Lv36)
Pewter City (quest), Oricorio Clearing (static), Route 5
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Wing Attack
60
100
-
35
Inflicts regular damage.
1
Air Slash
75
95
30
15
Can make the target flinch.
1
Dragon Claw
80
100
-
15
Inflicts regular damage.
1
Ember
40
100
10
25
Can burn the target.
1
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
1
Wing Attack
60
100
-
35
Inflicts regular damage.
4
Growl
-
100
-
40
Lowers the target's ATK one stage.
6
Peck
35
100
-
35
Inflicts regular damage.
7
Ember
40
100
10
25
Can burn the target.
10
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
10
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
13
Air Cutter
60
95
-
25
User's critical hit rate is one level higher when using this move.
16
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
20
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
21
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
23
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
26
Teeter Dance
-
100
-
20
Confuses all targets.
28
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
30
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
32
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
33
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
36
Air Slash
75
95
30
15
Can make the target flinch.
36
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
40
Revelation Dance
90
100
-
15
This move's type matches the user's first type.
41
Slash
70
100
-
20
Has a one level higher critical hit chance.
43
Mirror Move
-
-
-
20
Uses the last move targed at the user.
46
Agility
-
-
-
30
Raises the user's SPEED two stages.
47
Flamethrower
90
100
10
15
Can burn the target.
50
Hurricane
110
70
30
10
Can confuse the target. Doesn't miss during rain, but 50% accurate in sunny weather. Doesn't miss if the target is under the effect of Bounce, Fly, or Sky Drop.
56
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
62
Inferno
100
50
100
5
Burns the target.
71
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
77
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM58
Sky Drop
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM108
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Gentleman
Fire Pledge
50
100
-
10
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Heat Crash
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Bite
60
100
30
25
Can make the target flinch.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Dragon Rush
100
75
20
10
Can make the target flinch.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Pluck
60
100
-
20
If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately.
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Tailwind
-
-
-
15
For the next three turns, friendly Pokémon have their original SPEED doubled.