User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
1
Wing Attack
60
100
-
35
Inflicts regular damage.
6
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
7
Ember
40
100
10
25
Can burn the target.
10
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
10
Stomp
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
12
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
15
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
17
Bite
60
100
30
25
Can make the target flinch.
20
Charm
-
100
-
20
Lowers the target's ATK two stages.
21
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
26
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
28
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
30
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
32
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
34
Crunch
80
100
20
15
Can lower the target's DEF one stage.
36
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
37
Dragon Claw
80
100
-
15
Inflicts regular damage.
40
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
41
Slash
70
100
-
20
Has a one level higher critical hit chance.
44
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
47
Flamethrower
90
100
10
15
Can burn the target.
49
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
56
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
62
Inferno
100
50
100
5
Burns the target.
71
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
77
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM58
Sky Drop
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Gentleman
Fire Pledge
50
100
-
10
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Heat Crash
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Bite
60
100
30
25
Can make the target flinch.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Dragon Rush
100
75
20
10
Can make the target flinch.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
Poison Fang
50
100
50
15
Can badly poison the target.
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.