#5.350
Charmeleon/Zekrom
5.350
#350.5
Zekrom/Charmeleon
350.5

72(-14)
HP
86(+14)
121(+29)
ATK
92(-29)
99(+21)
DEF
78(-21)
93(-13)
SP.ATK
106(+13)
76(-12)
SP.DEF
88(+12)
86(+3)
SPEED
83(-3)
547(+14)
TOTAL
533(-14)

Regular
Reg.
Teravolt: Moves ignore abilities that hinder or prevent hitting the target.
Blaze: When it has 1/3rd or less max HP, Fire-type moves have 1.5x power.
Hidden
HA
Volt Absorb: Absorbs Electric-type hits to restore 1/4th max HP.
Solar Power: In sunny weather, has 1.5x SP.ATK but loses 1/8th max HP each turn.

x4
Ground
-
x2
RockWater
DragonGroundRock
x1
DarkDragonFightingGhostNormalPoisonPsychic
DarkFairyFightingFlyingGhostIceNormalPoisonPsychicWater
x0.5
BugElectricFairyFireFlyingGrassIce
BugElectricSteel
x0.25
Steel
FireGrass

#4
Charmander
4
Lv.16
#5
Charmeleon
5
Lv.36
#6
Charizard
6
#4
Charmander
4
Lv.16
#5
Charmeleon
5
Lv.36
#6
Charizard
6

Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 4
Evolve Charmander (Lv16)
Pokemon: 5
Evolve Charmeleon (Lv36)
Pokemon: 6
Bell Tower (legendary)
Pokemon: 350