#5.260
Charmeleon/Munchlax
5.260
FIRENORMAL
#260.5
Munchlax/Charmeleon
260.5
NORMALFIRE

X
83(-26)
HP
109(+26)
X
X
78(+7)
ATK
71(-7)
X
X
46(-6)
DEF
52(+6)
X
X
66(+13)
SP.ATKSP.A
53(-13)
X
X
71(-7)
SP.DEFSP.D
78(+7)
X
X
30(-25)
SPEEDSPD
55(+25)
X
X
374(-44)
TOTALTOT
418(+44)
X

Regular
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Pickup: 10% chance to pick up items after battle.
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Gluttony: Eats its held berry when HP is below 50% (vs 25%).
Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.

x2
FIGHTINGGROUNDROCKWATER
x2
x1
DARKDRAGONELECTRICFLYINGNORMALPOISONPSYCHIC
x1
x1/2
BUGFAIRYFIREGRASSICESTEEL
x1/2
x0
GHOST
x0

#4
Charmander
4
FIRE
Lv.16
#5
Charmeleon
5
FIRE
Lv.36
#6
Charizard
6
FIREFLYING
#260
Munchlax
260
NORMAL
Lv.30
#143
Snorlax
143
NORMAL

Classic Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 4
Evolve Charmander (Lv16)
Pokemon: 5
Evolve Charmeleon (Lv36)
Pokemon: 6
Route 23
Pokemon: 260
Route 12, 16 (static), Route 23, Evolve Munchlax (Lv30)
Pokemon: 143
Remix Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static), Route 9
Pokemon: 4
Evolve Charmander (Lv16)
Pokemon: 5
Evolve Charmeleon (Lv36)
Pokemon: 6
Route 6, 14, 23, Berry Forest
Pokemon: 260
Route 12, 16 (static), Berry Forest, Evolve Munchlax (Lv30)
Pokemon: 143

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Ember
Pokemon: 5
FIRE
SPECIAL
40
100
10
25
Pokemon: 5
Can burn the target.
1
Growl
Pokemon: 5
NORMAL
STATUS
-
100
-
40
Pokemon: 5
Lowers the target's ATK one stage.
1
Last Resort
Pokemon: 260
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 260
Fails if the user hasn't used its other three moves at least once while on the field.
1
Lick
Pokemon: 260
GHOST
PHYSICAL
30
100
30
30
Pokemon: 260
Can paralyze the target.
1
Metronome
Pokemon: 260
NORMAL
STATUS
-
-
-
10
Pokemon: 260
Selects any move at random and uses it.
1
Odor Sleuth
Pokemon: 260
NORMAL
STATUS
-
-
-
40
Pokemon: 260
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Recycle
Pokemon: 260
NORMAL
STATUS
-
-
-
10
Pokemon: 260
User recovers the last item consumed by the user or a Pokémon.
1
Scratch
Pokemon: 5
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 5
Inflicts regular damage.
1
Tackle
Pokemon: 260
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 260
Inflicts regular damage.
4
Defense Curl
Pokemon: 260
NORMAL
STATUS
-
-
-
40
Pokemon: 260
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
7
Ember
Pokemon: 5
FIRE
SPECIAL
40
100
10
25
Pokemon: 5
Can burn the target.
9
Amnesia
Pokemon: 260
PSYCHIC
STATUS
-
-
-
20
Pokemon: 260
Raises the user's SP.DEF two stages.
10
Smokescreen
Pokemon: 5
NORMAL
STATUS
-
100
-
20
Pokemon: 5
Lowers the target's accuracy one stage.
12
Lick
Pokemon: 260
GHOST
PHYSICAL
30
100
30
30
Pokemon: 260
Can paralyze the target.
17
Chip Away
Pokemon: 260
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 260
Damage calculation ignores the target's stat modifiers, including evasion.
17
Fire Fang
Pokemon: 5
FIRE
PHYSICAL
65
95
100
15
Pokemon: 5
Can burn the target or flinch the target. Both have their own independent effect chance.
20
Screech
Pokemon: 260
NORMAL
STATUS
-
85
-
40
Pokemon: 260
Lowers the target's DEF two stages.
21
Scary Face
Pokemon: 5
NORMAL
STATUS
-
100
-
10
Pokemon: 5
Lowers the target's SPEED two stages.
25
Body Slam
Pokemon: 260
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 260
Can paralyze the target.
28
Slash
Pokemon: 5
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 5
Has a one level higher critical hit chance.
28
Stockpile
Pokemon: 260
NORMAL
STATUS
-
-
-
20
Pokemon: 260
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
32
Flame Burst
Pokemon: 5
FIRE
SPECIAL
70
100
-
15
Pokemon: 5
Pokémon adjacent to the target lose 1/16th max HP.
33
Swallow
Pokemon: 260
NORMAL
STATUS
-
-
-
10
Pokemon: 260
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
36
Rollout
Pokemon: 260
ROCK
PHYSICAL
30
90
-
20
Pokemon: 260
User is forced to use this move for five turns, doubling in power each time up to 16x.
39
Dragon Rage
Pokemon: 5
DRAGON
SPECIAL
1
100
-
10
Pokemon: 5
Inflicts exactly 40 damage.
41
Fling
Pokemon: 260
DARK
PHYSICAL
1
100
-
10
Pokemon: 260
Consumes user's held item. Power and type are determined by the item.
43
Flamethrower
Pokemon: 5
FIRE
SPECIAL
90
100
10
15
Pokemon: 5
Can burn the target.
44
Belly Drum
Pokemon: 260
NORMAL
STATUS
-
-
-
10
Pokemon: 260
User pays half its max HP to maximize its ATK stat.
49
Natural Gift
Pokemon: 260
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 260
Power and type are determined by the user's held berry.
50
Fire Spin
Pokemon: 5
FIRE
SPECIAL
35
85
-
15
Pokemon: 5
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
50
Snatch
Pokemon: 260
DARK
STATUS
-
-
-
10
Pokemon: 260
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
54
Inferno
Pokemon: 5
FIRE
SPECIAL
100
50
100
5
Pokemon: 5
Burns the target.
57
Last Resort
Pokemon: 260
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 260
Fails if the user hasn't used its other three moves at least once while on the field.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 5
DARK
STATUS
-
-
-
15
Pokemon: 5
Raises the user's ATK and accuracy one stage.
Dragon Claw
Pokemon: 5
DRAGON
PHYSICAL
80
100
-
15
Pokemon: 5
Inflicts regular damage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 260
ICE
SPECIAL
90
100
10
10
Pokemon: 260
Can freeze the target.
Blizzard
Pokemon: 260
ICE
SPECIAL
110
70
10
5
Pokemon: 260
Can freeze the target. Doesn't miss during hail.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 260
WATER
STATUS
-
-
-
5
Pokemon: 260
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 260
GRASS
SPECIAL
120
100
-
10
Pokemon: 260
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
Pokemon: 260
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 260
Can paralyze the target.
Thunder
Pokemon: 260
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 260
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
Pokemon: 260
GROUND
PHYSICAL
100
100
-
10
Pokemon: 260
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 5
GROUND
PHYSICAL
80
100
-
10
Pokemon: 5
User digs underground for one turn and hits on the second turn.
Psychic
Pokemon: 260
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 260
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 260
GHOST
SPECIAL
80
100
20
15
Pokemon: 260
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Sandstorm
Pokemon: 260
ROCK
STATUS
-
-
-
10
Pokemon: 260
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 5
FLYING
PHYSICAL
60
-
-
20
Pokemon: 5
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
Pokemon: 5
FIRE
PHYSICAL
50
100
100
20
Pokemon: 5
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 5
NORMAL
SPECIAL
40
100
-
15
Pokemon: 5
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Overheat
Pokemon: 5
FIRE
SPECIAL
130
90
-
5
Pokemon: 5
Lowers the user's SP.ATK two stages.
Water Pulse
Pokemon: 260
WATER
SPECIAL
60
100
20
20
Pokemon: 260
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 5
FIRE
STATUS
-
85
-
15
Pokemon: 5
Burns the target.
Shadow Claw
Pokemon: 5
GHOST
PHYSICAL
70
100
-
15
Pokemon: 5
User's critical hit rate is one level higher when using this move.
Retaliate
Pokemon: 260
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 260
If a friendly Pokémon fainted on the previous turn, this move has double power.
Swords Dance
Pokemon: 5
NORMAL
STATUS
-
-
-
10
Pokemon: 5
Raises the user's ATK two stages.
Bulldoze
Pokemon: 260
GROUND
PHYSICAL
60
100
100
20
Pokemon: 260
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
Pokemon: 5
DRAGON
STATUS
-
-
-
20
Pokemon: 5
Raises the user's ATK and SPEED one stage each.
Draining Kiss
Pokemon: 260
FAIRY
SPECIAL
50
100
-
10
Pokemon: 260
Heals the user 75% of the damage dealt to the target.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Shock Wave
Pokemon: 260
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 260
Doesn't miss.
Stomping Tantrum
Pokemon: 260
GROUND
PHYSICAL
75
100
-
10
Pokemon: 260
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 5
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 5
Inflicts regular damage.
Surf
Pokemon: 260
WATER
SPECIAL
90
100
-
15
Pokemon: 260
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
Pokemon: 260
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 260
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dragon Pulse
Pokemon: 5
DRAGON
SPECIAL
85
100
-
10
Pokemon: 5
Inflicts regular damage.
Fire Pledge
Pokemon: 5
FIRE
SPECIAL
50
100
-
10
Pokemon: 5
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Fury Cutter
Pokemon: 5
BUG
PHYSICAL
40
95
-
20
Pokemon: 5
Power doubles after every time this move is used up to 160.
Gunk Shot
Pokemon: 260
POISON
PHYSICAL
120
80
30
5
Pokemon: 260
Can poison the target.
Hyper Voice
Pokemon: 260
NORMAL
SPECIAL
90
100
-
10
Pokemon: 260
Inflicts regular damage.
Ice Punch
Pokemon: 260
ICE
PHYSICAL
75
100
10
15
Pokemon: 260
Can freeze the target.
Iron Tail
Pokemon: 5
STEEL
PHYSICAL
100
75
30
15
Pokemon: 5
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 5
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 5
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
Pokemon: 260
ROCK
PHYSICAL
30
90
-
20
Pokemon: 260
User is forced to use this move for five turns, doubling in power each time up to 16x.
Superpower
Pokemon: 260
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 260
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 5
NORMAL
SPECIAL
60
-
-
20
Pokemon: 5
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Zen Headbutt
Pokemon: 260
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 260
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.
Happy Hour
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 4
ROCK
SPECIAL
60
100
10
5
Pokemon: 4
Can raise all of the user's stats one stage.
Beat Up
Pokemon: 4
DARK
PHYSICAL
1
100
-
10
Pokemon: 4
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Belly Drum
Pokemon: 4
NORMAL
STATUS
-
-
-
10
Pokemon: 4
User pays half its max HP to maximize its ATK stat.
Bite
Pokemon: 4
DARK
PHYSICAL
60
100
30
25
Pokemon: 4
Can make the target flinch.
Counter
Pokemon: 4
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 4
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
Pokemon: 4
DARK
PHYSICAL
80
100
20
15
Pokemon: 4
Can lower the target's DEF one stage.
Dragon Dance
Pokemon: 4
DRAGON
STATUS
-
-
-
20
Pokemon: 4
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
Pokemon: 4
DRAGON
SPECIAL
85
100
-
10
Pokemon: 4
Inflicts regular damage.
Dragon Rush
Pokemon: 4
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 4
Can make the target flinch.
Flare Blitz
Pokemon: 4
FIRE
PHYSICAL
120
100
10
15
Pokemon: 4
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Punch
Pokemon: 4
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 4
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Metal Claw
Pokemon: 4
STEEL
PHYSICAL
50
95
10
35
Pokemon: 4
Can raise the user's ATK one stage.
Outrage
Pokemon: 4
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 4
User is forced to attack with this move for 2–3 turns, leaving the user confused.
After You
Pokemon: 260
NORMAL
STATUS
-
-
-
15
Pokemon: 260
The target moves immediately after the user.
Charm
Pokemon: 260
FAIRY
STATUS
-
100
-
20
Pokemon: 260
Lowers the target's ATK two stages.
Counter
Pokemon: 260
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 260
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
Pokemon: 260
GHOST
STATUS
-
-
-
10
Pokemon: 260
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
Pokemon: 260
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 260
User loses 1/3rd the damage it inflicts in recoil.
Fissure
Pokemon: 260
GROUND
PHYSICAL
1
30
-
5
Pokemon: 260
One-hit KO. If the user is a lower level than the target, this move will fail.
Lick
Pokemon: 260
GHOST
PHYSICAL
30
100
30
30
Pokemon: 260
Can paralyze the target.
Natural Gift
Pokemon: 260
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 260
Power and type are determined by the user's held berry.
Pursuit
Pokemon: 260
DARK
PHYSICAL
40
100
-
20
Pokemon: 260
Retreating Pokémon take double damage before switching out.
Self-Destruct
Pokemon: 260
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 260
User faints.
Whirlwind
Pokemon: 260
NORMAL
STATUS
-
-
-
20
Pokemon: 260
Forces the target to switch out, but has -6 move priority.
Zen Headbutt
Pokemon: 260
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 260
Can make the target flinch.

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