Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Protean: Before attacking, this Pokémon's type becomes its chosen move's type.
Entry
It protects its skin by covering its body in delicate bubbles.It can throw bubble-covered pebbles with precise control, hitting empty cans up to a hundred feet away
PokémonPoké.
485.486
ProfessorProf.
Oak
Entry
It can throw bubble-covered pebbles with precise control, hitting empty cans up to a hundred feet away. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings
PokémonPoké.
486.485
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
#485
Froakie
+
Pokémon TCG & gummy.frog
Lv.16
#486
Frogadier
+
The Pokémon Company & djoing
Lv.36
#487
Greninja
+
kuumagamer
Classic Mode
Viridian River (static)
Evolve Froakie (Lv16)
Evolve Frogadier (Lv36)
Remix Mode
Viridian River (static), Kindle Road, Knot Island
Evolve Froakie (Lv16)
Evolve Frogadier (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bubble
40
100
10
30
Can lower the target's SPEED one stage.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Pound
40
100
-
35
Inflicts regular damage.
5
Bubble
40
100
10
30
Can lower the target's SPEED one stage.
8
Quick Attack
40
100
-
30
Has +1 move priority.
10
Lick
30
100
30
30
Can paralyze the target.
14
Water Pulse
60
100
20
20
Can confuse the target.
18
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
19
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
21
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
23
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
25
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
28
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
29
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
33
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
35
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
39
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
40
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
43
Double Team
-
-
-
15
Raises the user's evasion one stage.
45
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
48
Hydro Pump
110
80
-
5
Inflicts regular damage.
50
Double Team
-
-
-
15
Raises the user's evasion one stage.
56
Hydro Pump
110
80
-
5
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM121
Scald
80
100
30
15
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Scientist
Gunk Shot
120
80
30
5
Can poison the target.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Gentleman
Water Pledge
50
100
-
10
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bestow
-
-
-
15
Transfers the user's held item to the target.
Camouflage
-
-
-
20
User's type changes according to the terrain.
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Bestow
-
-
-
15
Transfers the user's held item to the target.
Camouflage
-
-
-
20
User's type changes according to the terrain.
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.