#485.486
Froakie/Frogadier
485.486new sprite
WATER
#486.485
Frogadier/Froakie
486.485
WATER

X
45(-4)
HP
49(+4)
X
X
60(+2)
ATK
58(-2)
X
X
48(+4)
DEF
44(-4)
X
X
69(-7)
SP.ATKSP.A
76(+7)
X
X
48(-4)
SP.DEFSP.D
52(+4)
X
X
88(+9)
SPEEDSPD
79(-9)
X
X
358
TOTALTOT
358
X

Regular
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Protean: Before attacking, this Pokémon's type becomes its chosen move's type.

Entry
It protects its skin by covering its body in delicate bubbles.It can throw bubble-covered pebbles with precise control, hitting empty cans up to a hundred feet away
PokémonPoké.
485.486
ProfessorProf.
Oak
Entry
It can throw bubble-covered pebbles with precise control, hitting empty cans up to a hundred feet away. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings
PokémonPoké.
486.485
ProfessorProf.
Oak

x2
ELECTRICGRASS
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPOISONPSYCHICROCK
x1
x1/2
FIREICESTEELWATER
x1/2

#485
Froakie
485
WATER
Lv.16
#486
Frogadier
486
WATER
Lv.36
#487
Greninja
487
WATERDARK

Classic Mode
Viridian River (static)
Pokemon: 485
Evolve Froakie (Lv16)
Pokemon: 486
Evolve Frogadier (Lv36)
Pokemon: 487
Remix Mode
Viridian River (static), Kindle Road, Knot Island
Pokemon: 485
Evolve Froakie (Lv16)
Pokemon: 486
Evolve Frogadier (Lv36)
Pokemon: 487

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bubble
Pokemon: 486
WATER
SPECIAL
40
100
10
30
Pokemon: 486
Can lower the target's SPEED one stage.
1
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
1
Pound
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
5
Bubble
multiple sources
WATER
SPECIAL
40
100
10
30
multiple sources
Can lower the target's SPEED one stage.
8
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
10
Lick
multiple sources
GHOST
PHYSICAL
30
100
30
30
multiple sources
Can paralyze the target.
14
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
18
Smokescreen
Pokemon: 485
NORMAL
STATUS
-
100
-
20
Pokemon: 485
Lowers the target's accuracy one stage.
19
Smokescreen
Pokemon: 486
NORMAL
STATUS
-
100
-
20
Pokemon: 486
Lowers the target's accuracy one stage.
21
Round
Pokemon: 485
NORMAL
SPECIAL
60
100
-
15
Pokemon: 485
If Round has already been used this turn, this move's power is doubled.
23
Round
Pokemon: 486
NORMAL
SPECIAL
60
100
-
15
Pokemon: 486
If Round has already been used this turn, this move's power is doubled.
25
Fling
Pokemon: 485
DARK
PHYSICAL
1
100
-
10
Pokemon: 485
Consumes user's held item. Power and type are determined by the item.
28
Fling
Pokemon: 486
DARK
PHYSICAL
1
100
-
10
Pokemon: 486
Consumes user's held item. Power and type are determined by the item.
29
Smack Down
Pokemon: 485
ROCK
PHYSICAL
50
100
-
15
Pokemon: 485
Removes the target's immunity to Ground-type damage.
33
Smack Down
Pokemon: 486
ROCK
PHYSICAL
50
100
-
15
Pokemon: 486
Removes the target's immunity to Ground-type damage.
35
Substitute
Pokemon: 485
NORMAL
STATUS
-
-
-
10
Pokemon: 485
The user transfers 1/4 max HP into a doll that will take hits instead.
39
Bounce
Pokemon: 485
FLYING
PHYSICAL
85
85
30
5
Pokemon: 485
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
40
Substitute
Pokemon: 486
NORMAL
STATUS
-
-
-
10
Pokemon: 486
The user transfers 1/4 max HP into a doll that will take hits instead.
43
Double Team
Pokemon: 485
NORMAL
STATUS
-
-
-
15
Pokemon: 485
Raises the user's evasion one stage.
45
Bounce
Pokemon: 486
FLYING
PHYSICAL
85
85
30
5
Pokemon: 486
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
48
Hydro Pump
Pokemon: 485
WATER
SPECIAL
110
80
-
5
Pokemon: 485
Inflicts regular damage.
50
Double Team
Pokemon: 486
NORMAL
STATUS
-
-
-
15
Pokemon: 486
Raises the user's evasion one stage.
56
Hydro Pump
Pokemon: 486
WATER
SPECIAL
110
80
-
5
Pokemon: 486
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Acrobatics
multiple sources
FLYING
PHYSICAL
55
100
-
15
multiple sources
If the user has no held item, this move has double power.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
multiple sources
BUG
PHYSICAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 486
DARK
SPECIAL
80
100
20
15
Pokemon: 486
Can make the target flinch.
Gunk Shot
Pokemon: 486
POISON
PHYSICAL
120
80
30
5
Pokemon: 486
Can poison the target.
Ice Punch
Pokemon: 486
ICE
PHYSICAL
75
100
10
15
Pokemon: 486
Can freeze the target.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Water Pledge
multiple sources
WATER
SPECIAL
50
100
-
10
multiple sources
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bestow
Pokemon: 485
NORMAL
STATUS
-
-
-
15
Pokemon: 485
Transfers the user's held item to the target.
Camouflage
Pokemon: 485
NORMAL
STATUS
-
-
-
20
Pokemon: 485
User's type changes according to the terrain.
Mind Reader
Pokemon: 485
NORMAL
STATUS
-
-
-
5
Pokemon: 485
Guarantees the user's next move will hit the target.
Mud Sport
Pokemon: 485
GROUND
STATUS
-
-
-
15
Pokemon: 485
For five turns all Electric-type moves on the field inflict 0.5x damage.
Power-Up Punch
Pokemon: 485
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 485
Raises the user's ATK one stage.
Toxic Spikes
Pokemon: 485
POISON
STATUS
-
-
-
20
Pokemon: 485
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Sport
Pokemon: 485
WATER
STATUS
-
-
-
15
Pokemon: 485
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Bestow
Pokemon: 485
NORMAL
STATUS
-
-
-
15
Pokemon: 485
Transfers the user's held item to the target.
Camouflage
Pokemon: 485
NORMAL
STATUS
-
-
-
20
Pokemon: 485
User's type changes according to the terrain.
Mind Reader
Pokemon: 485
NORMAL
STATUS
-
-
-
5
Pokemon: 485
Guarantees the user's next move will hit the target.
Mud Sport
Pokemon: 485
GROUND
STATUS
-
-
-
15
Pokemon: 485
For five turns all Electric-type moves on the field inflict 0.5x damage.
Power-Up Punch
Pokemon: 485
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 485
Raises the user's ATK one stage.
Toxic Spikes
Pokemon: 485
POISON
STATUS
-
-
-
20
Pokemon: 485
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Sport
Pokemon: 485
WATER
STATUS
-
-
-
15
Pokemon: 485
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

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