Stench: Damaging moves have a 10% chance to make the target flinch.
Healer: Adjacent allies have a 30% chance of curing their major status problem each turn.
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
#43
Oddish
+
The Pokémon Company & blaquaza
Lv.21
#44
Gloom
+
Game Freak & toadettexmushina
#45
Vileplume
+
Pokémon TCG & justrz
#182
Bellossom
+
emisys
Classic Mode
Route 5, 6, 7, 12, 13, 14, 15, 24, Hidden Forest
Route 6, 12, 13, 14, 15, Berry Forest, Bond Bridge, Boon Island, Cerulean Cave, Ilex Forest, Evolve Oddish (Lv21)
Route 31 (Pokéradar), Bond Bridge, Evolve Gloom (Sun Stone)
Evolve Gloom (Leaf Stone)
Remix Mode
Route 11, 12, Hidden Forest
Kindle Road, Safari Zone A3, National Park, Evolve Oddish (Lv21)
Route 30, Evolve Gloom (Leaf Stone)
Route 31 (Pokéradar), Evolve Gloom (Sun Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
Pre Evo
Acid
40
100
10
30
Can lower the target's SP.DEF one stage.
Pre Evo
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Pre Evo
Grassy Terrain
-
-
-
10
For five turns, restore 1/16th max HP to Pokémon on the ground and Grass-type moves have 1.5× power.
Pre Evo
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
Pre Evo
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Pre Evo
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
Pre Evo
Moonlight
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Pre Evo
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Pre Evo
Poison Powder
-
75
-
35
Poisons the target.
Pre Evo
Sleep Powder
-
75
-
15
Puts the target to sleep.
Pre Evo
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
EvolveEvo
Magical Leaf
60
-
-
20
Doesn't miss.
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
1
Acid
40
100
10
30
Can lower the target's SP.DEF one stage.
1
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
1
Leaf Blade
90
100
-
15
User's critical hit rate is one level higher when using this move.
1
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
1
Magical Leaf
60
-
-
20
Doesn't miss.
1
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
1
Stun Spore
-
75
-
30
Paralyzes the target.
1
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
1
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
5
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
9
Acid
40
100
10
30
Can lower the target's SP.DEF one stage.
13
Poison Powder
-
75
-
35
Poisons the target.
14
Stun Spore
-
75
-
30
Paralyzes the target.
15
Sleep Powder
-
75
-
15
Puts the target to sleep.
19
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
24
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
29
Moonlight
-
-
-
5
Heals the user for half its max HP. Affected by weather.
34
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
39
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
39
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
44
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
49
Petal Blizzard
90
100
-
15
Inflicts regular damage.
54
Grassy Terrain
-
-
-
10
For five turns, restore 1/16th max HP to Pokémon on the ground and Grass-type moves have 1.5× power.
59
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
69
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM102
Spore
-
100
-
15
Puts the target to sleep.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Expert Tutor
Floral Healing
-
-
-
10
Heals the target by 1/2 its max HP, or 2/3 if grassy terrain is in effect.
Expert Tutor
Strength Sap
-
100
-
10
Restores the user's HP equal to the target's ATK stat. Lowers target's ATK one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
After You
-
-
-
15
The target moves immediately after the user.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
Secret Power
70
100
30
20
Effect depends on the terrain.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.