Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
1
Poison Sting
15
100
30
35
Can poison the target.
1
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
1
Screech
-
85
-
40
Lowers the target's DEF two stages.
5
Poison Sting
15
100
30
35
Can poison the target.
8
Screech
-
85
-
40
Lowers the target's DEF two stages.
12
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
15
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
19
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
22
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
23
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
26
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
28
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
29
Agility
-
-
-
30
Raises the user's SPEED two stages.
32
Agility
-
-
-
30
Raises the user's SPEED two stages.
33
Steamroller
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
36
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
37
Steamroller
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
38
Venom Drench
-
100
-
20
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.
40
Rock Climb
90
85
20
20
Can confuse the target.
41
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
43
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
43
Venom Drench
-
100
-
20
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.
46
Rock Climb
90
85
20
20
Can confuse the target.
50
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Rock Climb
90
85
20
20
Can confuse the target.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Rock Climb
90
85
20
20
Can confuse the target.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.