Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Hidden
Speed Boost: Gain a SPEED stage after each turn.
Entry
It discovers what is going on around it by using the feelers on its head and tail.It is usually motionless, but when attacked, it rotates at high speed and then crashes into its opponent
PokémonPoké.
422.423
ProfessorProf.
Oak
Entry
It is usually motionless, but when attacked, it rotates at high speed and then crashes into its opponent. It is brutally aggresive
PokémonPoké.
423.422
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
#422
Venipede
8
Pokémon TCG & fciv
Lv.22
#423
Whirlipede
9
iridescentmirage
Lv.30
#424
Scolipede
+
The Pokémon Company & fciv
Classic Mode
Viridian Forest (nest), Safari Zone A1, A2, A3, A4
Safari Zone A3, A4, Evolve Venipede (Lv22)
Viridian Forest (nest), Safari Zone A3 (static), Evolve Whirlipede (Lv30)
Remix Mode
Viridian Forest (nest), Route 10, National Park, Viridian Forest
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
1
Poison Sting
15
100
30
35
Can poison the target.
1
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
1
Screech
-
85
-
40
Lowers the target's DEF two stages.
5
Poison Sting
15
100
30
35
Can poison the target.
8
Screech
-
85
-
40
Lowers the target's DEF two stages.
12
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
15
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
19
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
22
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
23
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
26
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
28
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
29
Agility
-
-
-
30
Raises the user's SPEED two stages.
32
Agility
-
-
-
30
Raises the user's SPEED two stages.
33
Steamroller
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
36
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
37
Steamroller
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
38
Venom Drench
-
100
-
20
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.
40
Rock Climb
90
85
20
20
Can confuse the target.
41
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
43
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
43
Venom Drench
-
100
-
20
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.
46
Rock Climb
90
85
20
20
Can confuse the target.
50
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Rock Climb
90
85
20
20
Can confuse the target.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Rock Climb
90
85
20
20
Can confuse the target.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.