#407
Duosion
407
PSYCHIC
#407.407
Duosion/Duosion
407.407
PSYCHIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
65
40
50
125
60
30
370
X

Regular
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).
Overcoat: Doesn't take damage from weather.
Hidden
Regenerator: On switch out, restore 1/3rd max HP.

Entry
When their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power.
PokémonPoké.
407
ProfessorProf.
Oak
Entry
When their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power.When their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power
PokémonPoké.
407.407
ProfessorProf.
Oak

x2
BUGDARKGHOST
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONROCKSTEELWATER
x1
x1/2
FIGHTINGPSYCHIC
x1/2

#406
Solosis
406
PSYCHIC
Lv.32
#407
Duosion
407
PSYCHIC
Lv.41
#359
Reuniclus
359
PSYCHIC

Classic Mode
Route 15 (Pokéradar)
Pokemon: 406
Evolve Solosis (Lv32)
Pokemon: 407
Evolve Duosion (Lv41)
Pokemon: 359
Remix Mode
Route 15 (Pokéradar), Route 24
Pokemon: 406
Route 21, 34, 35, Safari Zone A4, Evolve Solosis (Lv32)
Pokemon: 407
Evolve Duosion (Lv41)
Pokemon: 359

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Psywave
X
PSYCHIC
SPECIAL
1
100
-
15
X
Inflicts typeless damage randomly between 50% and 150% of the user's level.
1
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
1
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
1
Snatch
X
DARK
STATUS
-
-
-
10
X
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
3
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
7
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
10
Snatch
X
DARK
STATUS
-
-
-
10
X
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
14
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
16
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
19
Charm
X
FAIRY
STATUS
-
100
-
20
X
Lowers the target's ATK two stages.
24
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
25
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
28
Endeavor
X
NORMAL
PHYSICAL
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
31
Future Sight
X
PSYCHIC
SPECIAL
120
100
-
10
X
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
34
Pain Split
X
NORMAL
STATUS
-
-
-
20
X
Averages the target's and user's remaining HP.
39
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
43
Skill Swap
X
PSYCHIC
STATUS
-
-
-
10
X
User and target switch abilities. Doesn't miss.
50
Heal Block
X
PSYCHIC
STATUS
-
100
-
15
X
For the next five turns, the target can't restore HP with moves.
53
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Explosion
X
NORMAL
PHYSICAL
250
100
-
5
X
User faints.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Infestation
X
BUG
SPECIAL
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid Armor
Pokemon: 406
POISON
STATUS
-
-
-
20
Pokemon: 406
Raises the user's DEF two stages.
Astonish
Pokemon: 406
GHOST
PHYSICAL
30
100
30
15
Pokemon: 406
Can flinch the target.
Confuse Ray
Pokemon: 406
GHOST
STATUS
-
100
-
10
Pokemon: 406
Confuses the target.
Imprison
Pokemon: 406
PSYCHIC
STATUS
-
-
-
10
Pokemon: 406
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Night Shade
Pokemon: 406
GHOST
SPECIAL
1
100
-
15
Pokemon: 406
Inflicts typed damage equal to the user's level.
Secret Power
Pokemon: 406
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 406
Effect depends on the terrain.
Trick
Pokemon: 406
PSYCHIC
STATUS
-
100
-
10
Pokemon: 406
User and target permanently swap held items, even if one isn't holding anything.

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