Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Arena Trap: Foes can't escape.
Hidden
Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.
Sheer Force: Effect chance moves have 1.3x power but lose the effect.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#4
Charmander
+
xillo
Lv.16
#5
Charmeleon
+
Game Freak & holgast
Lv.36
#6
Charizard
+
The Pokémon Company & howlingstarr
#392
Trapinch
+
coram_sun & minimewtwo
Lv.35
#393
Vibrava
+
retrogamer9934
Lv.45
#334
Flygon
+
Pokémon TCG & minimewtwo
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Charmander (Lv16)
Evolve Charmeleon (Lv36)
Kindle Road (nest),Safari Zone A5 (static), Safari Zone A5, Safari Zone Temple
Safari Zone A5, Evolve Trapinch (Lv35)
Evolve Vibrava (Lv45)
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 9
Evolve Charmander (Lv16)
Evolve Charmeleon (Lv36)
Kindle Road (nest), Safari Zone A5 (static), Route 9, Diglett's Cave, Offshore Road, Safari Zone A5, Safari Zone Temple
Safari Zone A5, Safari Zone Temple, Evolve Trapinch (Lv35)
Evolve Vibrava (Lv45)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
1
Bite
60
100
30
25
Can make the target flinch.
1
Feint Attack
60
-
-
20
Doesn't miss.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
5
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
7
Ember
40
100
10
25
Can burn the target.
8
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
10
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
12
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
15
Rock Slide
75
90
30
10
Can make the target flinch.
19
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
19
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
21
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
22
Crunch
80
100
20
15
Can lower the target's DEF one stage.
25
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
26
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
28
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
29
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
33
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
34
Slash
70
100
-
20
Has a one level higher critical hit chance.
36
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
37
Flamethrower
90
100
10
15
Can burn the target.
40
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
43
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
43
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
46
Inferno
100
50
100
5
Burns the target.
47
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Gentleman
Fire Pledge
50
100
-
10
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Bite
60
100
30
25
Can make the target flinch.
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Dragon Rush
100
75
20
10
Can make the target flinch.
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.