#4.105
Charmander/Marowak
4.105
#105.4
Marowak/Charmander
105.4

46(-7)
HP
53(+7)
70(+9)
ATK
61(-9)
87(+22)
DEF
65(-22)
56(+3)
SP.ATK
53(-3)
60(-10)
SP.DEF
70(+10)
51(-7)
SPEED
58(+7)
370(+10)
TOTAL
360(-10)

Regular
Reg.
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Rock Head: Doesn't take recoil damage.
Blaze: When it has 1/3rd or less max HP, Fire-type moves have 1.5x power.
Hidden
HA
Battle Armor: Immune to critical hits.
Solar Power: In sunny weather, has 1.5x SP.ATK but loses 1/8th max HP each turn.

x4
Water
x4
x2
Ground
x2
x1
DarkDragonFightingFlyingGhostGrassIceNormalPsychicRock
x1
x0.5
BugFairyFirePoisonSteel
x0.5
x0
Electric
x0

#4
Charmander
4
Lv.16
#5
Charmeleon
5
Lv.36
#6
Charizard
6
#4
Charmander
4
Lv.16
#5
Charmeleon
5
Lv.36
#6
Charizard
6
#104
Cubone
104
Lv.28
#105
Marowak
105
#104
Cubone
104
Lv.28
#105
Marowak
105

Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 4
Evolve Charmander (Lv16)
Pokemon: 5
Evolve Charmeleon (Lv36)
Pokemon: 6
Route 10, Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Cerulean Cave, Victory Road, Evolve Cubone (Lv28)
Pokemon: 105