#39.40
Jigglypuff/Wigglytuff
39.40
NORMALFAIRY
#40.39
Wigglytuff/Jigglypuff
40.39
NORMALFAIRY

X
123(-8)
HP
131(+8)
X
X
61(+8)
ATK
53(-8)
X
X
36(+8)
DEF
28(-8)
X
X
55(-10)
SP.ATKSP.A
65(+10)
X
X
33(-8)
SP.DEFSP.D
41(+8)
X
X
36(+8)
SPEEDSPD
28(-8)
X
X
344(-2)
TOTALTOT
346(+2)
X

Regular
Cute Charm: On contact, attackers of the opposite gender have a 30% chance to be infatuated (50% to do nothing each turn).
Hidden
Frisk: Upon entering battle, reveal the foe's held item.
Friend Guard: Not including this Pokémon, allies take 0.75x direct damage. This effect stacks.

x2
POISONSTEEL
x2
x1
ELECTRICFAIRYFIGHTINGFIREFLYINGGRASSGROUNDICENORMALPSYCHICROCKWATER
x1
x1/2
BUGDARK
x1/2
x0
DRAGONGHOST
x0

#174
Igglybuff
174
NORMALFAIRY
Lv.15
#39
Jigglypuff
39
NORMALFAIRY
MOONSTONE
#40
Wigglytuff
40
NORMALFAIRY

Classic Mode
Kanto Daycare (gift), Route 3, Pinkan Island
Pokemon: 174
Route 5, Evolve Igglybuff (Lv15)
Pokemon: 39
Route 34, 46, Cerulean Cave, Evolve Jigglypuff (Moon Stone)
Pokemon: 40
Remix Mode
Kanto Daycare (gift), Route 5, Secret Garden
Pokemon: 174
Route 9, Mt. Moon Summit, Evolve Igglybuff (Lv15)
Pokemon: 39
Route 34, 46, Evolve Jigglypuff (Moon Stone)
Pokemon: 40

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Body Slam
Pokemon: 39
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 39
Can paralyze the target.
Pre Evo
Charm
multiple sources
FAIRY
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK two stages.
Pre Evo
Copycat
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Disarming Voice
Pokemon: 39
FAIRY
SPECIAL
40
-
-
15
Pokemon: 39
Doesn't miss.
Pre Evo
Gyro Ball
Pokemon: 39
STEEL
PHYSICAL
1
100
-
5
Pokemon: 39
Hits harder the slower the user is to the target, to a maximum power of 150.
Pre Evo
Hyper Voice
Pokemon: 39
NORMAL
SPECIAL
90
100
-
10
Pokemon: 39
Inflicts regular damage.
Pre Evo
Mimic
Pokemon: 39
NORMAL
STATUS
-
-
-
10
Pokemon: 39
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Pre Evo
Play Nice
Pokemon: 39
NORMAL
STATUS
-
-
-
20
Pokemon: 39
Lowers the target's ATK one stage.
Pre Evo
Pound
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
Pre Evo
Rest
Pokemon: 39
PSYCHIC
STATUS
-
-
-
10
Pokemon: 39
The user falls asleep and regains all of its HP.
Pre Evo
Rollout
Pokemon: 39
ROCK
PHYSICAL
30
90
-
20
Pokemon: 39
User is forced to use this move for five turns, doubling in power each time up to 16x.
Pre Evo
Round
Pokemon: 39
NORMAL
SPECIAL
60
100
-
15
Pokemon: 39
If Round has already been used this turn, this move's power is doubled.
Pre Evo
Spit Up
Pokemon: 39
NORMAL
SPECIAL
1
100
-
10
Pokemon: 39
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Pre Evo
Stockpile
Pokemon: 39
NORMAL
STATUS
-
-
-
20
Pokemon: 39
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Pre Evo
Swallow
Pokemon: 39
NORMAL
STATUS
-
-
-
10
Pokemon: 39
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
Pre Evo
Sweet Kiss
multiple sources
FAIRY
STATUS
-
75
-
10
multiple sources
Confuses the target.
Pre Evo
Wake-Up Slap
Pokemon: 39
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 39
Has double power against a target that is sleeping, then wakes them up.
1
Defense Curl
Pokemon: 40
NORMAL
STATUS
-
-
-
40
Pokemon: 40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Disable
Pokemon: 40
NORMAL
STATUS
-
100
-
20
Pokemon: 40
Disables the target's last used move for the next 4-7 turns.
1
Double-Edge
Pokemon: 40
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 40
User loses 1/3rd the damage it inflicts in recoil.
1
Double Slap
Pokemon: 40
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 40
Hits 2–5 times in one turn.
1
Play Rough
Pokemon: 40
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 40
Can lower the target's ATK one stage.
1
Sing
multiple sources
NORMAL
STATUS
-
55
-
15
multiple sources
Puts the target to sleep.
3
Defense Curl
Pokemon: 39
NORMAL
STATUS
-
-
-
40
Pokemon: 39
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
5
Pound
Pokemon: 39
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 39
Inflicts regular damage.
9
Play Nice
Pokemon: 39
NORMAL
STATUS
-
-
-
20
Pokemon: 39
Lowers the target's ATK one stage.
11
Disarming Voice
Pokemon: 39
FAIRY
SPECIAL
40
-
-
15
Pokemon: 39
Doesn't miss.
14
Disable
Pokemon: 39
NORMAL
STATUS
-
100
-
20
Pokemon: 39
Disables the target's last used move for the next 4-7 turns.
17
Double Slap
Pokemon: 39
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 39
Hits 2–5 times in one turn.
20
Rollout
Pokemon: 39
ROCK
PHYSICAL
30
90
-
20
Pokemon: 39
User is forced to use this move for five turns, doubling in power each time up to 16x.
22
Round
Pokemon: 39
NORMAL
SPECIAL
60
100
-
15
Pokemon: 39
If Round has already been used this turn, this move's power is doubled.
25
Spit Up
Pokemon: 39
NORMAL
SPECIAL
1
100
-
10
Pokemon: 39
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
25
Stockpile
Pokemon: 39
NORMAL
STATUS
-
-
-
20
Pokemon: 39
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
25
Swallow
Pokemon: 39
NORMAL
STATUS
-
-
-
10
Pokemon: 39
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
27
Wake-Up Slap
Pokemon: 39
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 39
Has double power against a target that is sleeping, then wakes them up.
30
Rest
Pokemon: 39
PSYCHIC
STATUS
-
-
-
10
Pokemon: 39
The user falls asleep and regains all of its HP.
32
Body Slam
Pokemon: 39
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 39
Can paralyze the target.
35
Gyro Ball
Pokemon: 39
STEEL
PHYSICAL
1
100
-
5
Pokemon: 39
Hits harder the slower the user is to the target, to a maximum power of 150.
38
Mimic
Pokemon: 39
NORMAL
STATUS
-
-
-
10
Pokemon: 39
This move is replaced by the target's last successfully used move, and its PP changes to 5.
41
Hyper Voice
Pokemon: 39
NORMAL
SPECIAL
90
100
-
10
Pokemon: 39
Inflicts regular damage.
45
Double-Edge
Pokemon: 39
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 39
User loses 1/3rd the damage it inflicts in recoil.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Play Rough
Pokemon: 39
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 39
Can lower the target's ATK one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 40
NORMAL
SPECIAL
150
90
-
5
Pokemon: 40
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 40
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 40
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 40
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 40
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Moonblast
multiple sources
FAIRY
SPECIAL
95
100
30
15
multiple sources
Can lower the target's SP.ATK one stage.
Draining Kiss
multiple sources
FAIRY
SPECIAL
50
100
-
10
multiple sources
Heals the user 75% of the damage dealt to the target.
Play Rough
Pokemon: 39
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 39
Can lower the target's ATK one stage.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
multiple sources
FIGHTING
PHYSICAL
75
100
-
10
multiple sources
Drains half the damage inflicted to heal the user.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Gravity
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fleur Cannon
multiple sources
FAIRY
SPECIAL
130
90
-
5
multiple sources
Inflicts regular damage, then lowers the user's SP.ATK two stages.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Captivate
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the opposite gendered target's SP.ATK two stages.
Covet
multiple sources
NORMAL
PHYSICAL
60
100
-
25
multiple sources
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Fake Tears
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Lowers the target's SP.DEF two stages.
Feint Attack
multiple sources
DARK
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Gravity
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Last Resort
multiple sources
NORMAL
PHYSICAL
140
100
-
5
multiple sources
Fails if the user hasn't used its other three moves at least once while on the field.
Perish Song
multiple sources
NORMAL
STATUS
-
-
-
5
multiple sources
Every Pokémon on the field will faint in 3 turns.
Present
multiple sources
NORMAL
PHYSICAL
1
90
-
15
multiple sources
Randomly deals damage or heals the target.
Punishment
multiple sources
DARK
PHYSICAL
1
100
-
5
multiple sources
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Wish
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.

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