#38.375
Ninetales/Deino
38.375
firedragon
#375.38
Deino/Ninetales
375.38
darkfire

66(+7)
HP
59(-7)
68(-4)
ATK
72(+4)
58(-8)
DEF
66(+8)
69(+12)
SP.ATK
57(-12)
83(+17)
SP.DEF
66(-17)
58(-21)
SPEED
79(+21)
402(+3)
TOTAL
399(-3)

Regular
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).

x2
dragongroundrock
fightinggroundrockwater
x2
x1
darkfairyfightingflyingghosticenormalpoisonpsychicwater
bugdragonelectricfairyflyingnormalpoison
x1
x1/2
bugelectricsteel
darkfireghostgrassicesteel
x1/2
x1/4
firegrass
-
x1/4
x0
-
psychic
x0

#37
Vulpix
37
fire
FIRESTONE
#38
Ninetales
38
fire
#375
Deino
375
darkdragon
Lv.50
#376
Zweilous
376
darkdragon
Lv.64
#377
Hydreigon
377
darkdragon

Classic Mode
Route 7, 8, 36, 37, Pokémon Mansion
Pokemon: 37
Evolve Vulpix (Fire Stone)
Pokemon: 38
Safari Zone A3 (Pokéradar)
Pokemon: 375
Evolve Deino (Lv50)
Pokemon: 376
Evolve Zweilous (Lv64)
Pokemon: 377
Remix Mode
Route 7, 8, 36, 37
Pokemon: 37
Evolve Vulpix (Fire Stone)
Pokemon: 38
Safari Zone A3 (Pokéradar), Diglett's Cave, Offshore Road
Pokemon: 375
Blackthorn City, Victory Road, Evolve Deino (Lv50)
Pokemon: 376
Evolve Zweilous (Lv64)
Pokemon: 377

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#38
#375
Prev Evo
Baby-Doll Eyes
fairy
status
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
Prev Evo
-
Prev Evo
Captivate
normal
status
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Prev Evo
-
Prev Evo
Ember
fire
special
40
100
10%
25
Can burn the target.
Prev Evo
-
Prev Evo
Extra­sensory
psychic
special
80
100
10%
20
Can make the target flinch.
Prev Evo
-
Prev Evo
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Prev Evo
-
Prev Evo
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Prev Evo
-
Prev Evo
Fire Spin
fire
special
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Prev Evo
-
Prev Evo
Flame Burst
fire
special
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Prev Evo
-
Prev Evo
Grudge
ghost
status
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Prev Evo
-
Prev Evo
Hex
ghost
special
65
100
-
10
If the target has a major status ailment, this move has double power.
Prev Evo
-
Prev Evo
Inferno
fire
special
100
50
100%
5
Burns the target.
Prev Evo
-
Prev Evo
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Prev Evo
-
Prev Evo
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Prev Evo
-
Prev Evo
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
Prev Evo
-
Prev Evo
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
Prev Evo
-
1
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
Pokemon: 38
-
1
Dragon Rage
dragon
special
1
100
-
10
Inflicts exactly 40 damage.
-
Pokemon: 375
1
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Pokemon: 38
-
1
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Pokemon: 38
-
1
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Pokemon: 38
-
1
Quick Attack
normal
physical
40
100
-
30
Has +1 move priority.
Pokemon: 38
-
1
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Pokemon: 38
-
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
-
Pokemon: 375
4
Focus Energy
normal
status
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
Pokemon: 375
9
Bite
dark
physical
60
100
30%
25
Can make the target flinch.
-
Pokemon: 375
12
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
-
Pokemon: 375
17
Dragon Breath
dragon
special
60
100
30%
20
Can paralyze the target.
-
Pokemon: 375
20
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
Pokemon: 375
25
Crunch
dark
physical
80
100
20%
15
Can lower the target's DEF one stage.
-
Pokemon: 375
28
Slam
normal
physical
80
75
-
20
Inflicts regular damage.
-
Pokemon: 375
32
Dragon Pulse
dragon
special
85
100
-
10
Inflicts regular damage.
-
Pokemon: 375
38
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
Pokemon: 375
42
Dragon Rush
dragon
physical
100
75
20%
10
Can make the target flinch.
-
Pokemon: 375
48
Body Slam
normal
physical
85
100
30%
15
Can paralyze the target.
-
Pokemon: 375
50
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
-
Pokemon: 375
58
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
-
Pokemon: 375
62
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Pokemon: 375

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#38
#375
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
-
Pokemon: 375
Psy­shock
psychic
special
80
100
-
10
Damage calculation uses the target's DEF.
Pokemon: 38
-
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
Pokemon: 38
-
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Pokemon: 38
Pokemon: 375
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 38
Pokemon: 375
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 38
Pokemon: 375
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 38
Pokemon: 375
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
Pokemon: 375
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 38
-
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 38
Pokemon: 375
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
Pokemon: 375
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Pokemon: 38
-
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 38
Pokemon: 375
Solar Beam
grass
special
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Pokemon: 38
-
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 38
Pokemon: 375
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pokemon: 38
-
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 38
Pokemon: 375
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Pokemon: 38
-
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Pokemon: 38
-
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
-
Pokemon: 375
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 38
Pokemon: 375
Flame Charge
fire
physical
50
100
100%
20
Raises the user's SPEED one stage.
Pokemon: 38
-
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 38
Pokemon: 375
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 38
Pokemon: 375
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
Pokemon: 375
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 38
Pokemon: 375
Over­heat
fire
special
130
90
-
5
Lowers the user's SP.ATK two stages.
Pokemon: 38
-
Energy Ball
grass
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 38
-
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Pokemon: 38
Pokemon: 375
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
Pokemon: 38
-
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Pokemon: 38
-
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 38
-
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
-
Pokemon: 375
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Pokemon: 38
Pokemon: 375
Dragon Tail
dragon
physical
60
90
-
10
Forces the target to switch out, but has -6 move priority.
-
Pokemon: 375
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
Pokemon: 375
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 38
-
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 38
Pokemon: 375
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 38
Pokemon: 375
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 38
Pokemon: 375
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
-
Pokemon: 375
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Pokemon: 38
Pokemon: 375
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 375

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#38
#375
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
Pokemon: 38
Pokemon: 375
Dragon Pulse
dragon
special
85
100
-
10
Inflicts regular damage.
-
Pokemon: 375
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 375
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
-
Pokemon: 375
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Pokemon: 38
-
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
Pokemon: 38
-
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Pokemon: 375
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Pokemon: 38
-
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Pokemon: 375
Swift
normal
special
60
-
-
20
Doesn't miss.
Pokemon: 38
-
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
Pokemon: 38
Pokemon: 375

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#38
#375
Assu­rance
dark
physical
60
100
-
10
Double power if the target took damage this turn.
-
Pokemon: 375
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
-
Pokemon: 375
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
-
Pokemon: 375
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Pokemon: 38
-
Double Hit
normal
physical
35
90
-
10
Hits twice in one turn.
-
Pokemon: 375
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 375
Extra­sensory
psychic
special
80
100
10%
20
Can make the target flinch.
Pokemon: 38
-
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Pokemon: 38
-
Fire Fang
fire
physical
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
-
Pokemon: 375
Flail
normal
physical
1
100
-
15
Power increases the less HP the user has up to 200.
Pokemon: 38
-
Flare Blitz
fire
physical
120
100
10%
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Pokemon: 38
-
Head Smash
rock
physical
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
-
Pokemon: 375
Heat Wave
fire
special
95
90
10%
10
Can burn the target. Hits adjacent Pokémon.
Pokemon: 38
-
Hex
ghost
special
65
100
-
10
If the target has a major status ailment, this move has double power.
Pokemon: 38
-
Howl
normal
status
-
-
-
40
Raises the user's ATK one stage.
Pokemon: 38
-
Hypno­sis
psychic
status
-
60
-
20
Puts the target to sleep.
Pokemon: 38
-
Ice Fang
ice
physical
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
-
Pokemon: 375
Power Swap
psychic
status
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Pokemon: 38
-
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
-
Pokemon: 375
Secret Power
normal
physical
70
100
30%
20
Effect depends on the terrain.
Pokemon: 38
-
Spite
ghost
status
-
100
-
10
Lowers the PP of the target's last used move by 4.
Pokemon: 38
-
Tail Slap
normal
physical
25
85
-
10
Hits 2–5 times in one turn.
Pokemon: 38
-
Thunder Fang
electric
physical
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.
-
Pokemon: 375
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