Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
x0
-
x0
#37
Vulpix
+
Pokémon TCG & lunova
#38
Ninetales
+
goseigen
#375
Deino
5
vivioclover
Lv.50
#376
Zweilous
7
The Pokémon Company & knuckles3andknuckles
Lv.64
#377
Hydreigon
+
tiagopsousaaa & hubercioch
Classic Mode
Route 7, 8, 36, 37, Pokémon Mansion
Evolve Vulpix (Fire Stone)
Safari Zone A3 (Pokéradar)
Evolve Deino (Lv50)
Evolve Zweilous (Lv64)
Remix Mode
Route 7, 8, 36, 37
Evolve Vulpix (Fire Stone)
Safari Zone A3 (Pokéradar), Diglett's Cave, Offshore Road
Blackthorn City, Victory Road, Evolve Deino (Lv50)
Evolve Zweilous (Lv64)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#38
#375
Prev Evo
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Ember
40
100
10%
25
Can burn the target.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Extrasensory
80
100
10%
20
Can make the target flinch.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Feint Attack
60
-
-
20
Doesn't miss.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Fire Blast
110
85
10%
5
Can burn the target.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Inferno
100
50
100%
5
Burns the target.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
Ninetales previous evolution only.
Prev Evo
-
Prev Evo
Will-O-Wisp
-
85
-
15
Burns the target.
Ninetales previous evolution only.
Prev Evo
-
1
Confuse Ray
-
100
-
10
Confuses the target.
-
1
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
-
1
Flamethrower
90
100
10%
15
Can burn the target.
-
1
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
-
1
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
1
Quick Attack
40
100
-
30
Has +1 move priority.
-
1
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
4
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
9
Bite
60
100
30%
25
Can make the target flinch.
-
12
Headbutt
70
100
30%
15
Can make the target flinch.
-
17
Dragon Breath
60
100
30%
20
Can paralyze the target.
-
20
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
25
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
-
28
Slam
80
75
-
20
Inflicts regular damage.
-
32
Dragon Pulse
85
100
-
10
Inflicts regular damage.
-
38
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
42
Dragon Rush
100
75
20%
10
Can make the target flinch.
-
48
Body Slam
85
100
30%
15
Can paralyze the target.
-
50
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
58
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
62
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#38
#375
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
-
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
-
TM38
Fire Blast
110
85
10%
5
Can burn the target.
-
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100%
20
Raises the user's SPEED one stage.
-
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#38
#375
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
Saffron CitySaffron
Dragon Pulse
85
100
-
10
Inflicts regular damage.
-
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#38
#375
Assurance
60
100
-
10
Double power if the target took damage this turn.
-
Astonish
30
100
30%
15
Can flinch the target.
-
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Double Hit
35
90
-
10
Hits twice in one turn.
-
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Extrasensory
80
100
10%
20
Can make the target flinch.
-
Feint Attack
60
-
-
20
Doesn't miss.
-
Fire Fang
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
-
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
-
Flare Blitz
120
100
10%
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
-
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
-
Heat Wave
95
90
10%
10
Can burn the target. Hits adjacent Pokémon.
-
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
-
Howl
-
-
-
40
Raises the user's ATK one stage.
-
Hypnosis
-
60
-
20
Puts the target to sleep.
-
Ice Fang
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
-
Power Swap
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
-
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
Secret Power
70
100
30%
20
Effect depends on the terrain.
-
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
-
Tail Slap
25
85
-
10
Hits 2–5 times in one turn.
-
Thunder Fang
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.