Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Run Away: Can always escape or switch out.
Klutz: Can't use held items nor the move Fling.
Hidden
Limber: Can't be paralyzed.
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#37
Vulpix
+
Pokémon TCG & lunova
#38
Ninetales
+
goseigen
#403
Buneary
+
haimatoloichos
Lv.22
#354
Lopunny
+
kattenkg
Classic Mode
Route 7, 8, 36, 37, Pokémon Mansion
Evolve Vulpix (Fire Stone)
Route 24 (Pokéradar)
Evolve Buneary (Lv22)
Remix Mode
Route 7, 8, 36, 37
Evolve Vulpix (Fire Stone)
Route 24 (Pokéradar), Route 12, 24
Route 42, Evolve Buneary (Lv22)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Ember
40
100
10
25
Can burn the target.
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Splash
-
-
-
40
Does nothing.
4
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
6
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
7
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
9
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
10
Quick Attack
40
100
-
30
Has +1 move priority.
12
Confuse Ray
-
100
-
10
Confuses the target.
13
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
15
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
16
Quick Attack
40
100
-
30
Has +1 move priority.
18
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
20
Will-O-Wisp
-
85
-
15
Burns the target.
23
Feint Attack
60
-
-
20
Doesn't miss.
23
Jump Kick
100
95
-
10
If this move misses or is blocked, the user takes damage equal to half of its max HP.
26
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
26
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
28
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
31
Extrasensory
80
100
10
20
Can make the target flinch.
33
Agility
-
-
-
30
Raises the user's SPEED two stages.
34
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
36
Dizzy Punch
70
100
20
10
Can confuse the target.
36
Flamethrower
90
100
10
15
Can burn the target.
39
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
42
Fire Blast
110
85
10
5
Can burn the target.
43
After You
-
-
-
15
The target moves immediately after the user.
44
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
46
Charm
-
100
-
20
Lowers the target's ATK two stages.
47
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
50
Entrainment
-
100
-
15
Changes the target's ability to match the user's.
50
Inferno
100
50
100
5
Burns the target.
56
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
63
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Circle Throw
60
90
-
10
Forces the target to switch out, but has -6 move priority.
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Double Hit
35
90
-
10
Hits twice in one turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Extrasensory
80
100
10
20
Can make the target flinch.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Feint Attack
60
-
-
20
Doesn't miss.
Fire Punch
75
100
10
15
Can burn the target.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Howl
-
-
-
40
Raises the user's ATK one stage.
Hypnosis
-
60
-
20
Puts the target to sleep.
Ice Punch
75
100
10
15
Can freeze the target.
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
Power Swap
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Secret Power
70
100
30
20
Effect depends on the terrain.
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Sweet Kiss
-
75
-
10
Confuses the target.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.