Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Hidden
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
x2
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#37
Vulpix
+
Pokémon TCG & lunova
#38
Ninetales
+
goseigen
Classic Mode
Route 7, 8, 36, 37, Pokémon Mansion
Evolve Vulpix (Fire Stone)
Remix Mode
Route 7, 8, 36, 37
Evolve Vulpix (Fire Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
Pre Evo
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Pre Evo
Ember
40
100
10
25
Can burn the target.
Pre Evo
Extrasensory
80
100
10
20
Can make the target flinch.
Pre Evo
Feint Attack
60
-
-
20
Doesn't miss.
Pre Evo
Fire Blast
110
85
10
5
Can burn the target.
Pre Evo
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pre Evo
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Pre Evo
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Pre Evo
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Pre Evo
Inferno
100
50
100
5
Burns the target.
Pre Evo
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Pre Evo
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Pre Evo
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
Pre Evo
Will-O-Wisp
-
85
-
15
Burns the target.
1
Confuse Ray
-
100
-
10
Confuses the target.
1
Ember
40
100
10
25
Can burn the target.
1
Flamethrower
90
100
10
15
Can burn the target.
1
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
1
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
1
Quick Attack
40
100
-
30
Has +1 move priority.
1
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
4
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
7
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
9
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
10
Quick Attack
40
100
-
30
Has +1 move priority.
12
Confuse Ray
-
100
-
10
Confuses the target.
15
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
18
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
20
Will-O-Wisp
-
85
-
15
Burns the target.
23
Feint Attack
60
-
-
20
Doesn't miss.
26
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
28
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
31
Extrasensory
80
100
10
20
Can make the target flinch.
34
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
36
Flamethrower
90
100
10
15
Can burn the target.
39
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
42
Fire Blast
110
85
10
5
Can burn the target.
44
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
47
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
50
Inferno
100
50
100
5
Burns the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Man
Swift
60
-
-
20
Doesn't miss.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Extrasensory
80
100
10
20
Can make the target flinch.
Feint Attack
60
-
-
20
Doesn't miss.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Howl
-
-
-
40
Raises the user's ATK one stage.
Hypnosis
-
60
-
20
Puts the target to sleep.
Power Swap
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Secret Power
70
100
30
20
Effect depends on the terrain.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Tail Slap
25
85
-
10
Hits 2–5 times in one turn.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Extrasensory
80
100
10
20
Can make the target flinch.
Feint Attack
60
-
-
20
Doesn't miss.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Howl
-
-
-
40
Raises the user's ATK one stage.
Hypnosis
-
60
-
20
Puts the target to sleep.
Power Swap
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Secret Power
70
100
30
20
Effect depends on the terrain.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.