#37.38
Vulpix/Ninetales
37.38
FIRE
#38.37
Ninetales/Vulpix
38.37
FIRE

X
49(-12)
HP
61(+12)
X
X
64(+12)
ATK
52(-12)
X
X
63(+12)
DEF
51(-12)
X
X
60(-10)
SP.ATKSP.A
70(+10)
X
X
76(-12)
SP.DEFSP.D
88(+12)
X
X
88(+12)
SPEEDSPD
76(-12)
X
X
400(+2)
TOTALTOT
398(-2)
X

Regular
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Hidden
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).

x2
GROUNDROCKWATER
x2
x1
DARKDRAGONELECTRICFIGHTINGFLYINGGHOSTNORMALPOISONPSYCHIC
x1
x1/2
BUGFAIRYFIREGRASSICESTEEL
x1/2

#37
Vulpix
37
FIRE
FIRESTONE
#38
Ninetales
38
FIRE

Classic Mode
Route 7, 8, 36, 37, Pokémon Mansion
Pokemon: 37
Evolve Vulpix (Fire Stone)
Pokemon: 38
Remix Mode
Route 7, 8, 36, 37
Pokemon: 37
Evolve Vulpix (Fire Stone)
Pokemon: 38

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baby-Doll Eyes
Pokemon: 37
FAIRY
STATUS
-
100
-
30
Pokemon: 37
Lowers the target's ATK one stage. Has +1 move priority.
Pre Evo
Captivate
Pokemon: 37
NORMAL
STATUS
-
100
-
20
Pokemon: 37
Lowers the opposite gendered target's SP.ATK two stages.
Pre Evo
Ember
Pokemon: 37
FIRE
SPECIAL
40
100
10
25
Pokemon: 37
Can burn the target.
Pre Evo
Extrasensory
Pokemon: 37
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 37
Can make the target flinch.
Pre Evo
Feint Attack
Pokemon: 37
DARK
PHYSICAL
60
-
-
20
Pokemon: 37
Doesn't miss.
Pre Evo
Fire Blast
Pokemon: 37
FIRE
SPECIAL
110
85
10
5
Pokemon: 37
Can burn the target.
Pre Evo
Fire Spin
Pokemon: 37
FIRE
SPECIAL
35
85
-
15
Pokemon: 37
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pre Evo
Flame Burst
Pokemon: 37
FIRE
SPECIAL
70
100
-
15
Pokemon: 37
Pokémon adjacent to the target lose 1/16th max HP.
Pre Evo
Grudge
Pokemon: 37
GHOST
STATUS
-
-
-
5
Pokemon: 37
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Pre Evo
Hex
Pokemon: 37
GHOST
SPECIAL
65
100
-
10
Pokemon: 37
If the target has a major status ailment, this move has double power.
Pre Evo
Inferno
Pokemon: 37
FIRE
SPECIAL
100
50
100
5
Pokemon: 37
Burns the target.
Pre Evo
Payback
Pokemon: 37
DARK
PHYSICAL
50
100
-
10
Pokemon: 37
If the target uses a move or switches out this turn, this move has double power.
Pre Evo
Roar
Pokemon: 37
NORMAL
STATUS
-
-
-
20
Pokemon: 37
Forces the target to switch out, but has -6 move priority.
Pre Evo
Tail Whip
Pokemon: 37
NORMAL
STATUS
-
100
-
30
Pokemon: 37
Lowers the target's DEF one stage.
Pre Evo
Will-O-Wisp
Pokemon: 37
FIRE
STATUS
-
85
-
15
Pokemon: 37
Burns the target.
1
Confuse Ray
Pokemon: 38
GHOST
STATUS
-
100
-
10
Pokemon: 38
Confuses the target.
1
Ember
Pokemon: 37
FIRE
SPECIAL
40
100
10
25
Pokemon: 37
Can burn the target.
1
Flamethrower
Pokemon: 38
FIRE
SPECIAL
90
100
10
15
Pokemon: 38
Can burn the target.
1
Imprison
Pokemon: 38
PSYCHIC
STATUS
-
-
-
10
Pokemon: 38
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
1
Nasty Plot
Pokemon: 38
DARK
STATUS
-
-
-
20
Pokemon: 38
Raises the user's SP.ATK two stages.
1
Quick Attack
Pokemon: 38
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 38
Has +1 move priority.
1
Safeguard
Pokemon: 38
NORMAL
STATUS
-
-
-
25
Pokemon: 38
For five turns, protects friendly Pokémon from major status effects and confusion.
4
Tail Whip
Pokemon: 37
NORMAL
STATUS
-
100
-
30
Pokemon: 37
Lowers the target's DEF one stage.
7
Roar
Pokemon: 37
NORMAL
STATUS
-
-
-
20
Pokemon: 37
Forces the target to switch out, but has -6 move priority.
9
Baby-Doll Eyes
Pokemon: 37
FAIRY
STATUS
-
100
-
30
Pokemon: 37
Lowers the target's ATK one stage. Has +1 move priority.
10
Quick Attack
Pokemon: 37
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 37
Has +1 move priority.
12
Confuse Ray
Pokemon: 37
GHOST
STATUS
-
100
-
10
Pokemon: 37
Confuses the target.
15
Fire Spin
Pokemon: 37
FIRE
SPECIAL
35
85
-
15
Pokemon: 37
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
18
Payback
Pokemon: 37
DARK
PHYSICAL
50
100
-
10
Pokemon: 37
If the target uses a move or switches out this turn, this move has double power.
20
Will-O-Wisp
Pokemon: 37
FIRE
STATUS
-
85
-
15
Pokemon: 37
Burns the target.
23
Feint Attack
Pokemon: 37
DARK
PHYSICAL
60
-
-
20
Pokemon: 37
Doesn't miss.
26
Hex
Pokemon: 37
GHOST
SPECIAL
65
100
-
10
Pokemon: 37
If the target has a major status ailment, this move has double power.
28
Flame Burst
Pokemon: 37
FIRE
SPECIAL
70
100
-
15
Pokemon: 37
Pokémon adjacent to the target lose 1/16th max HP.
31
Extrasensory
Pokemon: 37
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 37
Can make the target flinch.
34
Safeguard
Pokemon: 37
NORMAL
STATUS
-
-
-
25
Pokemon: 37
For five turns, protects friendly Pokémon from major status effects and confusion.
36
Flamethrower
Pokemon: 37
FIRE
SPECIAL
90
100
10
15
Pokemon: 37
Can burn the target.
39
Imprison
Pokemon: 37
PSYCHIC
STATUS
-
-
-
10
Pokemon: 37
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
42
Fire Blast
Pokemon: 37
FIRE
SPECIAL
110
85
10
5
Pokemon: 37
Can burn the target.
44
Grudge
Pokemon: 37
GHOST
STATUS
-
-
-
5
Pokemon: 37
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
47
Captivate
Pokemon: 37
NORMAL
STATUS
-
100
-
20
Pokemon: 37
Lowers the opposite gendered target's SP.ATK two stages.
50
Inferno
Pokemon: 37
FIRE
SPECIAL
100
50
100
5
Pokemon: 37
Burns the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
Pokemon: 38
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 38
Damage calculation uses the target's DEF.
Calm Mind
Pokemon: 38
PSYCHIC
STATUS
-
-
-
20
Pokemon: 38
Raises the user's SP.ATK and SP.DEF one stage.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 38
NORMAL
SPECIAL
150
90
-
5
Pokemon: 38
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 38
GRASS
SPECIAL
120
100
-
10
Pokemon: 38
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
multiple sources
FIRE
PHYSICAL
50
100
100
20
multiple sources
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Overheat
multiple sources
FIRE
SPECIAL
130
90
-
5
multiple sources
Lowers the user's SP.ATK two stages.
Energy Ball
multiple sources
GRASS
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Will-O-Wisp
multiple sources
FIRE
STATUS
-
85
-
15
multiple sources
Burns the target.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 38
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 38
The user can't attack or switch out the turn after this is used.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
Pokemon: 38
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 38
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
multiple sources
DARK
SPECIAL
80
100
20
15
multiple sources
Can make the target flinch.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Disable
Pokemon: 37
NORMAL
STATUS
-
100
-
20
Pokemon: 37
Disables the target's last used move for the next 4-7 turns.
Extrasensory
Pokemon: 37
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 37
Can make the target flinch.
Feint Attack
Pokemon: 37
DARK
PHYSICAL
60
-
-
20
Pokemon: 37
Doesn't miss.
Flail
Pokemon: 37
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 37
Power increases the less HP the user has up to 200.
Flare Blitz
Pokemon: 37
FIRE
PHYSICAL
120
100
10
15
Pokemon: 37
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Heat Wave
Pokemon: 37
FIRE
SPECIAL
95
90
10
10
Pokemon: 37
Can burn the target. Hits adjacent Pokémon.
Hex
Pokemon: 37
GHOST
SPECIAL
65
100
-
10
Pokemon: 37
If the target has a major status ailment, this move has double power.
Howl
Pokemon: 37
NORMAL
STATUS
-
-
-
40
Pokemon: 37
Raises the user's ATK one stage.
Hypnosis
Pokemon: 37
PSYCHIC
STATUS
-
60
-
20
Pokemon: 37
Puts the target to sleep.
Power Swap
Pokemon: 37
PSYCHIC
STATUS
-
-
-
10
Pokemon: 37
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Secret Power
Pokemon: 37
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 37
Effect depends on the terrain.
Spite
Pokemon: 37
GHOST
STATUS
-
100
-
10
Pokemon: 37
Lowers the PP of the target's last used move by 4.
Tail Slap
Pokemon: 37
NORMAL
PHYSICAL
25
85
-
10
Pokemon: 37
Hits 2–5 times in one turn.
Disable
Pokemon: 37
NORMAL
STATUS
-
100
-
20
Pokemon: 37
Disables the target's last used move for the next 4-7 turns.
Extrasensory
Pokemon: 37
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 37
Can make the target flinch.
Feint Attack
Pokemon: 37
DARK
PHYSICAL
60
-
-
20
Pokemon: 37
Doesn't miss.
Flail
Pokemon: 37
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 37
Power increases the less HP the user has up to 200.
Flare Blitz
Pokemon: 37
FIRE
PHYSICAL
120
100
10
15
Pokemon: 37
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Heat Wave
Pokemon: 37
FIRE
SPECIAL
95
90
10
10
Pokemon: 37
Can burn the target. Hits adjacent Pokémon.
Hex
Pokemon: 37
GHOST
SPECIAL
65
100
-
10
Pokemon: 37
If the target has a major status ailment, this move has double power.
Howl
Pokemon: 37
NORMAL
STATUS
-
-
-
40
Pokemon: 37
Raises the user's ATK one stage.
Hypnosis
Pokemon: 37
PSYCHIC
STATUS
-
60
-
20
Pokemon: 37
Puts the target to sleep.
Power Swap
Pokemon: 37
PSYCHIC
STATUS
-
-
-
10
Pokemon: 37
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Secret Power
Pokemon: 37
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 37
Effect depends on the terrain.
Spite
Pokemon: 37
GHOST
STATUS
-
100
-
10
Pokemon: 37
Lowers the PP of the target's last used move by 4.
Tail Slap
Pokemon: 37
NORMAL
PHYSICAL
25
85
-
10
Pokemon: 37
Hits 2–5 times in one turn.

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