Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
x0
-
x0
#37
Vulpix
+
Pokémon TCG & lunova
#38
Ninetales
+
goseigen
#375
Deino
7
vivioclover
Lv.50
#376
Zweilous
9
The Pokémon Company & knuckles3andknuckles
Lv.64
#377
Hydreigon
+
tiagopsousaaa & hubercioch
Classic Mode
Route 7, 8, 36, 37, Pokémon Mansion
Evolve Vulpix (Fire Stone)
Safari Zone A3 (Pokéradar)
Evolve Deino (Lv50)
Evolve Zweilous (Lv64)
Remix Mode
Route 7, 8, 36, 37
Evolve Vulpix (Fire Stone)
Safari Zone A3 (Pokéradar), Diglett's Cave, Offshore Road
Blackthorn City, Victory Road, Evolve Deino (Lv50)
Evolve Zweilous (Lv64)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Double Hit
35
90
-
10
Hits twice in one turn.
Pre Evo
Tackle
40
100
-
35
Inflicts regular damage.
1
Bite
60
100
30
25
Can make the target flinch.
1
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
1
Ember
40
100
10
25
Can burn the target.
1
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
1
Hyper Voice
90
100
-
10
Inflicts regular damage.
1
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Tri Attack
80
100
20
10
Can burn, freeze, or paralyze the target at random.
4
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
4
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
7
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
9
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
9
Bite
60
100
30
25
Can make the target flinch.
10
Quick Attack
40
100
-
30
Has +1 move priority.
12
Confuse Ray
-
100
-
10
Confuses the target.
12
Headbutt
70
100
30
15
Can make the target flinch.
15
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
17
Dragon Breath
60
100
30
20
Can paralyze the target.
18
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
20
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
20
Will-O-Wisp
-
85
-
15
Burns the target.
23
Feint Attack
60
-
-
20
Doesn't miss.
25
Crunch
80
100
20
15
Can lower the target's DEF one stage.
26
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
28
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
28
Slam
80
75
-
20
Inflicts regular damage.
31
Extrasensory
80
100
10
20
Can make the target flinch.
32
Dragon Pulse
85
100
-
10
Inflicts regular damage.
34
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
36
Flamethrower
90
100
10
15
Can burn the target.
38
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
39
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
42
Dragon Rush
100
75
20
10
Can make the target flinch.
42
Fire Blast
110
85
10
5
Can burn the target.
44
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
47
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
48
Body Slam
85
100
30
15
Can paralyze the target.
50
Inferno
100
50
100
5
Burns the target.
55
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
68
Hyper Voice
90
100
-
10
Inflicts regular damage.
79
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assurance
60
100
-
10
Double power if the target took damage this turn.
Astonish
30
100
30
15
Can flinch the target.
Dark Pulse
80
100
20
15
Can make the target flinch.
Double Hit
35
90
-
10
Hits twice in one turn.
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Extrasensory
80
100
10
20
Can make the target flinch.
Feint Attack
60
-
-
20
Doesn't miss.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Howl
-
-
-
40
Raises the user's ATK one stage.
Hypnosis
-
60
-
20
Puts the target to sleep.
Power Swap
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Secret Power
70
100
30
20
Effect depends on the terrain.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.