Mummy: On contact, the attacker's ability becomes Mummy.
Hidden
Mummy: On contact, the attacker's ability becomes Mummy.
Entry
They pretend to be elaborate coffins to teach lessons to grave robbers. Each retains memories of its former life
PokémonPoké.
362.411
ProfessorProf.
Oak
Entry
These Pokémon arose from the spirits of people interred in graves in past ages. Their bodies are covered in pure gold
PokémonPoké.
411.362
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#411
Yamask
9
kingofthe_x_roads
Lv.34
#362
Cofagrigus
+
kiwikelly
Classic Mode
Safari Zone Temple
Safari Zone Temple (static), Evolve Yamask (Lv34)
Remix Mode
Route 10, Pokémon Tower, Safari Zone Temple
Safari Zone Temple (static), Evolve Yamask (Lv34)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
1
Astonish
30
100
30
15
Can flinch the target.
1
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
1
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
1
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
1
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
5
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
9
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
13
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
17
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
21
Will-O-Wisp
-
85
-
15
Burns the target.
25
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
29
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
33
Guard Split
-
-
-
10
Averages the user's unmodified DEF with the target's unmodified DEF.
33
Power Split
-
-
-
10
Averages the user's unmodified ATK with the target's unmodified ATK.
37
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
39
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
41
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
45
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
45
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
49
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
51
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
57
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Spirit Shackle
80
100
100
10
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Heal Block
-
100
-
15
For the next five turns, the target can't restore HP with moves.
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Heal Block
-
100
-
15
For the next five turns, the target can't restore HP with moves.
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.