#362.411
Cofagrigus/Yamask
362.411
GHOST
#411.362
Yamask/Cofagrigus
411.362
GHOST

X
51(+7)
HP
44(-7)
X
X
36(-7)
ATK
43(+7)
X
X
105(-20)
DEF
125(+20)
X
X
81(+13)
SP.ATKSP.A
68(-13)
X
X
91(+13)
SP.DEFSP.D
78(-13)
X
X
30
SPEEDSPD
30
X
X
394(+6)
TOTALTOT
388(-6)
X

Regular
Mummy: On contact, the attacker's ability becomes Mummy.
Hidden
Mummy: On contact, the attacker's ability becomes Mummy.

Entry
They pretend to be elaborate coffins to teach lessons to grave robbers. Each retains memories of its former life
PokémonPoké.
362.411
ProfessorProf.
Oak
Entry
These Pokémon arose from the spirits of people interred in graves in past ages. Their bodies are covered in pure gold
PokémonPoké.
411.362
ProfessorProf.
Oak

x2
DARKGHOST
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICEPSYCHICROCKSTEELWATER
x1
x1/2
BUGPOISON
x1/2
x0
FIGHTINGNORMAL
x0

#411
Yamask
411
GHOST
Lv.34
#362
Cofagrigus
362
GHOST

Classic Mode
Safari Zone Temple
Pokemon: 411
Safari Zone Temple (static), Evolve Yamask (Lv34)
Pokemon: 362
Remix Mode
Route 10, Pokémon Tower, Safari Zone Temple
Pokemon: 411
Safari Zone Temple (static), Evolve Yamask (Lv34)
Pokemon: 362

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Scary Face
Pokemon: 362
NORMAL
STATUS
-
100
-
10
Pokemon: 362
Lowers the target's SPEED two stages.
1
Astonish
multiple sources
GHOST
PHYSICAL
30
100
30
15
multiple sources
Can flinch the target.
1
Disable
Pokemon: 362
NORMAL
STATUS
-
100
-
20
Pokemon: 362
Disables the target's last used move for the next 4-7 turns.
1
Haze
Pokemon: 362
ICE
STATUS
-
-
-
30
Pokemon: 362
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
1
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
1
Scary Face
Pokemon: 362
NORMAL
STATUS
-
100
-
10
Pokemon: 362
Lowers the target's SPEED two stages.
5
Disable
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Disables the target's last used move for the next 4-7 turns.
9
Haze
multiple sources
ICE
STATUS
-
-
-
30
multiple sources
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
13
Night Shade
multiple sources
GHOST
SPECIAL
1
100
-
15
multiple sources
Inflicts typed damage equal to the user's level.
17
Hex
multiple sources
GHOST
SPECIAL
65
100
-
10
multiple sources
If the target has a major status ailment, this move has double power.
21
Will-O-Wisp
multiple sources
FIRE
STATUS
-
85
-
15
multiple sources
Burns the target.
25
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
29
Curse
multiple sources
GHOST
STATUS
-
-
-
10
multiple sources
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
33
Guard Split
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Averages the user's unmodified DEF with the target's unmodified DEF.
33
Power Split
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Averages the user's unmodified ATK with the target's unmodified ATK.
37
Shadow Ball
Pokemon: 411
GHOST
SPECIAL
80
100
20
15
Pokemon: 411
Can lower the target's SP.DEF one stage.
39
Shadow Ball
Pokemon: 362
GHOST
SPECIAL
80
100
20
15
Pokemon: 362
Can lower the target's SP.DEF one stage.
41
Grudge
Pokemon: 411
GHOST
STATUS
-
-
-
5
Pokemon: 411
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
45
Grudge
Pokemon: 362
GHOST
STATUS
-
-
-
5
Pokemon: 362
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
45
Mean Look
Pokemon: 411
NORMAL
STATUS
-
-
-
5
Pokemon: 411
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
49
Destiny Bond
Pokemon: 411
GHOST
STATUS
-
-
-
5
Pokemon: 411
If the user faints before its next move, the Pokémon that KO'd it will faint too.
51
Mean Look
Pokemon: 362
NORMAL
STATUS
-
-
-
5
Pokemon: 362
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
57
Destiny Bond
Pokemon: 362
GHOST
STATUS
-
-
-
5
Pokemon: 362
If the user faints before its next move, the Pokémon that KO'd it will faint too.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Hyper Beam
Pokemon: 362
NORMAL
SPECIAL
150
90
-
5
Pokemon: 362
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
multiple sources
GRASS
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Will-O-Wisp
multiple sources
FIRE
STATUS
-
85
-
15
multiple sources
Burns the target.
Embargo
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
For five turns, the target cannot use its held item.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 362
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 362
The user can't attack or switch out the turn after this is used.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
Pokemon: 362
GRASS
SPECIAL
1
100
-
20
Pokemon: 362
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Nasty Plot
Pokemon: 362
DARK
STATUS
-
-
-
20
Pokemon: 362
Raises the user's SP.ATK two stages.
Toxic Spikes
Pokemon: 362
POISON
STATUS
-
-
-
20
Pokemon: 362
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Infestation
multiple sources
BUG
SPECIAL
20
100
-
20
multiple sources
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
multiple sources
DARK
SPECIAL
80
100
20
15
multiple sources
Can make the target flinch.
Iron Defense
multiple sources
STEEL
STATUS
-
-
-
15
multiple sources
Raises the user's DEF two stages.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Wonder Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Spirit Shackle
multiple sources
GHOST
PHYSICAL
80
100
100
10
multiple sources
The target cannot switch out normally. Prevents roaming Pokémon from escaping.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Disable
Pokemon: 411
NORMAL
STATUS
-
100
-
20
Pokemon: 411
Disables the target's last used move for the next 4-7 turns.
Endure
Pokemon: 411
NORMAL
STATUS
-
-
-
10
Pokemon: 411
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
Pokemon: 411
DARK
STATUS
-
100
-
20
Pokemon: 411
Lowers the target's SP.DEF two stages.
Heal Block
Pokemon: 411
PSYCHIC
STATUS
-
100
-
15
Pokemon: 411
For the next five turns, the target can't restore HP with moves.
Imprison
Pokemon: 411
PSYCHIC
STATUS
-
-
-
10
Pokemon: 411
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
Pokemon: 411
DARK
STATUS
-
100
-
10
Pokemon: 411
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
Pokemon: 411
DARK
STATUS
-
-
-
20
Pokemon: 411
Raises the user's SP.ATK two stages.
Nightmare
Pokemon: 411
GHOST
STATUS
-
100
-
15
Pokemon: 411
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
Disable
Pokemon: 411
NORMAL
STATUS
-
100
-
20
Pokemon: 411
Disables the target's last used move for the next 4-7 turns.
Endure
Pokemon: 411
NORMAL
STATUS
-
-
-
10
Pokemon: 411
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
Pokemon: 411
DARK
STATUS
-
100
-
20
Pokemon: 411
Lowers the target's SP.DEF two stages.
Heal Block
Pokemon: 411
PSYCHIC
STATUS
-
100
-
15
Pokemon: 411
For the next five turns, the target can't restore HP with moves.
Imprison
Pokemon: 411
PSYCHIC
STATUS
-
-
-
10
Pokemon: 411
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
Pokemon: 411
DARK
STATUS
-
100
-
10
Pokemon: 411
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
Pokemon: 411
DARK
STATUS
-
-
-
20
Pokemon: 411
Raises the user's SP.ATK two stages.
Nightmare
Pokemon: 411
GHOST
STATUS
-
100
-
15
Pokemon: 411
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.

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