Cute Charm: On contact, attackers of the opposite gender have a 30% chance to be infatuated (50% to do nothing each turn).
Klutz: Can't use held items nor the move Fling.
Hidden
Limber: Can't be paralyzed.
Entry
An extremely cautious Pokémon. It stings enough to make a grown-up cry in pain
PokémonPoké.
354.403
ProfessorProf.
Oak
Entry
It slams foes by sharply uncoiling its rolled ears. It cloaks its body with its fluffy ear fur when it senses danger
PokémonPoké.
403.354
ProfessorProf.
Oak
x2
x2
x1
x1
x0
x0
#403
Buneary
+
haimatoloichos
Lv.22
#354
Lopunny
+
kattenkg
Classic Mode
Route 24 (Pokéradar)
Evolve Buneary (Lv22)
Remix Mode
Route 24 (Pokéradar), Route 12, 24
Route 42, Evolve Buneary (Lv22)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
EvolveEvo
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
1
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
1
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
1
Magic Coat
-
-
-
15
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
1
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
1
Rototiller
-
-
-
10
Raises the ATK and SP.ATK of all grass Pokémon in battle.
1
Splash
-
-
-
40
Does nothing.
6
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
13
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
16
Quick Attack
40
100
-
30
Has +1 move priority.
23
Jump Kick
100
95
-
10
If this move misses or is blocked, the user takes damage equal to half of its max HP.
26
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
33
Agility
-
-
-
30
Raises the user's SPEED two stages.
36
Dizzy Punch
70
100
20
10
Can confuse the target.
43
After You
-
-
-
15
The target moves immediately after the user.
46
Charm
-
100
-
20
Lowers the target's ATK two stages.
50
Entrainment
-
100
-
15
Changes the target's ability to match the user's.
53
Entrainment
-
100
-
15
Changes the target's ability to match the user's.
56
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
63
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
66
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Circle Throw
60
90
-
10
Forces the target to switch out, but has -6 move priority.
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
Double Hit
35
90
-
10
Hits twice in one turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Fire Punch
75
100
10
15
Can burn the target.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Ice Punch
75
100
10
15
Can freeze the target.
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
Sweet Kiss
-
75
-
10
Confuses the target.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
Thunder Punch
75
100
10
15
Can paralyze the target.
Circle Throw
60
90
-
10
Forces the target to switch out, but has -6 move priority.
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
Double Hit
35
90
-
10
Hits twice in one turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Fire Punch
75
100
10
15
Can burn the target.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Ice Punch
75
100
10
15
Can freeze the target.
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
Sweet Kiss
-
75
-
10
Confuses the target.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.