Cute Charm: On contact, attackers of the opposite gender have a 30% chance to be infatuated (50% to do nothing each turn).
Iron Fist: Punch-based moves have 1.2× power.
Klutz: Can't use held items nor the move Fling.
Hidden
Limber: Can't be paralyzed.
No Guard: Moves used by or against this Pokémon never miss.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#403
Buneary
+
haimatoloichos
Lv.22
#354
Lopunny
+
kattenkg
#416
Golett
7
Pokémon TCG & datorre
Lv.43
#369
Golurk
+
kattenkg
Classic Mode
Route 24 (Pokéradar)
Evolve Buneary (Lv22)
Safari Zone Temple (static), Ruins of Alph (Pokéradar), Safari Zone Temple
Evolve Golett (Lv43)
Remix Mode
Route 24 (Pokéradar), Route 12, 24, Kindle Road
Route 42, Evolve Buneary (Lv22)
Safari Zone Temple (static), Ruins of Alph (Pokéradar), Route 13, Offshore Road, Rock Tunnel, Safari Zone A5, Safari Zone Temple
Cerulean Cave, Victory Road, Evolve Golett (Lv43)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#354
#369
Prev Evo
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
Lopunny previous evolution only.
Prev Evo
-
EvolveEvo
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
-
EvolveEvo
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
-
1
Astonish
30
100
30%
15
Can flinch the target.
-
1
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
1
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
-
1
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
-
1
High Horsepower
95
95
-
10
Inflicts regular damage.
-
1
Magic Coat
-
-
-
15
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
-
1
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
-
1
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
1
Pound
40
100
-
35
Inflicts regular damage.
1
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
-
1
Rototiller
-
-
-
10
Raises the ATK and SP.ATK of all grass Pokémon in battle.
-
1
Splash
-
-
-
40
Does nothing.
-
5
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
6
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
9
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
13
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
-
13
Shadow Punch
60
-
-
20
Doesn't miss.
-
16
Quick Attack
40
100
-
30
Has +1 move priority.
-
17
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
21
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
23
Jump Kick
100
95
-
10
If this move misses or is blocked, the user takes damage equal to half of its max HP.
-
25
Mega Punch
80
85
-
20
Inflicts regular damage.
-
26
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
-
30
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
-
33
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
35
Dynamic Punch
100
50
100%
5
Confuses the target.
-
36
Dizzy Punch
70
100
20%
10
Can confuse the target.
-
40
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
-
43
After You
-
-
-
15
The target moves immediately after the user.
-
46
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
47
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
53
Entrainment
-
100
-
15
Changes the target's ability to match the user's.
-
54
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
56
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
61
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
-
63
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
-
66
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
-
69
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
76
Phantom Force
90
100
-
10
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#354
#369
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
-
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM47
Low Sweep
65
100
100%
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#354
#369
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
Violet CityViolet
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#354.369
#369.354
Darkest Lariat
85
100
-
10
Damage calculation ignores the target's stat modifiers, including evasion.
Lopunny/Golurk can learn.
Golurk/Lopunny can learn.
Heat Crash
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Lopunny/Golurk can learn.
Golurk/Lopunny can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#354
#369
Circle Throw
60
90
-
10
Forces the target to switch out, but has -6 move priority.
-
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
-
Double Hit
35
90
-
10
Hits twice in one turn.
-
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
Fake Out
40
100
100%
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
-
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
-
Fire Punch
75
100
10%
15
Can burn the target.
-
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
-
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Ice Punch
75
100
10%
15
Can freeze the target.
-
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
-
Sweet Kiss
-
75
-
10
Confuses the target.
-
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.