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#350.380
Zekrom/
Deoxys
3
squawkabairdy
#380.350
Deoxys/
Zekrom
2
kiwikelly
Stats
X
83(+17)
HP
66(-17)
X
X
150
ATK
150
X
X
73(-23)
DEF
96(+23)
X
X
130(-10)
SP.ATK
SP.A
140(+10)
X
X
83(+17)
SP.DEF
SP.D
66(-17)
X
X
130(+20)
SPEED
SPD
110(-20)
X
X
649(+21)
TOTAL
TOT
628(-21)
X
Abilities
Regular
Pressure:
Moves targeting this Pokémon lose an extra PP.
Teravolt:
Moves ignore abilities that hinder or prevent hitting the target
(Levitate, Wonder Guard, Damp, Volt Absorb, etc)
.
Hidden
Volt Absorb:
Absorbs Electric-type hits to restore 1/4th max HP.
Pressure:
Moves targeting this Pokémon lose an extra PP.
Dex Entries
<
Entry
Zekxys feeds off of radio waves and other small frequencies to charge electrical energy. In some respects, Zekxys acts like a satellite.
Pokémon
Poké.
350.380
Professor
Prof.
puppetmaster64
>
Entry
A Pokémon that mutated from an extraterrestrial virus exposed to a laser beam. In its tail, it has a giant generator that creates electricity
Pokémon
Poké.
380.350
Professor
Prof.
Oak
Weaknesses
x2
x2
x1
x1
x1/2
x1/2
Species
#350
Zekrom
+
hubercioch
#380
Deoxys
+
kattenkg & xillo
Encounters
Classic Mode
Bell Tower
(legendary)
Birth Island
(legendary)
Remix Mode
Bell Tower
(legendary)
Birth Island
(legendary)
Level Up
Level
Lv.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
1
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
1
Wrap
15
90
-
20
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
7
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
8
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
13
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
15
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
19
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
22
Thunderbolt
90
100
10
15
Can paralyze the target.
25
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
29
Dragon Breath
60
100
30
20
Can paralyze the target.
31
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
36
Slash
70
100
-
20
Has a one level higher critical hit chance.
37
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
43
Psycho Shift
-
100
-
10
Transfers the user's major status effect to the target.
43
Zen Headbutt
80
90
20
15
Can make the target flinch.
49
Zen Headbutt
80
90
20
15
Can make the target flinch.
50
Fusion Bolt
100
100
-
5
If a friendly Pokémon used fusion flare earlier this turn, this move has double power.
54
Dragon Claw
80
100
-
15
Inflicts regular damage.
55
Cosmic Power
-
-
-
20
Raises the user's DEF and SP.DEF one stage.
61
Recover
-
-
-
10
Heals the user for half its max HP.
64
Noble Roar
-
-
-
30
Lowers the target's ATK and SP.ATK one stage.
67
Psycho Boost
140
90
-
5
Lowers the user's SP.ATK two stages.
71
Crunch
80
100
20
15
Can lower the target's DEF one stage.
73
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
78
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
85
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
92
Hyper Voice
90
100
-
10
Inflicts regular damage.
100
Bolt Strike
130
85
20
5
Can paralyze the target.
TMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
HMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
NPC Tutors
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Expert Tutor
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Expert Tutor
Tail Glow
-
-
-
20
Raises the user's SP.ATK three stages.
Legendary Tutor
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Legendary Tutor
Plasma Fists
100
100
-
15
The target's normal type moves become Electric-type.
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