#350.380
Zekrom/Deoxys
350.380
DRAGONPSYCHIC
#380.350
Deoxys/Zekrom
380.350
PSYCHICELECTRIC

X
83(+17)
HP
66(-17)
X
X
150
ATK
150
X
X
73(-23)
DEF
96(+23)
X
X
130(-10)
SP.ATKSP.A
140(+10)
X
X
83(+17)
SP.DEFSP.D
66(-17)
X
X
130(+20)
SPEEDSPD
110(-20)
X
X
649(+21)
TOTALTOT
628(-21)
X

Regular
Pressure: Moves targeting this Pokémon lose an extra PP.
Teravolt: Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).
Hidden
Volt Absorb: Absorbs Electric-type hits to restore 1/4th max HP.
Pressure: Moves targeting this Pokémon lose an extra PP.

Entry
Zekxys feeds off of radio waves and other small frequencies to charge electrical energy. In some respects, Zekxys acts like a satellite.
PokémonPoké.
350.380
ProfessorProf.
puppetmaster64
Entry
A Pokémon that mutated from an extraterrestrial virus exposed to a laser beam. In its tail, it has a giant generator that creates electricity
PokémonPoké.
380.350
ProfessorProf.
Oak

x2
BUGDARKDRAGONFAIRYGHOSTICE
BUGDARKGHOSTGROUND
x2
x1
FLYINGGROUNDNORMALPOISONROCKSTEEL
DRAGONFAIRYFIREGRASSICENORMALPOISONROCKWATER
x1
x1/2
ELECTRICFIGHTINGFIREGRASSPSYCHICWATER
ELECTRICFIGHTINGFLYINGPSYCHICSTEEL
x1/2

#350
Zekrom
350
DRAGONELECTRIC
#380
Deoxys
380
PSYCHIC

Classic Mode
Bell Tower (legendary)
Pokemon: 350
Birth Island (legendary)
Pokemon: 380
Remix Mode
Bell Tower (legendary)
Pokemon: 350
Birth Island (legendary)
Pokemon: 380

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Dragon Rage
Pokemon: 350
DRAGON
SPECIAL
1
100
-
10
Pokemon: 350
Inflicts exactly 40 damage.
1
Leer
Pokemon: 380
NORMAL
STATUS
-
100
-
30
Pokemon: 380
Lowers the target's DEF one stage.
1
Thunder Fang
Pokemon: 350
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 350
Can paralyze or flinch the target. Both have their own independent effect chance.
1
Wrap
Pokemon: 380
NORMAL
PHYSICAL
15
90
-
20
Pokemon: 380
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
7
Night Shade
Pokemon: 380
GHOST
SPECIAL
1
100
-
15
Pokemon: 380
Inflicts typed damage equal to the user's level.
8
Imprison
Pokemon: 350
PSYCHIC
STATUS
-
-
-
10
Pokemon: 350
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
13
Teleport
Pokemon: 380
PSYCHIC
STATUS
-
-
-
20
Pokemon: 380
Does nothing. Wild battles end immediately. Has -6 move priority.
15
Ancient Power
Pokemon: 350
ROCK
SPECIAL
60
100
10
5
Pokemon: 350
Can raise all of the user's stats one stage.
19
Knock Off
Pokemon: 380
DARK
PHYSICAL
65
100
-
20
Pokemon: 380
Target loses its held item. That item can't be recovered with Recycle.
22
Thunderbolt
Pokemon: 350
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 350
Can paralyze the target.
25
Pursuit
Pokemon: 380
DARK
PHYSICAL
40
100
-
20
Pokemon: 380
Retreating Pokémon take double damage before switching out.
29
Dragon Breath
Pokemon: 350
DRAGON
SPECIAL
60
100
30
20
Pokemon: 350
Can paralyze the target.
31
Psychic
Pokemon: 380
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 380
Can lower the target's SP.DEF one stage.
36
Slash
Pokemon: 350
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 350
Has a one level higher critical hit chance.
37
Snatch
Pokemon: 380
DARK
STATUS
-
-
-
10
Pokemon: 380
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
43
Psycho Shift
Pokemon: 380
PSYCHIC
STATUS
-
100
-
10
Pokemon: 380
Transfers the user's major status effect to the target.
43
Zen Headbutt
Pokemon: 350
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 350
Can make the target flinch.
49
Zen Headbutt
Pokemon: 380
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 380
Can make the target flinch.
50
Fusion Bolt
Pokemon: 350
ELECTRIC
PHYSICAL
100
100
-
5
Pokemon: 350
If a friendly Pokémon used fusion flare earlier this turn, this move has double power.
54
Dragon Claw
Pokemon: 350
DRAGON
PHYSICAL
80
100
-
15
Pokemon: 350
Inflicts regular damage.
55
Cosmic Power
Pokemon: 380
PSYCHIC
STATUS
-
-
-
20
Pokemon: 380
Raises the user's DEF and SP.DEF one stage.
61
Recover
Pokemon: 380
NORMAL
STATUS
-
-
-
10
Pokemon: 380
Heals the user for half its max HP.
64
Noble Roar
Pokemon: 350
NORMAL
STATUS
-
-
-
30
Pokemon: 350
Lowers the target's ATK and SP.ATK one stage.
67
Psycho Boost
Pokemon: 380
PSYCHIC
SPECIAL
140
90
-
5
Pokemon: 380
Lowers the user's SP.ATK two stages.
71
Crunch
Pokemon: 350
DARK
PHYSICAL
80
100
20
15
Pokemon: 350
Can lower the target's DEF one stage.
73
Hyper Beam
Pokemon: 380
NORMAL
SPECIAL
150
90
-
5
Pokemon: 380
The user can't attack or switch out the turn after this is used.
78
Thunder
Pokemon: 350
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 350
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
85
Outrage
Pokemon: 350
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 350
User is forced to attack with this move for 2–3 turns, leaving the user confused.
92
Hyper Voice
Pokemon: 350
NORMAL
SPECIAL
90
100
-
10
Pokemon: 350
Inflicts regular damage.
100
Bolt Strike
Pokemon: 350
ELECTRIC
PHYSICAL
130
85
20
5
Pokemon: 350
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 350
DARK
STATUS
-
-
-
15
Pokemon: 350
Raises the user's ATK and accuracy one stage.
Dragon Claw
Pokemon: 350
DRAGON
PHYSICAL
80
100
-
15
Pokemon: 350
Inflicts regular damage.
Psyshock
Pokemon: 380
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 380
Damage calculation uses the target's DEF.
Calm Mind
Pokemon: 380
PSYCHIC
STATUS
-
-
-
20
Pokemon: 380
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 380
FIRE
STATUS
-
-
-
5
Pokemon: 380
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 380
DARK
STATUS
-
100
-
20
Pokemon: 380
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
Pokemon: 380
ICE
SPECIAL
90
100
10
10
Pokemon: 380
Can freeze the target.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 380
PSYCHIC
STATUS
-
-
-
15
Pokemon: 380
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 380
GRASS
SPECIAL
120
100
-
10
Pokemon: 380
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 380
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 380
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 380
FLYING
PHYSICAL
60
-
-
20
Pokemon: 380
Doesn't miss.
Torment
Pokemon: 380
DARK
STATUS
-
100
-
15
Pokemon: 380
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Low Sweep
Pokemon: 380
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 380
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 350
NORMAL
SPECIAL
40
100
-
15
Pokemon: 350
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
Pokemon: 380
PSYCHIC
STATUS
-
-
-
15
Pokemon: 380
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
multiple sources
FIGHTING
SPECIAL
120
70
10
5
multiple sources
Can lower the target's SP.DEF one stage.
Energy Ball
Pokemon: 380
GRASS
SPECIAL
90
100
10
10
Pokemon: 380
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 380
WATER
SPECIAL
60
100
20
20
Pokemon: 380
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Shadow Claw
Pokemon: 350
GHOST
PHYSICAL
70
100
-
15
Pokemon: 350
User's critical hit rate is one level higher when using this move.
Payback
Pokemon: 350
DARK
PHYSICAL
50
100
-
10
Pokemon: 350
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Roost
Pokemon: 350
FLYING
STATUS
-
-
-
10
Pokemon: 350
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Stone Edge
Pokemon: 350
ROCK
PHYSICAL
100
80
-
5
Pokemon: 350
User's critical hit rate is one level higher when using this move.
Volt Switch
Pokemon: 350
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 350
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
Pokemon: 380
NORMAL
STATUS
-
-
-
10
Pokemon: 380
Copies the target's stat changes.
Dragon Tail
Pokemon: 350
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 350
Forces the target to switch out, but has -6 move priority.
Poison Jab
Pokemon: 380
POISON
PHYSICAL
80
100
30
20
Pokemon: 380
Can poison the target.
Dream Eater
Pokemon: 380
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 380
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
Pokemon: 380
GRASS
SPECIAL
1
100
-
20
Pokemon: 380
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
multiple sources
STEEL
SPECIAL
80
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Trick Room
Pokemon: 380
PSYCHIC
STATUS
-
-
-
5
Pokemon: 380
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Wild Charge
Pokemon: 350
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 350
User takes 1/4 the damage it inflicts in recoil.
Defog
Pokemon: 350
FLYING
STATUS
-
-
-
15
Pokemon: 350
Lowers the target's evasion one stage. Clears away entry hazards.
Recover
Pokemon: 380
NORMAL
STATUS
-
-
-
10
Pokemon: 380
Heals the user for half its max HP.
Brutal Swing
multiple sources
DARK
PHYSICAL
60
100
-
20
multiple sources
Inflicts regular damage.
Focus Punch
Pokemon: 380
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 380
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 380
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 380
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Steel Wing
Pokemon: 350
STEEL
PHYSICAL
70
90
10
25
Pokemon: 350
Can raise the user's DEF one stage.
Stomping Tantrum
Pokemon: 380
GROUND
PHYSICAL
75
100
-
10
Pokemon: 380
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 380
DARK
PHYSICAL
80
100
100
15
Pokemon: 380
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Fly
Pokemon: 350
FLYING
PHYSICAL
90
95
-
15
Pokemon: 350
User flies high into the air for one turn, then hits on the second turn.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Teleport
Pokemon: 380
PSYCHIC
STATUS
-
-
-
20
Pokemon: 380
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 380
DARK
SPECIAL
80
100
20
15
Pokemon: 380
Can make the target flinch.
Dragon Pulse
Pokemon: 350
DRAGON
SPECIAL
85
100
-
10
Pokemon: 350
Inflicts regular damage.
Drain Punch
Pokemon: 380
FIGHTING
PHYSICAL
75
100
-
10
Pokemon: 380
Drains half the damage inflicted to heal the user.
Earth Power
Pokemon: 350
GROUND
SPECIAL
90
100
10
10
Pokemon: 350
Can lower the target's SP.DEF one stage.
Fire Punch
Pokemon: 380
FIRE
PHYSICAL
75
100
10
15
Pokemon: 380
Can burn the target.
Gravity
Pokemon: 380
PSYCHIC
STATUS
-
-
-
5
Pokemon: 380
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
Pokemon: 350
NORMAL
SPECIAL
90
100
-
10
Pokemon: 350
Inflicts regular damage.
Ice Punch
Pokemon: 380
ICE
PHYSICAL
75
100
10
15
Pokemon: 380
Can freeze the target.
Magnet Rise
Pokemon: 350
ELECTRIC
STATUS
-
-
-
10
Pokemon: 350
For five turns, the user is immune to ground moves.
Mud-Slap
Pokemon: 380
GROUND
SPECIAL
20
100
100
10
Pokemon: 380
Lowers the target's accuracy one stage.
Outrage
Pokemon: 350
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 350
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Role Play
Pokemon: 380
PSYCHIC
STATUS
-
-
-
10
Pokemon: 380
User's ability is replaced with the target's until the user leaves the field.
Roost
Pokemon: 350
FLYING
STATUS
-
-
-
10
Pokemon: 350
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Stealth Rock
Pokemon: 380
ROCK
STATUS
-
-
-
20
Pokemon: 380
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
Pokemon: 380
NORMAL
SPECIAL
60
-
-
20
Pokemon: 380
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Wonder Room
Pokemon: 380
PSYCHIC
STATUS
-
-
-
10
Pokemon: 380
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Tail Glow
multiple sources
BUG
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK three stages.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Plasma Fists
multiple sources
ELECTRIC
PHYSICAL
100
100
-
15
multiple sources
The target's normal type moves become Electric-type.

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