Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Rivalry: Inflicts 1.25x damage against the same gender but 0.75× to the opposite gender. Doesn't work if either Pokémon is genderless.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Sheer Force: Effect chance moves have 1.3x power but lose the effect.
x2
x2
x1
x1
x1/2
x1/2
x1/4
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x1/4
x0
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#32
Nidoran♂
+
kingofthe_x_roads
Lv.16
#33
Nidorino
+
Game Freak & blaquaza
#34
Nidoking
+
Pokémon TCG & hopesndreams
Classic Mode
Route 3, 9, 22, Safari Zone A1, A2, A3
Route 9, 35, 36, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Nidoran♂ (Lv16)
Evolve Nidorino (Moon Stone)
Remix Mode
Route 7, 22, 31, Safari Zone A1
Safari Zone A2, Evolve Nidoran♂ (Lv16)
Mt. Silver, Evolve Nidorino (Moon Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Pre Evo
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
Pre Evo
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
Pre Evo
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Horn Attack
65
100
-
25
Inflicts regular damage.
Pre Evo
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Pre Evo
Leer
-
100
-
30
Lowers the target's DEF one stage.
Pre Evo
Poison Jab
80
100
30
20
Can poison the target.
Pre Evo
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
1
Double Kick
30
100
-
30
Hits twice in one turn.
1
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Megahorn
120
85
-
10
Inflicts regular damage.
1
Peck
35
100
-
35
Inflicts regular damage.
1
Poison Sting
15
100
30
35
Can poison the target.
7
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
9
Double Kick
30
100
-
30
Hits twice in one turn.
13
Poison Sting
15
100
30
35
Can poison the target.
20
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
23
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
23
Horn Attack
65
100
-
25
Inflicts regular damage.
28
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
35
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
35
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
38
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
43
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
43
Poison Jab
80
100
30
20
Can poison the target.
50
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
58
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
58
Megahorn
120
85
-
10
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM34
Sludge Wave
95
100
10
10
Can poison the target.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Builder
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Confusion
50
100
10
25
Can confuse the target.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Supersonic
-
55
-
20
Confuses the target.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.