Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Defiant: Whenever its stats are lowered by a foe, gain two ATK stages.
Hidden
Pressure: Moves targeting this Pokémon lose an extra PP.
Defiant: Whenever its stats are lowered by a foe, gain two ATK stages.
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
x0
x0
#322
Piplup
+
xillo
Lv.16
#323
Prinplup
+
kingofthe_x_roads
Lv.36
#324
Empoleon
7
The Pokémon Company & howlingstarr
#330
Pawniard
8
milchik
Lv.52
#331
Bisharp
+
Pokémon TCG & pendulumstarway
Classic Mode
Kin Island (gift), Viridian River (static)
Evolve Piplup (Lv16)
Evolve Prinplup (Lv36)
Knot Island (gift), P2 Laboratory
Evolve Pawniard (Lv52)
Remix Mode
Kin Island (gift), Viridian River (static), Seafoam Islands
Evolve Piplup (Lv16)
Evolve Prinplup (Lv36)
Knot Island (gift), Route 3, 8, 9, P2 Laboratory, Pokémon Mansion
Victory Road, Evolve Pawniard (Lv52)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#323
#331
Prev Evo
Pound
40
100
-
35
Inflicts regular damage.
Prinplup previous evolution only.
Prev Evo
-
EvolveEvo
Metal Claw
50
95
10%
35
Can raise the user's ATK one stage.
-
1
Bubble
40
100
10%
30
Can lower the target's SPEED one stage.
-
1
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
-
1
Guillotine
1
30
-
5
One-hit KO. Fails if the user is a lower level than the target.
-
1
Iron Head
80
100
30%
15
Can make the target flinch.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
1
Metal Burst
1
100
-
10
Inflicts 1.5× the damage the target delt on the user last turn.
-
1
Metal Claw
50
95
10%
35
Can raise the user's ATK one stage.
-
1
Scratch
40
100
-
35
Inflicts regular damage.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
1
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
4
Growl
-
100
-
40
Lowers the target's ATK one stage.
-
6
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
8
Bubble
40
100
10%
30
Can lower the target's SPEED one stage.
-
9
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
11
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
-
14
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
15
Peck
35
100
-
35
Inflicts regular damage.
-
17
Feint Attack
60
-
-
20
Doesn't miss.
-
19
Bubblebeam
65
100
10%
20
Can lower the target's SPEED one stage.
-
22
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
24
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
-
25
Metal Claw
50
95
10%
35
Can raise the user's ATK one stage.
-
28
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
-
30
Slash
70
100
-
20
Has a one level higher critical hit chance.
-
33
Assurance
60
100
-
10
Double power if the target took damage this turn.
-
33
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
-
37
Whirlpool
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
38
Metal Sound
-
85
-
40
Lowers the target's SP.DEF two stages.
-
41
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
-
42
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
-
46
Drill Peck
80
100
-
20
Inflicts regular damage.
-
46
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
49
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
50
Hydro Pump
110
80
-
5
Inflicts regular damage.
-
57
Iron Head
80
100
30%
15
Can make the target flinch.
-
63
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
71
Guillotine
1
30
-
5
One-hit KO. Fails if the user is a lower level than the target.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#323
#331
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM05
Waterfall
80
100
20%
15
Can make the target flinch.
-
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
-
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
-
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM47
Low Sweep
65
100
100%
20
Lowers the target's SPEED one stage.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
-
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
-
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM84
Poison Jab
80
100
30%
20
Can poison the target.
-
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM95
Snarl
55
95
100%
15
Lowers the target's SP.ATK one stage.
-
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
-
TM105
Aqua Jet
40
100
-
20
Has +1 move priority.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM120
Throat Chop
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
-
TM121
Scald
80
100
30%
15
Can burn the target.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#323
#331
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
GoldenrodGoldenrod
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Cerulean CityCerulean
Water Pledge
50
100
-
10
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#323.331
#331.323
Secret Sword
85
100
-
10
Damage calculation uses the target's DEF.
Prinplup/Bisharp can learn.
Bisharp/Prinplup can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#323
#331
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
-
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
-
Double Hit
35
90
-
10
Hits twice in one turn.
-
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
-
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
-
Headbutt
70
100
30%
15
Can make the target flinch.
-
Hydro Pump
110
80
-
5
Inflicts regular damage.
-
Icy Wind
55
95
100%
15
Lowers the target's SPEED one stage.
-
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
-
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
-
Psycho Cut
70
100
-
20
User's critical hit rate is one level higher when using this move.
-
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
-
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
-
Snore
50
100
30%
15
Only usable if the user is sleeping. Can make the target flinch.
-
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Supersonic
-
55
-
20
Confuses the target.
-
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.