Pressure: Moves targeting this Pokémon lose an extra PP.
Keen Eye: Accuracy can't be lowered.
Vital Spirit: Cannot be asleep and Rest fails.
Super Luck: Critical hit rate of moves is one level higher.
Hidden
Steadfast: Gain a SPEED stage when flinched.
Justified: Gain an ATK stage when hit by a Dark-type move.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#310
Absol
+
thesketchy
#463
Rockruff
+
airbornepenguins
Lv.25
#464
Lycanroc Midday
+
Pokémon TCG & gasmaskblacky
Lv.25
#465
Lycanroc Midnight
+
Pokémon TCG & fciv
Classic Mode
Cinnabar Island (static), Route 26, 27 (Pokéradar), Mt. Mortar (static), Chrono Island, Mt. Mortar
Secret Garden (nest), Johto Daycare (nest)
Evolve Rockruff (Lv25 @ 8pm-4am)
Evolve Rockruff (Lv25 @ 5am-7pm)
Remix Mode
Cinnabar Island (static), Route 26, 27 (Pokéradar), Mt. Mortar (static), Route 8, 9, 36, Chrono Island, Mt. Mortar, Safari Zone A3
Secret Garden (nest), Johto Daycare (nest), Route 22
Route 31, 35, Evolve Rockruff (Lv25 @ 5am-7pm)
Route 31, Evolve Rockruff (Lv25 @ 8pm-4am)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#310
#463
1
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
-
1
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
-
1
Quick Attack
40
100
-
30
Has +1 move priority.
-
1
Scratch
40
100
-
35
Inflicts regular damage.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
4
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
4
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
7
Bite
60
100
30%
25
Can make the target flinch.
-
7
Quick Attack
40
100
-
30
Has +1 move priority.
-
10
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
12
Howl
-
-
-
40
Raises the user's ATK one stage.
-
13
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
15
Rock Throw
50
90
-
15
Inflicts regular damage.
-
16
Bite
60
100
30%
25
Can make the target flinch.
-
18
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
-
19
Double Team
-
-
-
15
Raises the user's evasion one stage.
-
22
Slash
70
100
-
20
Has a one level higher critical hit chance.
-
23
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
25
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
26
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
29
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
29
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
33
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
-
34
Rock Slide
75
90
30%
10
Can make the target flinch.
-
37
Psycho Cut
70
100
-
20
User's critical hit rate is one level higher when using this move.
-
37
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
40
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
-
41
Me First
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
-
45
Rock Climb
90
85
20%
20
Can confuse the target.
-
45
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
48
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
49
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
-
53
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
-
57
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#310
#463
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
-
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
-
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
-
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM38
Fire Blast
110
85
10%
5
Can burn the target.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
-
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM95
Snarl
55
95
100%
15
Lowers the target's SP.ATK one stage.
TM107
Play Rough
90
90
10%
10
Can lower the target's ATK one stage.
-
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
TM120
Throat Chop
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#310
#463
Celadon CityCeladon
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Route 18Route 18
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#310.463
#463.310
Nature's Madness
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Absol/Rockruff can learn.
Rockruff/Absol can learn.
Secret Sword
85
100
-
10
Damage calculation uses the target's DEF.
Absol/Rockruff can learn.
Rockruff/Absol can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#310
#463
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
-
Crush Claw
75
95
50%
10
Can lower the target's DEF one stage.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Feint Attack
60
-
-
20
Doesn't miss.
-
Fire Fang
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
-
Magic Coat
-
-
-
15
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
-
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
-
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Thunder Fang
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.