#3.470
Venusaur/Ultra Necrozma
3.470
GRASSDRAGON
#470.3
Ultra Necrozma/Venusaur
470.3
PSYCHICPOISON

X
85(-6)
HP
91(+6)
X
X
138(+28)
ATK
110(-28)
X
X
92(+5)
DEF
87(-5)
X
X
122(-22)
SP.ATKSP.A
144(+22)
X
X
99(+1)
SP.DEFSP.D
98(-1)
X
X
112(+16)
SPEEDSPD
96(-16)
X
X
648(+22)
TOTALTOT
626(-22)
X

Regular
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Neuroforce: Super Effective moves deal 25% more damage.
Hidden
Chlorophyll: 2x SPEED in sunny weather.

x4
ICE
-
x4
x2
BUGDRAGONFAIRYFLYINGPOISON
DARKGHOSTGROUND
x2
x1
DARKFIGHTINGFIREGHOSTNORMALPSYCHICROCKSTEEL
BUGDRAGONELECTRICFIREFLYINGICENORMALPSYCHICROCKSTEELWATER
x1
x1/2
GROUND
FAIRYGRASSPOISON
x1/2
x1/4
ELECTRICGRASSWATER
FIGHTING
x1/4

#1
Bulbasaur
1
GRASSPOISON
Lv.16
#2
Ivysaur
2
GRASSPOISON
Lv.32
#3
Venusaur
3
GRASSPOISON
#450
Necrozma
450
PSYCHIC
#470
Ultra Necrozma
470
PSYCHICDRAGON

Classic Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Mt. Moon (legendary)
Pokemon: 450
Use Photon Geyser holding Necrozium (legendary)
Pokemon: 470
Remix Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static), Route 5
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Mt. Moon (legendary)
Pokemon: 450
Use Photon Geyser holding Necrozium (legendary)
Pokemon: 470

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Seed Bomb
Pokemon: 1
GRASS
PHYSICAL
80
100
-
15
Pokemon: 1
Inflicts regular damage.
EvolveEvo
Petal Dance
Pokemon: 3
GRASS
SPECIAL
120
100
-
10
Pokemon: 3
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Charge Beam
Pokemon: 470
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 470
Can raise the user's SP.ATK one stage.
1
Confusion
Pokemon: 470
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 470
Can confuse the target.
1
Growl
Pokemon: 3
NORMAL
STATUS
-
100
-
40
Pokemon: 3
Lowers the target's ATK one stage.
1
Leech Seed
Pokemon: 3
GRASS
STATUS
-
90
-
10
Pokemon: 3
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
1
Metal Claw
Pokemon: 470
STEEL
PHYSICAL
50
95
10
35
Pokemon: 470
Can raise the user's ATK one stage.
1
Mirror Shot
Pokemon: 470
STEEL
SPECIAL
65
85
30
10
Pokemon: 470
Can lower the target's accuracy one stage.
1
Moonlight
Pokemon: 470
FAIRY
STATUS
-
-
-
5
Pokemon: 470
Heals the user for half its max HP. Affected by weather.
1
Morning Sun
Pokemon: 470
NORMAL
STATUS
-
-
-
5
Pokemon: 470
Heals the user for half its max HP. Affected by weather.
1
Petal Dance
Pokemon: 3
GRASS
SPECIAL
120
100
-
10
Pokemon: 3
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Tackle
Pokemon: 3
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 3
Inflicts regular damage.
1
Vine Whip
Pokemon: 3
GRASS
PHYSICAL
45
100
-
25
Pokemon: 3
Inflicts regular damage.
3
Growl
Pokemon: 3
NORMAL
STATUS
-
100
-
40
Pokemon: 3
Lowers the target's ATK one stage.
7
Leech Seed
Pokemon: 3
GRASS
STATUS
-
90
-
10
Pokemon: 3
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
7
Slash
Pokemon: 470
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 470
Has a one level higher critical hit chance.
9
Vine Whip
Pokemon: 3
GRASS
PHYSICAL
45
100
-
25
Pokemon: 3
Inflicts regular damage.
13
Poison Powder
Pokemon: 3
POISON
STATUS
-
75
-
35
Pokemon: 3
Poisons the target.
13
Sleep Powder
Pokemon: 3
GRASS
STATUS
-
75
-
15
Pokemon: 3
Puts the target to sleep.
13
Stored Power
Pokemon: 470
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 470
Power increases by 20 for every stage any of the user's stats have been raised.
15
Take Down
Pokemon: 3
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 3
User takes 1/4th the damage it inflicts in recoil.
19
Rock Blast
Pokemon: 470
ROCK
PHYSICAL
25
90
-
10
Pokemon: 470
Hits 2–5 times in one turn.
20
Razor Leaf
Pokemon: 3
GRASS
PHYSICAL
55
95
-
25
Pokemon: 3
User's critical hit rate is one level higher when using this move.
23
Night Slash
Pokemon: 470
DARK
PHYSICAL
70
100
-
15
Pokemon: 470
User's critical hit rate is one level higher when using this move.
23
Sweet Scent
Pokemon: 3
NORMAL
STATUS
-
100
-
20
Pokemon: 3
Lowers the target's evasion one stage.
28
Growth
Pokemon: 3
NORMAL
STATUS
-
-
-
20
Pokemon: 3
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
31
Double-Edge
Pokemon: 3
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 3
User loses 1/3rd the damage it inflicts in recoil.
31
Gravity
Pokemon: 470
PSYCHIC
STATUS
-
-
-
5
Pokemon: 470
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
37
Psycho Cut
Pokemon: 470
PSYCHIC
PHYSICAL
70
100
-
20
Pokemon: 470
User's critical hit rate is one level higher when using this move.
39
Worry Seed
Pokemon: 3
GRASS
STATUS
-
100
-
10
Pokemon: 3
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
43
Power Gem
Pokemon: 470
ROCK
SPECIAL
80
100
-
20
Pokemon: 470
Inflicts regular damage.
45
Synthesis
Pokemon: 3
GRASS
STATUS
-
-
-
5
Pokemon: 3
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
47
Autotomize
Pokemon: 470
STEEL
STATUS
-
-
-
15
Pokemon: 470
Raises the user's SPEED two stages and halves weight. Doesn't stack.
50
Petal Blizzard
Pokemon: 3
GRASS
PHYSICAL
90
100
-
15
Pokemon: 3
Inflicts regular damage.
50
Photon Geyser
Pokemon: 470
PSYCHIC
SPECIAL
100
100
-
5
Pokemon: 470
Inflicts regular damage.
53
Solar Beam
Pokemon: 3
GRASS
SPECIAL
120
100
-
10
Pokemon: 3
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
53
Stealth Rock
Pokemon: 470
ROCK
STATUS
-
-
-
20
Pokemon: 470
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
59
Iron Defense
Pokemon: 470
STEEL
STATUS
-
-
-
15
Pokemon: 470
Raises the user's DEF two stages.
67
Wring Out
Pokemon: 470
NORMAL
SPECIAL
1
100
-
5
Pokemon: 470
Power increase the more HP the foe has up to 121.
73
Prismatic Laser
Pokemon: 470
PSYCHIC
SPECIAL
160
100
-
10
Pokemon: 470
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
Pokemon: 470
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 470
Damage calculation uses the target's DEF.
Calm Mind
Pokemon: 470
PSYCHIC
STATUS
-
-
-
20
Pokemon: 470
Raises the user's SP.ATK and SP.DEF one stage.
Roar
Pokemon: 3
NORMAL
STATUS
-
-
-
20
Pokemon: 3
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
Pokemon: 3
POISON
SPECIAL
65
100
-
10
Pokemon: 3
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 3
FIRE
STATUS
-
-
-
5
Pokemon: 3
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Telekinesis
Pokemon: 470
PSYCHIC
STATUS
-
-
-
15
Pokemon: 470
For three turns, all non-KO moves hit the target.
Safeguard
Pokemon: 3
NORMAL
STATUS
-
-
-
25
Pokemon: 3
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
Pokemon: 470
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 470
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 470
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 470
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
Pokemon: 470
PSYCHIC
STATUS
-
-
-
20
Pokemon: 470
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sludge Bomb
Pokemon: 3
POISON
SPECIAL
90
100
30
10
Pokemon: 3
Can poison the target.
Rock Tomb
Pokemon: 470
ROCK
PHYSICAL
60
95
100
15
Pokemon: 470
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 470
FLYING
PHYSICAL
60
-
-
20
Pokemon: 470
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
Pokemon: 3
NORMAL
STATUS
-
100
-
15
Pokemon: 3
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 470
DARK
PHYSICAL
60
100
-
25
Pokemon: 470
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 3
NORMAL
SPECIAL
40
100
-
15
Pokemon: 3
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
Pokemon: 470
PSYCHIC
STATUS
-
-
-
15
Pokemon: 470
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
Pokemon: 3
GRASS
SPECIAL
90
100
10
10
Pokemon: 3
Can lower the target's SP.DEF one stage.
Fling
Pokemon: 470
DARK
PHYSICAL
1
100
-
10
Pokemon: 470
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 470
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 470
Can raise the user's SP.ATK one stage.
Embargo
Pokemon: 470
DARK
STATUS
-
100
-
15
Pokemon: 470
For five turns, the target cannot use its held item.
Shadow Claw
Pokemon: 470
GHOST
PHYSICAL
70
100
-
15
Pokemon: 470
User's critical hit rate is one level higher when using this move.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 470
ROCK
STATUS
-
-
-
20
Pokemon: 470
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 470
ROCK
PHYSICAL
100
80
-
5
Pokemon: 470
User's critical hit rate is one level higher when using this move.
Thunder Wave
Pokemon: 470
ELECTRIC
STATUS
-
90
-
20
Pokemon: 470
Paralyzes the target.
Gyro Ball
Pokemon: 470
STEEL
PHYSICAL
1
100
-
5
Pokemon: 470
Hits harder the slower the user is to the target, to a maximum power of 150.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
X-Scissor
Pokemon: 470
BUG
PHYSICAL
80
100
-
15
Pokemon: 470
Inflicts regular damage.
Work Up
Pokemon: 3
NORMAL
STATUS
-
-
-
30
Pokemon: 3
Raises the user's ATK and SP.ATK one stage.
Grass Knot
Pokemon: 3
GRASS
SPECIAL
1
100
-
20
Pokemon: 3
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
Pokemon: 470
STEEL
SPECIAL
80
100
10
10
Pokemon: 470
Can lower the target's SP.DEF one stage.
Trick Room
Pokemon: 470
PSYCHIC
STATUS
-
-
-
5
Pokemon: 470
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Brutal Swing
Pokemon: 470
DARK
PHYSICAL
60
100
-
20
Pokemon: 470
Inflicts regular damage.
Shock Wave
Pokemon: 470
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 470
Doesn't miss.
Smart Strike
Pokemon: 470
STEEL
PHYSICAL
70
-
-
10
Pokemon: 470
Doesn't miss.
Stomping Tantrum
Pokemon: 3
GROUND
PHYSICAL
75
100
-
10
Pokemon: 3
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 3
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 3
Inflicts regular damage.
Strength
Pokemon: 3
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 3
Inflicts regular damage.
Flash
Pokemon: 3
NORMAL
STATUS
-
100
-
20
Pokemon: 3
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 3
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 3
Can confuse the target.
Rock Smash
Pokemon: 3
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 3
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 470
DARK
SPECIAL
80
100
20
15
Pokemon: 470
Can make the target flinch.
Dragon Pulse
Pokemon: 470
DRAGON
SPECIAL
85
100
-
10
Pokemon: 470
Inflicts regular damage.
Earth Power
Pokemon: 470
GROUND
SPECIAL
90
100
10
10
Pokemon: 470
Can lower the target's SP.DEF one stage.
Fury Cutter
Pokemon: 3
BUG
PHYSICAL
40
95
-
20
Pokemon: 3
Power doubles after every time this move is used up to 160.
Grass Pledge
Pokemon: 3
GRASS
SPECIAL
50
100
-
10
Pokemon: 3
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Gravity
Pokemon: 470
PSYCHIC
STATUS
-
-
-
5
Pokemon: 470
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
Pokemon: 470
NORMAL
SPECIAL
90
100
-
10
Pokemon: 470
Inflicts regular damage.
Iron Defense
Pokemon: 470
STEEL
STATUS
-
-
-
15
Pokemon: 470
Raises the user's DEF two stages.
Iron Head
Pokemon: 470
STEEL
PHYSICAL
80
100
30
15
Pokemon: 470
Can make the target flinch.
Magnet Rise
Pokemon: 470
ELECTRIC
STATUS
-
-
-
10
Pokemon: 470
For five turns, the user is immune to ground moves.
Mud-Slap
Pokemon: 3
GROUND
SPECIAL
20
100
100
10
Pokemon: 3
Lowers the target's accuracy one stage.
Outrage
multiple sources
DRAGON
PHYSICAL
120
100
-
10
multiple sources
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Signal Beam
Pokemon: 470
BUG
SPECIAL
75
100
10
15
Pokemon: 470
Can confuse the target.
Stealth Rock
Pokemon: 470
ROCK
STATUS
-
-
-
20
Pokemon: 470
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Synthesis
Pokemon: 3
GRASS
STATUS
-
-
-
5
Pokemon: 3
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Aromatic Mist
multiple sources
FAIRY
STATUS
-
-
-
20
multiple sources
Raises a selected ally's SP.DEF one stage.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
Pokemon: 1
PSYCHIC
STATUS
-
-
-
20
Pokemon: 1
Raises the user's SP.DEF two stages.
Charm
Pokemon: 1
FAIRY
STATUS
-
100
-
20
Pokemon: 1
Lowers the target's ATK two stages.
Curse
Pokemon: 1
GHOST
STATUS
-
-
-
10
Pokemon: 1
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
Pokemon: 1
NORMAL
STATUS
-
-
-
10
Pokemon: 1
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Giga Drain
Pokemon: 1
GRASS
SPECIAL
75
100
-
10
Pokemon: 1
Half the damage dealt is restored to the user's HP.
Grass Whistle
Pokemon: 1
GRASS
STATUS
-
55
-
15
Pokemon: 1
Puts the target to sleep.
Ingrain
Pokemon: 1
GRASS
STATUS
-
-
-
20
Pokemon: 1
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
Pokemon: 1
GRASS
SPECIAL
130
90
-
5
Pokemon: 1
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
Pokemon: 1
GRASS
SPECIAL
60
-
-
20
Pokemon: 1
Doesn't miss.
Nature Power
Pokemon: 1
NORMAL
STATUS
-
-
-
20
Pokemon: 1
Uses another move chosen according to the terrain.
Petal Dance
Pokemon: 1
GRASS
SPECIAL
120
100
-
10
Pokemon: 1
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
Pokemon: 1
GRASS
PHYSICAL
120
85
-
10
Pokemon: 1
Inflicts regular damage.
Skull Bash
Pokemon: 1
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 1
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sludge
Pokemon: 1
POISON
SPECIAL
65
100
30
20
Pokemon: 1
Can poison the target.

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