Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Speed Boost: Gain a SPEED stage after each turn.
Chlorophyll: 2x SPEED in sunny weather.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
#1
Bulbasaur
+
xillo
Lv.16
#2
Ivysaur
+
kingofthe_x_roads
Lv.32
#3
Venusaur
+
The Pokémon Company & blaquaza
#279
Torchic
+
xillo
Lv.16
#280
Combusken
+
Pokémon TCG & rath5557
Lv.36
#281
Blaziken
+
floopussoupus
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Pallet Town (gift)(trade), New Bark Town (trade), Viridian River (static)
Evolve Torchic (Lv16)
Evolve Combusken (Lv36)
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 5
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Pallet Town (gift)(trade), New Bark Town (trade), Viridian River (static), Route 18
Evolve Torchic (Lv16)
Evolve Combusken (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pre Evo
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Pre Evo
Flamethrower
90
100
10
15
Can burn the target.
Pre Evo
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Pre Evo
Seed Bomb
80
100
-
15
Inflicts regular damage.
EvolveEvo
Blaze Kick
85
90
10
10
User's critical hit rate is one level higher when using this move. Can burn the target.
EvolveEvo
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Blaze Kick
85
90
10
10
User's critical hit rate is one level higher when using this move. Can burn the target.
1
Double Kick
30
100
-
30
Hits twice in one turn.
1
Ember
40
100
10
25
Can burn the target.
1
Fire Punch
75
100
10
15
Can burn the target.
1
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
1
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
1
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Vine Whip
45
100
-
25
Inflicts regular damage.
3
Growl
-
100
-
40
Lowers the target's ATK one stage.
5
Ember
40
100
10
25
Can burn the target.
7
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
9
Vine Whip
45
100
-
25
Inflicts regular damage.
10
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
13
Poison Powder
-
75
-
35
Poisons the target.
13
Sleep Powder
-
75
-
15
Puts the target to sleep.
14
Peck
35
100
-
35
Inflicts regular damage.
15
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
20
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
20
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
23
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
25
Quick Attack
40
100
-
30
Has +1 move priority.
28
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
31
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
31
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
37
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
39
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
44
Slash
70
100
-
20
Has a one level higher critical hit chance.
45
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
50
Brave Bird
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
50
Petal Blizzard
90
100
-
15
Inflicts regular damage.
53
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
57
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
63
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gentleman
Fire Pledge
50
100
-
10
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gentleman
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Expert Tutor
Heat Crash
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Expert Tutor
Trop Kick
70
100
100
15
Lowers the target's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
Magical Leaf
60
-
-
20
Doesn't miss.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
120
85
-
10
Inflicts regular damage.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sludge
65
100
30
20
Can poison the target.
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.