Boon Island (Pokéradar), Brine Road, Safari Zone A2, Evolve Nincada (Lv20)
Celadon Cafe (gift), Rock Smash (fossil), Rock Tunnel
Tohjo Falls, Evolve Cranidos (Lv30)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#289
#306
Prev Evo
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Shedinja previous evolution only.
Prev Evo
-
Prev Evo
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
Shedinja previous evolution only.
Prev Evo
-
Prev Evo
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
Shedinja previous evolution only.
Prev Evo
-
Prev Evo
Metal Claw
50
95
10%
35
Can raise the user's ATK one stage.
Shedinja previous evolution only.
Prev Evo
-
Prev Evo
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Shedinja previous evolution only.
Prev Evo
-
EvolveEvo
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
1
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
1
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
1
Harden
-
-
-
30
Raises the user's DEF one stage.
-
1
Headbutt
70
100
30%
15
Can make the target flinch.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
1
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
1
Scratch
40
100
-
35
Inflicts regular damage.
-
5
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
6
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
9
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
10
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
13
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
-
15
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
17
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
-
19
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
21
Shadow Sneak
40
100
-
30
Has +1 move priority.
-
24
Assurance
60
100
-
10
Double power if the target took damage this turn.
-
25
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
-
28
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
-
29
Confuse Ray
-
100
-
10
Confuses the target.
-
33
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
36
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
37
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
-
41
Heal Block
-
100
-
15
For the next five turns, the target can't restore HP with moves.
-
43
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
45
Phantom Force
90
100
-
10
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
-
51
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
58
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#289
#306
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
-
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
-
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
-
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
-
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10%
5
Can burn the target.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
-
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM76
Struggle Bug
50
100
100%
20
Lowers the target's SP.ATK one stage.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
-
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#289
#306
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Saffron CitySaffron
Dragon Pulse
85
100
-
10
Inflicts regular damage.
-
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Route 18Route 18
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#289.306
#306.289
Spirit Shackle
80
100
100%
10
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Shedinja/Rampardos can learn.
Rampardos/Shedinja can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#289
#306
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Feint Attack
60
-
-
20
Doesn't miss.
-
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
-
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
-
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
-
Iron Head
80
100
30%
15
Can make the target flinch.
-
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
Silver Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
Slam
80
75
-
20
Inflicts regular damage.
-
Stomp
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
-
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.