Synchronize: When given a major status condition, the attacker gets it too.
Trace: Upon entering battle, copy a random foe's ability.
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Shell Armor: Immune to critical hits.
Telepathy: Immune to damage from ally's moves.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x0
-
x0
#285
Ralts
+
kingofthe_x_roads
Lv.20
#286
Kirlia
+
superluigi901
Lv.30
#287
Gardevoir
+
Pokémon TCG & invlux
#288
Gallade
+
kattenkg
#316
Turtwig
+
xyloldi
Lv.18
#317
Grotle
4
hero.drawing
Lv.32
#318
Torterra
5
Game Freak
Classic Mode
National Park (gift)
Route 34 (Pokéradar), Evolve Ralts (Lv20)
Evolve Kirlia (Dawn Stone)
Evolve Kirlia (Lv30)
Knot Island (gift), Kin Island (gift), Viridian River (static)
Evolve Turtwig (Lv18)
Evolve Grotle (Lv32)
Remix Mode
National Park (gift), Route 2
Route 34 (Pokéradar), Route 14, Safari Zone A3, Violet City, Evolve Ralts (Lv20)
Route 43, Evolve Kirlia (Dawn Stone)
Route 43, Evolve Kirlia (Lv30)
Knot Island (gift), Kin Island (gift), Viridian River (static), Route 21
Evolve Turtwig (Lv18)
Evolve Grotle (Lv32)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#285
#316
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
4
Confusion
50
100
10%
25
Can confuse the target.
-
5
Withdraw
-
-
-
40
Raises the user's DEF one stage.
-
6
Double Team
-
-
-
15
Raises the user's evasion one stage.
-
9
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
9
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
11
Disarming Voice
40
-
-
15
Doesn't miss.
-
13
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
-
14
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
-
17
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
17
Magical Leaf
60
-
-
20
Doesn't miss.
-
19
Heal Pulse
-
-
-
10
Heals the target for half its max HP.
-
21
Bite
60
100
30%
25
Can make the target flinch.
-
22
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
-
24
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
25
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
-
27
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
29
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
-
29
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
-
32
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
-
33
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
34
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
37
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
-
37
Hypnosis
-
60
-
20
Puts the target to sleep.
-
39
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
41
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
-
42
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
-
45
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#285
#316
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
-
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
-
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
-
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
-
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
-
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#285
#316
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Cerulean CityCerulean
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Crimson CityCrimson
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Vermillion CityVermillion
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
-
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#285.316
#316.285
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Teach to #285 before fusing.Pre Fusion
Turtwig/Ralts can learn.
Teach to #285 before fusing.Pre Fusion
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Ralts/Turtwig can learn.
Teach to #285 before fusing.Pre Fusion
Teach to #285 before fusing.Pre Fusion
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#285
#316
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
-
Body Slam
85
100
30%
15
Can paralyze the target.
-
Confuse Ray
-
100
-
10
Confuses the target.
-
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
-
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
-
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
-
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
-
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
Seed Bomb
80
100
-
15
Inflicts regular damage.
-
Shadow Sneak
40
100
-
30
Has +1 move priority.
-
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
-
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
-
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
-
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
-
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
-
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
-
Wide Guard
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
-
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.