Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Unburden: 2x SPEED when its held item is used or lost.
x2
x2
x1
x1
x1/2
x1/2
#276
Treecko
+
The Pokémon Company & kattenkg
Lv.16
#277
Grovyle
+
banefulbunker
Lv.36
#278
Sceptile
+
Pokémon TCG & fciv
Classic Mode
Pallet Town (gift)(trade), New Bark Town (trade), Viridian River (static)
Evolve Treecko (Lv16)
Evolve Grovyle (Lv36)
Remix Mode
Pallet Town (gift)(trade), New Bark Town (trade), Viridian River (static), Safari Zone A1
Evolve Treecko (Lv16)
Evolve Grovyle (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Pre Evo
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
Pre Evo
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
EvolveEvo
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
1
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Quick Attack
40
100
-
30
Has +1 move priority.
5
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
9
Quick Attack
40
100
-
30
Has +1 move priority.
13
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
17
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
18
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
21
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
23
Leaf Blade
90
100
-
15
User's critical hit rate is one level higher when using this move.
25
Agility
-
-
-
30
Raises the user's SPEED two stages.
28
Agility
-
-
-
30
Raises the user's SPEED two stages.
29
Slam
80
75
-
20
Inflicts regular damage.
33
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
33
Slam
80
75
-
20
Inflicts regular damage.
37
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
38
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
41
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
43
X-Scissor
80
100
-
15
Inflicts regular damage.
45
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
48
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
49
Screech
-
85
-
40
Lowers the target's DEF two stages.
53
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
58
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
63
Screech
-
85
-
40
Lowers the target's DEF two stages.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gentleman
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Swift
60
-
-
20
Doesn't miss.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Double Kick
30
100
-
30
Hits twice in one turn.
Dragon Breath
60
100
30
20
Can paralyze the target.
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Magical Leaf
60
-
-
20
Doesn't miss.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Double Kick
30
100
-
30
Hits twice in one turn.
Dragon Breath
60
100
30
20
Can paralyze the target.
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Magical Leaf
60
-
-
20
Doesn't miss.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.