Safari Zone Temple, Union Cave, Evolve Sandshrew (Lv22)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
1
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Poison Sting
15
100
30
35
Can poison the target.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
3
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
5
Poison Sting
15
100
30
35
Can poison the target.
7
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
9
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
11
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
14
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
17
Swift
60
-
-
20
Doesn't miss.
20
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
23
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
24
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
26
Slash
70
100
-
20
Has a one level higher critical hit chance.
28
Slash
70
100
-
20
Has a one level higher critical hit chance.
30
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
33
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
34
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
38
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
38
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
42
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
43
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
46
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
48
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
53
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Man
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Man
Swift
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Thousand Arrows
90
100
-
10
Grounds the target until it leaves battle. Ignores levitation effects and the immunity of Flying-type Pokémon.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
Rock Climb
90
85
20
20
Can confuse the target.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.