#27.28
Sandshrew/Sandslash
27.28
GROUND
#28.27
Sandslash/Sandshrew
28.27
GROUND

X
58(-8)
HP
66(+8)
X
X
91(+8)
ATK
83(-8)
X
X
101(+8)
DEF
93(-8)
X
X
28(-8)
SP.ATKSP.A
36(+8)
X
X
38(-8)
SP.DEFSP.D
46(+8)
X
X
56(+8)
SPEEDSPD
48(-8)
X
X
372
TOTALTOT
372
X

Regular
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Hidden
Sand Rush: 2x SPEED during sandstorm and avoids sandstorm damage regardless of its type.

x2
GRASSICEWATER
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREFLYINGGHOSTGROUNDNORMALPSYCHICSTEEL
x1
x1/2
POISONROCK
x1/2
x0
ELECTRIC
x0

#27
Sandshrew
27
GROUND
Lv.22
#28
Sandslash
28
GROUND

Classic Mode
Route 4, 8, 9, 10, Mt. Moon
Pokemon: 27
Route 26, 27, Cerulean Cave, Union Cave, Victory Road, Evolve Sandshrew (Lv22)
Pokemon: 28
Remix Mode
Route 8
Pokemon: 27
Safari Zone Temple, Union Cave, Evolve Sandshrew (Lv22)
Pokemon: 28

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Crush Claw
Pokemon: 28
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 28
Can lower the target's DEF one stage.
1
Crush Claw
Pokemon: 28
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 28
Can lower the target's DEF one stage.
1
Defense Curl
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Poison Sting
Pokemon: 28
POISON
PHYSICAL
15
100
30
35
Pokemon: 28
Can poison the target.
1
Sand Attack
Pokemon: 28
GROUND
STATUS
-
100
-
15
Pokemon: 28
Lowers the target's accuracy one stage.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
3
Sand Attack
multiple sources
GROUND
STATUS
-
100
-
15
multiple sources
Lowers the target's accuracy one stage.
5
Poison Sting
multiple sources
POISON
PHYSICAL
15
100
30
35
multiple sources
Can poison the target.
7
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
9
Rapid Spin
multiple sources
NORMAL
PHYSICAL
20
100
-
40
multiple sources
Removes hazards from the field and frees the user from binding effects.
11
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
14
Magnitude
multiple sources
GROUND
PHYSICAL
1
100
-
30
multiple sources
Power is selected at random between 10 and 150.
17
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
20
Fury Swipes
multiple sources
NORMAL
PHYSICAL
18
80
-
15
multiple sources
Hits 2–5 times in one turn.
23
Sand Tomb
Pokemon: 27
GROUND
PHYSICAL
35
85
-
15
Pokemon: 27
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
24
Sand Tomb
Pokemon: 28
GROUND
PHYSICAL
35
85
-
15
Pokemon: 28
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
26
Slash
Pokemon: 27
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 27
Has a one level higher critical hit chance.
28
Slash
Pokemon: 28
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 28
Has a one level higher critical hit chance.
30
Dig
Pokemon: 27
GROUND
PHYSICAL
80
100
-
10
Pokemon: 27
User digs underground for one turn and hits on the second turn.
33
Dig
Pokemon: 28
GROUND
PHYSICAL
80
100
-
10
Pokemon: 28
User digs underground for one turn and hits on the second turn.
34
Gyro Ball
Pokemon: 27
STEEL
PHYSICAL
1
100
-
5
Pokemon: 27
Hits harder the slower the user is to the target, to a maximum power of 150.
38
Gyro Ball
Pokemon: 28
STEEL
PHYSICAL
1
100
-
5
Pokemon: 28
Hits harder the slower the user is to the target, to a maximum power of 150.
38
Swords Dance
Pokemon: 27
NORMAL
STATUS
-
-
-
10
Pokemon: 27
Raises the user's ATK two stages.
42
Sandstorm
Pokemon: 27
ROCK
STATUS
-
-
-
10
Pokemon: 27
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
43
Swords Dance
Pokemon: 28
NORMAL
STATUS
-
-
-
10
Pokemon: 28
Raises the user's ATK two stages.
46
Earthquake
Pokemon: 27
GROUND
PHYSICAL
100
100
-
10
Pokemon: 27
If the target is in the first turn of Dig, this move will hit with double power.
48
Sandstorm
Pokemon: 28
ROCK
STATUS
-
-
-
10
Pokemon: 28
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
53
Earthquake
Pokemon: 28
GROUND
PHYSICAL
100
100
-
10
Pokemon: 28
If the target is in the first turn of Dig, this move will hit with double power.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 28
NORMAL
SPECIAL
150
90
-
5
Pokemon: 28
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 28
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 28
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Giga Impact
Pokemon: 28
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 28
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 28
ROCK
PHYSICAL
100
80
-
5
Pokemon: 28
User's critical hit rate is one level higher when using this move.
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
X-Scissor
multiple sources
BUG
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Poison Jab
multiple sources
POISON
PHYSICAL
80
100
30
20
multiple sources
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Stomping Tantrum
multiple sources
GROUND
PHYSICAL
75
100
-
10
multiple sources
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Super Fang
multiple sources
NORMAL
PHYSICAL
1
90
-
10
multiple sources
Inflicts typeless damage equal to half the target's remaining HP.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Thousand Arrows
multiple sources
GROUND
PHYSICAL
90
100
-
10
multiple sources
Grounds the target until it leaves battle. Ignores levitation effects and the immunity of Flying-type Pokémon.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Chip Away
Pokemon: 27
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 27
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
Pokemon: 27
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 27
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
Pokemon: 27
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 27
Can lower the target's DEF one stage.
Endure
Pokemon: 27
NORMAL
STATUS
-
-
-
10
Pokemon: 27
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
Pokemon: 27
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 27
Power increases the less HP the user has up to 200.
Metal Claw
Pokemon: 27
STEEL
PHYSICAL
50
95
10
35
Pokemon: 27
Can raise the user's ATK one stage.
Mud Shot
Pokemon: 27
GROUND
SPECIAL
55
95
100
15
Pokemon: 27
Lowers the target's SPEED one stage.
Night Slash
Pokemon: 27
DARK
PHYSICAL
70
100
-
15
Pokemon: 27
User's critical hit rate is one level higher when using this move.
Rapid Spin
Pokemon: 27
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 27
Removes hazards from the field and frees the user from binding effects.
Rock Climb
Pokemon: 27
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 27
Can confuse the target.
Chip Away
Pokemon: 27
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 27
Damage calculation ignores the target's stat modifiers, including evasion.
Counter
Pokemon: 27
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 27
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
Pokemon: 27
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 27
Can lower the target's DEF one stage.
Endure
Pokemon: 27
NORMAL
STATUS
-
-
-
10
Pokemon: 27
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
Pokemon: 27
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 27
Power increases the less HP the user has up to 200.
Metal Claw
Pokemon: 27
STEEL
PHYSICAL
50
95
10
35
Pokemon: 27
Can raise the user's ATK one stage.
Mud Shot
Pokemon: 27
GROUND
SPECIAL
55
95
100
15
Pokemon: 27
Lowers the target's SPEED one stage.
Night Slash
Pokemon: 27
DARK
PHYSICAL
70
100
-
15
Pokemon: 27
User's critical hit rate is one level higher when using this move.
Rapid Spin
Pokemon: 27
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 27
Removes hazards from the field and frees the user from binding effects.
Rock Climb
Pokemon: 27
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 27
Can confuse the target.

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