#26.64
Raichu/Kadabra
26.64
ELECTRICPSYCHIC
#64.26
Kadabra/Raichu
64.26
PSYCHICELECTRIC

X
53(+7)
HP
46(-7)
X
X
53(-18)
ATK
71(+18)
X
X
38(-8)
DEF
46(+8)
X
X
100(-10)
SP.ATKSP.A
110(+10)
X
X
76(+3)
SP.DEFSP.D
73(-3)
X
X
103(+2)
SPEEDSPD
101(-2)
X
X
423(-24)
TOTALTOT
447(+24)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Synchronize: When given a major status condition, the attacker gets it too.
Inner Focus: Can't be flinched.
Hidden
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).

x2
BUGDARKGHOSTGROUND
x2
x1
DRAGONFAIRYFIREGRASSICENORMALPOISONROCKWATER
x1
x1/2
ELECTRICFIGHTINGFLYINGPSYCHICSTEEL
x1/2

#172
Pichu
172
ELECTRIC
Lv.15
#25
Pikachu
25
ELECTRIC
THUNDERSTONE
#26
Raichu
26
ELECTRIC
#63
Abra
63
PSYCHIC
Lv.16
#64
Kadabra
64
PSYCHIC
Lv.40 or
LINKINGCORD
#65
Alakazam
65
PSYCHIC

Classic Mode
Kanto Daycare (gift), Viridian Forest
Pokemon: 172
Route 6, 7, Hidden Forest, Power Plant, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26
Celadon Game Corner (gift), Route 24
Pokemon: 63
Route 34, 35, Cerulean Cave, Evolve Abra (Lv16)
Pokemon: 64
Cerulean Cave, Evolve Kadabra (Lv40 or Linking Cord)
Pokemon: 65
Remix Mode
Kanto Daycare (gift), Route 8, Power Plant, Secret Garden
Pokemon: 172
Route 6, 7, Hidden Forest, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26
Celadon Game Corner (gift), Route 24
Pokemon: 63
Route 13, 34, Evolve Abra (Lv16)
Pokemon: 64
Cerulean Cave, Mt. Silver, Evolve Kadabra (Lv40 or Linking Cord)
Pokemon: 65

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Agility
Pokemon: 25
PSYCHIC
STATUS
-
-
-
30
Pokemon: 25
Raises the user's SPEED two stages.
Pre Evo
Charm
Pokemon: 172
FAIRY
STATUS
-
100
-
20
Pokemon: 172
Lowers the target's ATK two stages.
Pre Evo
Discharge
Pokemon: 25
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 25
Can paralyze the target.
Pre Evo
Double Team
Pokemon: 25
NORMAL
STATUS
-
-
-
15
Pokemon: 25
Raises the user's evasion one stage.
Pre Evo
Electro Ball
Pokemon: 25
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 25
Hits harder the faster the user is to the target, to a maximum power of 150.
Pre Evo
Feint
Pokemon: 25
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 25
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Pre Evo
Growl
Pokemon: 25
NORMAL
STATUS
-
100
-
40
Pokemon: 25
Lowers the target's ATK one stage.
Pre Evo
Light Screen
Pokemon: 25
PSYCHIC
STATUS
-
-
-
30
Pokemon: 25
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pre Evo
Nasty Plot
Pokemon: 172
DARK
STATUS
-
-
-
20
Pokemon: 172
Raises the user's SP.ATK two stages.
Pre Evo
Nuzzle
Pokemon: 25
ELECTRIC
PHYSICAL
20
100
100
20
Pokemon: 25
Paralyzes the target.
Pre Evo
Play Nice
Pokemon: 25
NORMAL
STATUS
-
-
-
20
Pokemon: 25
Lowers the target's ATK one stage.
Pre Evo
Slam
Pokemon: 25
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 25
Inflicts regular damage.
Pre Evo
Spark
Pokemon: 25
ELECTRIC
PHYSICAL
65
100
30
20
Pokemon: 25
Can paralyze the target.
Pre Evo
Sweet Kiss
Pokemon: 172
FAIRY
STATUS
-
75
-
10
Pokemon: 172
Confuses the target.
Pre Evo
Thunder
Pokemon: 25
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 25
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Pre Evo
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Pre Evo
Wild Charge
Pokemon: 25
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 25
User takes 1/4 the damage it inflicts in recoil.
EvolveEvo
Kinesis
Pokemon: 64
PSYCHIC
STATUS
-
80
-
15
Pokemon: 64
Lowers the target's accuracy one stage.
1
Confusion
Pokemon: 64
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 64
Can confuse the target.
1
Kinesis
Pokemon: 64
PSYCHIC
STATUS
-
80
-
15
Pokemon: 64
Lowers the target's accuracy one stage.
1
Quick Attack
Pokemon: 26
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 26
Has +1 move priority.
1
Tail Whip
Pokemon: 26
NORMAL
STATUS
-
100
-
30
Pokemon: 26
Lowers the target's DEF one stage.
1
Teleport
Pokemon: 64
PSYCHIC
STATUS
-
-
-
20
Pokemon: 64
Does nothing. Wild battles end immediately. Has -6 move priority.
1
Thunderbolt
Pokemon: 26
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 26
Can paralyze the target.
1
Thunder Shock
Pokemon: 26
ELECTRIC
SPECIAL
40
100
10
30
Pokemon: 26
Can paralyze the target.
16
Confusion
Pokemon: 64
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 64
Can confuse the target.
18
Disable
Pokemon: 64
NORMAL
STATUS
-
100
-
20
Pokemon: 64
Disables the target's last used move for the next 4-7 turns.
21
Psybeam
Pokemon: 64
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 64
Can confuse the target.
23
Miracle Eye
Pokemon: 64
PSYCHIC
STATUS
-
-
-
40
Pokemon: 64
Resets the target's evasion to normal.
26
Reflect
Pokemon: 64
PSYCHIC
STATUS
-
-
-
20
Pokemon: 64
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
28
Psycho Cut
Pokemon: 64
PSYCHIC
PHYSICAL
70
100
-
20
Pokemon: 64
User's critical hit rate is one level higher when using this move.
31
Recover
Pokemon: 64
NORMAL
STATUS
-
-
-
10
Pokemon: 64
Heals the user for half its max HP.
33
Telekinesis
Pokemon: 64
PSYCHIC
STATUS
-
-
-
15
Pokemon: 64
For three turns, all non-KO moves hit the target.
36
Ally Switch
Pokemon: 64
PSYCHIC
STATUS
-
-
-
15
Pokemon: 64
User switches position on the field with a friendly Pokémon. Has +2 move priority.
38
Psychic
Pokemon: 64
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 64
Can lower the target's SP.DEF one stage.
41
Role Play
Pokemon: 64
PSYCHIC
STATUS
-
-
-
10
Pokemon: 64
User's ability is replaced with the target's until the user leaves the field.
43
Future Sight
Pokemon: 64
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 64
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
46
Trick
Pokemon: 64
PSYCHIC
STATUS
-
100
-
10
Pokemon: 64
User and target permanently swap held items, even if one isn't holding anything.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Draining Kiss
Pokemon: 172
FAIRY
SPECIAL
50
100
-
10
Pokemon: 172
Heals the user 75% of the damage dealt to the target.
Psyshock
Pokemon: 64
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 64
Damage calculation uses the target's DEF.
Calm Mind
Pokemon: 64
PSYCHIC
STATUS
-
-
-
20
Pokemon: 64
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 64
FIRE
STATUS
-
-
-
5
Pokemon: 64
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 64
DARK
STATUS
-
100
-
20
Pokemon: 64
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 26
NORMAL
SPECIAL
150
90
-
5
Pokemon: 26
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 64
PSYCHIC
STATUS
-
-
-
15
Pokemon: 64
For three turns, all non-KO moves hit the target.
Safeguard
Pokemon: 64
NORMAL
STATUS
-
-
-
25
Pokemon: 64
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
Pokemon: 26
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 26
Can paralyze the target.
Thunder
Pokemon: 26
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 26
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 26
GROUND
PHYSICAL
80
100
-
10
Pokemon: 26
User digs underground for one turn and hits on the second turn.
Psychic
Pokemon: 64
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 64
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 64
GHOST
SPECIAL
80
100
20
15
Pokemon: 64
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 26
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 26
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
Pokemon: 64
PSYCHIC
STATUS
-
-
-
20
Pokemon: 64
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Torment
Pokemon: 64
DARK
STATUS
-
100
-
15
Pokemon: 64
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 26
NORMAL
SPECIAL
40
100
-
15
Pokemon: 26
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
Pokemon: 64
PSYCHIC
STATUS
-
-
-
15
Pokemon: 64
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 26
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 26
Can lower the target's SP.DEF one stage.
Energy Ball
Pokemon: 64
GRASS
SPECIAL
90
100
10
10
Pokemon: 64
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Embargo
Pokemon: 64
DARK
STATUS
-
100
-
15
Pokemon: 64
For five turns, the target cannot use its held item.
Giga Impact
Pokemon: 26
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 26
The user can't attack or switch out the turn after this is used.
Volt Switch
Pokemon: 26
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 26
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
Pokemon: 64
NORMAL
STATUS
-
-
-
10
Pokemon: 64
Copies the target's stat changes.
Dream Eater
Pokemon: 64
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 64
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 64
PSYCHIC
STATUS
-
-
-
5
Pokemon: 64
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Wild Charge
Pokemon: 26
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 26
User takes 1/4 the damage it inflicts in recoil.
Nasty Plot
Pokemon: 26
DARK
STATUS
-
-
-
20
Pokemon: 26
Raises the user's SP.ATK two stages.
Recover
Pokemon: 64
NORMAL
STATUS
-
-
-
10
Pokemon: 64
Heals the user for half its max HP.
Dazzling Gleam
Pokemon: 64
FAIRY
SPECIAL
80
100
-
10
Pokemon: 64
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
Pokemon: 26
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 26
Inflicts regular damage.
Teleport
Pokemon: 64
PSYCHIC
STATUS
-
-
-
20
Pokemon: 64
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 26
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 26
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
Pokemon: 64
FIGHTING
PHYSICAL
75
100
-
10
Pokemon: 64
Drains half the damage inflicted to heal the user.
Fire Punch
Pokemon: 64
FIRE
PHYSICAL
75
100
10
15
Pokemon: 64
Can burn the target.
Gravity
Pokemon: 64
PSYCHIC
STATUS
-
-
-
5
Pokemon: 64
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
Pokemon: 64
ICE
PHYSICAL
75
100
10
15
Pokemon: 64
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
Pokemon: 26
ELECTRIC
STATUS
-
-
-
10
Pokemon: 26
For five turns, the user is immune to ground moves.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
Pokemon: 26
GROUND
SPECIAL
20
100
100
10
Pokemon: 26
Lowers the target's accuracy one stage.
Role Play
Pokemon: 64
PSYCHIC
STATUS
-
-
-
10
Pokemon: 64
User's ability is replaced with the target's until the user leaves the field.
Rollout
Pokemon: 26
ROCK
PHYSICAL
30
90
-
20
Pokemon: 26
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
Pokemon: 26
NORMAL
SPECIAL
60
-
-
20
Pokemon: 26
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Wonder Room
Pokemon: 64
PSYCHIC
STATUS
-
-
-
10
Pokemon: 64
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 64
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 64
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Instruct
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
The user instructs the target to use its last move again in addition to its action for the turn.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Speed Swap
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Exchanges the original SPEED stats of the user and target.
Zing Zap
multiple sources
ELECTRIC
PHYSICAL
80
100
30
10
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.
Happy Hour
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
Pokemon: 63
PSYCHIC
STATUS
-
-
-
20
Pokemon: 63
Raises the user's DEF two stages.
Bestow
Pokemon: 172
NORMAL
STATUS
-
-
-
15
Pokemon: 172
Transfers the user's held item to the target.
Bide
Pokemon: 172
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 172
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Charge
Pokemon: 172
ELECTRIC
STATUS
-
-
-
20
Pokemon: 172
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Double Slap
Pokemon: 172
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 172
Hits 2–5 times in one turn.
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
Endure
Pokemon: 172
NORMAL
STATUS
-
-
-
10
Pokemon: 172
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Out
Pokemon: 172
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 172
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fire Punch
Pokemon: 63
FIRE
PHYSICAL
75
100
10
15
Pokemon: 63
Can burn the target.
Flail
Pokemon: 172
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 172
Power increases the less HP the user has up to 200.
Guard Split
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
Averages the user's unmodified DEF with the target's unmodified DEF.
Guard Swap
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
Pokemon: 63
ICE
PHYSICAL
75
100
10
15
Pokemon: 63
Can freeze the target.
Knock Off
Pokemon: 63
DARK
PHYSICAL
65
100
-
20
Pokemon: 63
Target loses its held item. That item can't be recovered with Recycle.
Lucky Chant
Pokemon: 172
NORMAL
STATUS
-
-
-
30
Pokemon: 172
For five turns, opposing Pokémon cannot score critical hits.
Power Trick
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
The user's original ATK and DEF are swapped.
Present
Pokemon: 172
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 172
Randomly deals damage or heals the target.
Reversal
Pokemon: 172
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 172
Power increases the less HP the user has up to 200.
Skill Swap
Pokemon: 63
PSYCHIC
STATUS
-
-
-
10
Pokemon: 63
User and target switch abilities. Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Tickle
Pokemon: 172
NORMAL
STATUS
-
100
-
20
Pokemon: 172
Lowers the target's ATK and DEF one stage.
Volt Tackle
Pokemon: 172
ELECTRIC
PHYSICAL
120
100
10
15
Pokemon: 172
User takes 1/3 the damage it inflicts in recoil. Can paralyze the target.
Wish
Pokemon: 172
NORMAL
STATUS
-
-
-
10
Pokemon: 172
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.

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