#26.165
Raichu/Ledyba
26.165New!
electricflying
#165.26
Ledyba/Raichu
165.26
bugelectric

53(+7)
HP
46(-7)
43(-23)
ATK
66(+23)
38(-8)
DEF
46(+8)
73(+17)
SP.ATK
56(-17)
80
SP.DEF
80
70(-15)
SPEED
85(+15)
357(-22)
TOTAL
379(+22)

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Early Bird: Wakes from sleep twice as fast.
Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Hidden
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Rattled: When hit by a Dark, Ghost, or Bug-type move, gain a SPEED stage.

x2
icerock
firerock
x2
x1
darkdragonelectricfairyfireghostnormalpoisonpsychicwater
bugdarkdragonfairyflyingghostgroundicenormalpoisonpsychicwater
x1
x1/2
bugfightingflyinggrasssteel
electricfightinggrasssteel
x1/2
x0
ground
-
x0

#172
Pichu
172
electric
Lv.15
#25
Pikachu
25
electric
THUNDERSTONE
#26
Raichu
26
electric
#165
Ledyba
165
bugflying
Lv.18
#166
Ledian
166
bugflying

Classic Mode
Kanto Daycare (gift), Viridian Forest
Pokemon: 172
Route 6, 7, Hidden Forest, Power Plant, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26
Viridian Forest
Pokemon: 165
Route 29, 30, 31, Hidden Forest, Evolve Ledyba (Lv18)
Pokemon: 166
Remix Mode
Kanto Daycare (gift), Route 8, Power Plant, Secret Garden
Pokemon: 172
Route 6, 7, Hidden Forest, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26
Route 2, 6
Pokemon: 165
Route 29, 30, 31, Evolve Ledyba (Lv18)
Pokemon: 166

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26
#165
Prev Evo
Agility
psychic
status
-
-
-
30
Raises the user's SPEED two stages.
Prev Evo
-
Prev Evo
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
Prev Evo
-
Prev Evo
Dis­charge
electric
special
80
100
30%
15
Can paralyze the target.
Prev Evo
-
Prev Evo
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Prev Evo
-
Prev Evo
Electro Ball
electric
special
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
Prev Evo
-
Prev Evo
Feint
normal
physical
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Prev Evo
-
Prev Evo
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
Prev Evo
-
Prev Evo
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Prev Evo
-
Prev Evo
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Prev Evo
-
Prev Evo
Nuzzle
electric
physical
20
100
100%
20
Paralyzes the target.
Prev Evo
-
Prev Evo
Play Nice
normal
status
-
-
-
20
Lowers the target's ATK one stage.
Prev Evo
-
Prev Evo
Slam
normal
physical
80
75
-
20
Inflicts regular damage.
Prev Evo
-
Prev Evo
Spark
electric
physical
65
100
30%
20
Can paralyze the target.
Prev Evo
-
Prev Evo
Sweet Kiss
fairy
status
-
75
-
10
Confuses the target.
Prev Evo
-
Prev Evo
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Prev Evo
-
Prev Evo
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Prev Evo
-
Prev Evo
Wild Charge
electric
physical
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
Prev Evo
-
1
Quick Attack
normal
physical
40
100
-
30
Has +1 move priority.
Pokemon: 26
-
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
-
Pokemon: 165
1
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
Pokemon: 26
-
1
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Pokemon: 26
-
1
Thunder­shock
electric
special
40
100
10%
30
Can paralyze the target.
Pokemon: 26
-
5
Super­sonic
normal
status
-
55
-
20
Confuses the target.
-
Pokemon: 165
8
Swift
normal
special
60
-
-
20
Doesn't miss.
-
Pokemon: 165
12
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 165
12
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 165
12
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
Pokemon: 165
15
Mach Punch
fighting
physical
40
100
-
30
Has +1 move priority.
-
Pokemon: 165
19
Silver Wind
bug
special
60
100
10%
5
Can raise all of the user's stats one stage.
-
Pokemon: 165
22
Comet Punch
normal
physical
18
85
-
15
Hits 2–5 times in one turn.
-
Pokemon: 165
26
Baton Pass
normal
status
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
-
Pokemon: 165
29
Agility
psychic
status
-
-
-
30
Raises the user's SPEED two stages.
-
Pokemon: 165
33
Bug Buzz
bug
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 165
36
Air Slash
flying
special
75
95
30%
15
Can make the target flinch.
-
Pokemon: 165
40
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Pokemon: 165

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26
#165
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Pokemon: 26
-
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Pokemon: 26
Pokemon: 165
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 26
Pokemon: 165
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 26
Pokemon: 165
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
Pokemon: 165
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 26
-
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pokemon: 26
Pokemon: 165
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 26
Pokemon: 165
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pokemon: 26
-
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
Pokemon: 165
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 26
Pokemon: 165
Solar Beam
grass
special
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
Pokemon: 165
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Pokemon: 26
-
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Pokemon: 26
-
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 26
Pokemon: 165
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pokemon: 26
Pokemon: 165
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Pokemon: 26
Pokemon: 165
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 26
Pokemon: 165
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 165
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
-
Pokemon: 165
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 26
Pokemon: 165
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 26
Pokemon: 165
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 26
Pokemon: 165
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Pokemon: 26
Pokemon: 165
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 26
Pokemon: 165
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Pokemon: 26
-
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
Pokemon: 26
-
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Pokemon: 26
Pokemon: 165
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
Pokemon: 26
-
Acro­batics
flying
physical
55
100
-
15
If the user has no held item, this move has double power.
-
Pokemon: 165
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 26
-
Roost
flying
status
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
Pokemon: 165
Volt Switch
electric
special
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
Pokemon: 26
-
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Pokemon: 26
-
Swords Dance
normal
status
-
-
-
10
Raises the user's ATK two stages.
-
Pokemon: 165
Struggle Bug
bug
special
50
100
100%
20
Lowers the target's SP.ATK one stage.
-
Pokemon: 165
Grass Knot
grass
special
1
100
-
20
Power increases with the target's weight to a maximum of 120.
Pokemon: 26
-
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 26
Pokemon: 165
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 26
Pokemon: 165
U-turn
bug
physical
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
Pokemon: 165
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 26
Pokemon: 165
Wild Charge
electric
physical
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
Pokemon: 26
-
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Pokemon: 26
-
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Pokemon: 26
-
Quiver Dance
bug
status
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
-
Pokemon: 165
Draining Kiss
fairy
special
50
100
-
10
Heals the user 75% of the damage dealt to the target.
Prev Evo
-
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Pokemon: 26
Pokemon: 165
Infest­ation
bug
special
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
Pokemon: 165
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
-
Pokemon: 165
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
Pokemon: 26
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26
#165
Bug Bite
bug
physical
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Pokemon: 165
Drain Punch
fighting
physical
75
100
-
10
Drains half the damage inflicted to heal the user.
-
Pokemon: 165
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
-
Pokemon: 165
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Pokemon: 26
-
Magnet Rise
electric
status
-
-
-
10
For five turns, the user is immune to ground moves.
Pokemon: 26
-
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Pokemon: 26
-
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 26
-
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
-
Pokemon: 165
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Pokemon: 26
Pokemon: 165
Roost
flying
status
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
Pokemon: 165
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Pokemon: 26
-
Swift
normal
special
60
-
-
20
Doesn't miss.
Pokemon: 26
Pokemon: 165
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Pokemon: 26
Pokemon: 165

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26.165
#165.26
electric
status
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Head: 26Body: 165
Head: 165Body: 26
normal
status
-
-
-
30
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Head: 26Body: 165
Head: 165Body: 26
normal
status
-
-
-
40
Does nothing.
Prev Evo
Prev Evo
electric
special
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Head: 26Body: 165
Head: 165Body: 26
psychic
status
-
-
-
10
Exchanges the original SPEED stats of the user and target.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Head: 26Body: 165
Head: 165Body: 26
electric
physical
80
100
30%
10
Can make the target flinch.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Head: 26Body: 165
Head: 165Body: 26

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26
#165
Bestow
normal
status
-
-
-
15
Transfers the user's held item to the target.
Pokemon: 26
-
Bide
normal
physical
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Pokemon: 26
Pokemon: 165
Bug Bite
bug
physical
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Pokemon: 165
Bug Buzz
bug
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 165
Charge
electric
status
-
-
-
20
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Pokemon: 26
-
Dizzy Punch
normal
physical
70
100
20%
10
Can confuse the target.
-
Pokemon: 165
Double Slap
normal
physical
15
85
-
10
Hits 2–5 times in one turn.
Pokemon: 26
-
Drain Punch
fighting
physical
75
100
-
10
Drains half the damage inflicted to heal the user.
-
Pokemon: 165
Encore
normal
status
-
100
-
5
Forces the target to use the last used move for 3 turns.
Pokemon: 26
Pokemon: 165
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pokemon: 26
-
Fake Out
normal
physical
40
100
100%
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pokemon: 26
-
Flail
normal
physical
1
100
-
15
Power increases the less HP the user has up to 200.
Pokemon: 26
-
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Pokemon: 165
Knock Off
dark
physical
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
-
Pokemon: 165
Lucky Chant
normal
status
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Pokemon: 26
-
Present
normal
physical
1
90
-
15
Randomly deals damage or heals the target.
Pokemon: 26
-
Psy­beam
psychic
special
65
100
10%
20
Can confuse the target.
-
Pokemon: 165
Re­versal
fighting
physical
1
100
-
15
Power increases the less HP the user has up to 200.
Pokemon: 26
-
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
-
Pokemon: 165
Silver Wind
bug
special
60
100
10%
5
Can raise all of the user's stats one stage.
-
Pokemon: 165
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Pokemon: 26
-
Tickle
normal
status
-
100
-
20
Lowers the target's ATK and DEF one stage.
Pokemon: 26
-
Volt Tackle
electric
physical
120
100
10%
15
User takes 1/3 the damage it inflicts in recoil. Can paralyze the target.
Prev Evo
-
Wish
normal
status
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Pokemon: 26
-
Loading...