Kanto Daycare (gift), Route 8, Power Plant, Secret Garden
Route 6, 7, Hidden Forest, Evolve Pichu (Lv15)
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Route 2, 6
Route 29, 30, 31, Evolve Ledyba (Lv18)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26
#165
Prev Evo
Agility
-
-
-
30
Raises the user's SPEED two stages.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Discharge
80
100
30%
15
Can paralyze the target.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Double Team
-
-
-
15
Raises the user's evasion one stage.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Electro Ball
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Growl
-
100
-
40
Lowers the target's ATK one stage.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Nuzzle
20
100
100%
20
Paralyzes the target.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Play Nice
-
-
-
20
Lowers the target's ATK one stage.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Slam
80
75
-
20
Inflicts regular damage.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Spark
65
100
30%
20
Can paralyze the target.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Sweet Kiss
-
75
-
10
Confuses the target.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Thunder Wave
-
90
-
20
Paralyzes the target.
Raichu previous evolution only.
Prev Evo
-
Prev Evo
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
Raichu previous evolution only.
Prev Evo
-
1
Quick Attack
40
100
-
30
Has +1 move priority.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
-
1
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
1
Thundershock
40
100
10%
30
Can paralyze the target.
-
5
Supersonic
-
55
-
20
Confuses the target.
-
8
Swift
60
-
-
20
Doesn't miss.
-
12
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
12
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
12
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
15
Mach Punch
40
100
-
30
Has +1 move priority.
-
19
Silver Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
22
Comet Punch
18
85
-
15
Hits 2–5 times in one turn.
-
26
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
-
29
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
33
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
36
Air Slash
75
95
30%
15
Can make the target flinch.
-
40
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26
#165
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM76
Struggle Bug
50
100
100%
20
Lowers the target's SP.ATK one stage.
-
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
-
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
Raichu previous evolution only.
Prev Evo
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26
#165
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
-
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
GoldenrodGoldenrod
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
-
Route 32Route 32
Mega Kick
120
75
-
5
Inflicts regular damage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
Vermillion CityVermillion
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26.165
#165.26
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Happy Hour
-
-
-
30
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Hold Hands
-
-
-
40
Does nothing.
Raichu/Ledyba previous evolution only.
Ledyba/Raichu previous evolution only.
Prev Evo
Prev Evo
Parabolic Charge
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Speed Swap
-
-
-
10
Exchanges the original SPEED stats of the user and target.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Zing Zap
80
100
30%
10
Can make the target flinch.
Raichu/Ledyba can learn.
Ledyba/Raichu can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#26
#165
Bestow
-
-
-
15
Transfers the user's held item to the target.
-
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Charge
-
-
-
20
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
-
Dizzy Punch
70
100
20%
10
Can confuse the target.
-
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
-
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
-
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Fake Out
40
100
100%
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
-
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
-
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
-
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
-
Present
1
90
-
15
Randomly deals damage or heals the target.
-
Psybeam
65
100
10%
20
Can confuse the target.
-
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
-
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
Silver Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
-
Volt Tackle
120
100
10%
15
User takes 1/3 the damage it inflicts in recoil. Can paralyze the target.
Raichu previous evolution only.
Prev Evo
-
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.