Static: On contact, the attacker has a 30% chance to be paralyzed.
Synchronize: When given a major status condition, the attacker gets it too.
Inner Focus: Can't be flinched.
Hidden
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).
x2
x2
x1
x1
x1/2
x1/2
#172
Pichu
+
Game Freak & maelmc
Lv.15
#25
Pikachu
+
Pokémon TCG & elderlcrys
#26
Raichu
+
Pokémon TCG & cristata
#63
Abra
+
Game Freak
Lv.16
#64
Kadabra
+
Game Freak
Lv.40
or
#65
Alakazam
+
Pokémon TCG & lonk8809
Classic Mode
Kanto Daycare (gift), Viridian Forest
Route 6, 7, Hidden Forest, Power Plant, Evolve Pichu (Lv15)
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Celadon Game Corner (gift), Route 24
Route 34, 35, Cerulean Cave, Evolve Abra (Lv16)
Cerulean Cave, Evolve Kadabra (Lv40 or Linking Cord)
Remix Mode
Kanto Daycare (gift), Route 8, Power Plant, Secret Garden
Route 6, 7, Hidden Forest, Evolve Pichu (Lv15)
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Celadon Game Corner (gift), Route 24
Route 13, 34, Evolve Abra (Lv16)
Cerulean Cave, Mt. Silver, Evolve Kadabra (Lv40 or Linking Cord)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Pre Evo
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Pre Evo
Sweet Kiss
-
75
-
10
Confuses the target.
EvolveEvo
Kinesis
-
80
-
15
Lowers the target's accuracy one stage.
1
Confusion
50
100
10
25
Can confuse the target.
1
Kinesis
-
80
-
15
Lowers the target's accuracy one stage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
1
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
1
Thunder Shock
40
100
10
30
Can paralyze the target.
5
Growl
-
100
-
40
Lowers the target's ATK one stage.
7
Play Nice
-
-
-
20
Lowers the target's ATK one stage.
10
Quick Attack
40
100
-
30
Has +1 move priority.
13
Electro Ball
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
16
Confusion
50
100
10
25
Can confuse the target.
18
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
18
Thunder Wave
-
90
-
20
Paralyzes the target.
21
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
21
Psybeam
65
100
10
20
Can confuse the target.
23
Double Team
-
-
-
15
Raises the user's evasion one stage.
23
Miracle Eye
-
-
-
40
Resets the target's evasion to normal.
26
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
26
Spark
65
100
30
20
Can paralyze the target.
28
Psycho Cut
70
100
-
20
User's critical hit rate is one level higher when using this move.
29
Nuzzle
20
100
100
20
Paralyzes the target.
31
Recover
-
-
-
10
Heals the user for half its max HP.
33
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
34
Discharge
80
100
30
15
Can paralyze the target.
36
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
37
Slam
80
75
-
20
Inflicts regular damage.
38
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
41
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
42
Thunderbolt
90
100
10
15
Can paralyze the target.
43
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
45
Agility
-
-
-
30
Raises the user's SPEED two stages.
46
Trick
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
50
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
53
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
58
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Instruct
-
-
-
15
The user instructs the target to use its last move again in addition to its action for the turn.
Expert Tutor
Parabolic Charge
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Expert Tutor
Speed Swap
-
-
-
10
Exchanges the original SPEED stats of the user and target.
Expert Tutor
Zing Zap
80
100
30
10
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Happy Hour
-
-
-
30
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
-
-
-
20
Raises the user's DEF two stages.
Bestow
-
-
-
15
Transfers the user's held item to the target.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Charge
-
-
-
20
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fire Punch
75
100
10
15
Can burn the target.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Guard Split
-
-
-
10
Averages the user's unmodified DEF with the target's unmodified DEF.
Guard Swap
-
-
-
10
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
75
100
10
15
Can freeze the target.
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Power Trick
-
-
-
10
The user's original ATK and DEF are swapped.
Present
1
90
-
15
Randomly deals damage or heals the target.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
Thunder Punch
75
100
10
15
Can paralyze the target.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
Volt Tackle
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can paralyze the target.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.