#25.26
Pikachu/Raichu
25.26
ELECTRIC
#26.25
Raichu/Pikachu
26.25
ELECTRIC

X
43(-8)
HP
51(+8)
X
X
78(+12)
ATK
66(-12)
X
X
46(+8)
DEF
38(-8)
X
X
63(-13)
SP.ATKSP.A
76(+13)
X
X
53(-13)
SP.DEFSP.D
66(+13)
X
X
96(+3)
SPEEDSPD
93(-3)
X
X
379(-11)
TOTALTOT
390(+11)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Hidden
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.

x2
GROUND
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPOISONPSYCHICROCKWATER
x1
x1/2
ELECTRICFLYINGSTEEL
x1/2

#172
Pichu
172
ELECTRIC
Lv.15
#25
Pikachu
25
ELECTRIC
THUNDERSTONE
#26
Raichu
26
ELECTRIC

Classic Mode
Kanto Daycare (gift), Viridian Forest
Pokemon: 172
Route 6, 7, Hidden Forest, Power Plant, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26
Remix Mode
Kanto Daycare (gift), Route 8, Power Plant, Secret Garden
Pokemon: 172
Route 6, 7, Hidden Forest, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Agility
Pokemon: 25
PSYCHIC
STATUS
-
-
-
30
Pokemon: 25
Raises the user's SPEED two stages.
Pre Evo
Charm
multiple sources
FAIRY
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK two stages.
Pre Evo
Discharge
Pokemon: 25
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 25
Can paralyze the target.
Pre Evo
Double Team
Pokemon: 25
NORMAL
STATUS
-
-
-
15
Pokemon: 25
Raises the user's evasion one stage.
Pre Evo
Electro Ball
Pokemon: 25
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 25
Hits harder the faster the user is to the target, to a maximum power of 150.
Pre Evo
Feint
Pokemon: 25
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 25
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Pre Evo
Growl
Pokemon: 25
NORMAL
STATUS
-
100
-
40
Pokemon: 25
Lowers the target's ATK one stage.
Pre Evo
Light Screen
Pokemon: 25
PSYCHIC
STATUS
-
-
-
30
Pokemon: 25
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pre Evo
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Pre Evo
Nuzzle
Pokemon: 25
ELECTRIC
PHYSICAL
20
100
100
20
Pokemon: 25
Paralyzes the target.
Pre Evo
Play Nice
Pokemon: 25
NORMAL
STATUS
-
-
-
20
Pokemon: 25
Lowers the target's ATK one stage.
Pre Evo
Slam
Pokemon: 25
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 25
Inflicts regular damage.
Pre Evo
Spark
Pokemon: 25
ELECTRIC
PHYSICAL
65
100
30
20
Pokemon: 25
Can paralyze the target.
Pre Evo
Sweet Kiss
multiple sources
FAIRY
STATUS
-
75
-
10
multiple sources
Confuses the target.
Pre Evo
Thunder
Pokemon: 25
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 25
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Pre Evo
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Pre Evo
Wild Charge
Pokemon: 25
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 25
User takes 1/4 the damage it inflicts in recoil.
1
Quick Attack
Pokemon: 26
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 26
Has +1 move priority.
1
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Thunderbolt
Pokemon: 26
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 26
Can paralyze the target.
1
Thunder Shock
multiple sources
ELECTRIC
SPECIAL
40
100
10
30
multiple sources
Can paralyze the target.
5
Growl
Pokemon: 25
NORMAL
STATUS
-
100
-
40
Pokemon: 25
Lowers the target's ATK one stage.
7
Play Nice
Pokemon: 25
NORMAL
STATUS
-
-
-
20
Pokemon: 25
Lowers the target's ATK one stage.
10
Quick Attack
Pokemon: 25
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 25
Has +1 move priority.
13
Electro Ball
Pokemon: 25
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 25
Hits harder the faster the user is to the target, to a maximum power of 150.
18
Thunder Wave
Pokemon: 25
ELECTRIC
STATUS
-
90
-
20
Pokemon: 25
Paralyzes the target.
21
Feint
Pokemon: 25
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 25
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
23
Double Team
Pokemon: 25
NORMAL
STATUS
-
-
-
15
Pokemon: 25
Raises the user's evasion one stage.
26
Spark
Pokemon: 25
ELECTRIC
PHYSICAL
65
100
30
20
Pokemon: 25
Can paralyze the target.
29
Nuzzle
Pokemon: 25
ELECTRIC
PHYSICAL
20
100
100
20
Pokemon: 25
Paralyzes the target.
34
Discharge
Pokemon: 25
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 25
Can paralyze the target.
37
Slam
Pokemon: 25
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 25
Inflicts regular damage.
42
Thunderbolt
Pokemon: 25
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 25
Can paralyze the target.
45
Agility
Pokemon: 25
PSYCHIC
STATUS
-
-
-
30
Pokemon: 25
Raises the user's SPEED two stages.
50
Wild Charge
Pokemon: 25
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 25
User takes 1/4 the damage it inflicts in recoil.
53
Light Screen
Pokemon: 25
PSYCHIC
STATUS
-
-
-
30
Pokemon: 25
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
58
Thunder
Pokemon: 25
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 25
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Draining Kiss
multiple sources
FAIRY
SPECIAL
50
100
-
10
multiple sources
Heals the user 75% of the damage dealt to the target.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Hyper Beam
Pokemon: 26
NORMAL
SPECIAL
150
90
-
5
Pokemon: 26
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 26
DARK
PHYSICAL
60
100
-
25
Pokemon: 26
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 26
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 26
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Giga Impact
Pokemon: 26
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 26
The user can't attack or switch out the turn after this is used.
Volt Switch
multiple sources
ELECTRIC
SPECIAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
multiple sources
ELECTRIC
STATUS
-
-
-
10
multiple sources
For five turns, the user is immune to ground moves.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.
Speed Swap
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Exchanges the original SPEED stats of the user and target.
Zing Zap
multiple sources
ELECTRIC
PHYSICAL
80
100
30
10
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
Pokemon: 25
NORMAL
STATUS
-
-
-
40
Pokemon: 25
Does nothing.
Happy Hour
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bestow
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Transfers the user's held item to the target.
Bide
multiple sources
NORMAL
PHYSICAL
1
-
-
10
multiple sources
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Charge
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Double Slap
multiple sources
NORMAL
PHYSICAL
15
85
-
10
multiple sources
Hits 2–5 times in one turn.
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
Endure
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Out
multiple sources
NORMAL
PHYSICAL
40
100
100
10
multiple sources
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Flail
multiple sources
NORMAL
PHYSICAL
1
100
-
15
multiple sources
Power increases the less HP the user has up to 200.
Lucky Chant
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
For five turns, opposing Pokémon cannot score critical hits.
Present
multiple sources
NORMAL
PHYSICAL
1
90
-
15
multiple sources
Randomly deals damage or heals the target.
Reversal
multiple sources
FIGHTING
PHYSICAL
1
100
-
15
multiple sources
Power increases the less HP the user has up to 200.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Tickle
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK and DEF one stage.
Volt Tackle
multiple sources
ELECTRIC
PHYSICAL
120
100
10
15
multiple sources
User takes 1/3 the damage it inflicts in recoil. Can paralyze the target.
Wish
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.

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