Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Swift Swim: 2x SPEED in rainy weather.
Hidden
Water Veil: Can't be burned.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#261
Mantyke
9
The Pokémon Company & banefulbunker
Lv.20
#226
Mantine
+
tenedranox
Classic Mode
Kanto Daycare (gift)
Deep Sea (static), Route 20, Brine Road, Chrono Island, Resort Gorgeous, Submerged Temple, Evolve Mantyke (Lv20)
Remix Mode
Kanto Daycare (gift), Route 13, 14, 22, 27, 43, Lake of Rage
Deep Sea (static), Route 20, 43, Boon Island, Brine Road, Lake of Rage, Safari Zone A1, A2, A3, A5, Evolve Mantyke (Lv20)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bubble
40
100
10
30
Can lower the target's SPEED one stage.
1
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
1
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
1
Psybeam
65
100
10
20
Can confuse the target.
1
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
1
Signal Beam
75
100
10
15
Can confuse the target.
1
Supersonic
-
55
-
20
Confuses the target.
1
Tackle
40
100
-
35
Inflicts regular damage.
3
Supersonic
-
55
-
20
Confuses the target.
7
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
11
Confuse Ray
-
100
-
10
Confuses the target.
14
Wing Attack
60
100
-
35
Inflicts regular damage.
16
Headbutt
70
100
30
15
Can make the target flinch.
19
Water Pulse
60
100
20
20
Can confuse the target.
23
Wide Guard
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
27
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
32
Agility
-
-
-
30
Raises the user's SPEED two stages.
36
Air Slash
75
95
30
15
Can make the target flinch.
39
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
46
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
49
Hydro Pump
110
80
-
5
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM121
Scald
80
100
30
15
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Scientist
Gunk Shot
120
80
30
5
Can poison the target.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Signal Beam
75
100
10
15
Can confuse the target.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Hydro Pump
110
80
-
5
Inflicts regular damage.
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Signal Beam
75
100
10
15
Can confuse the target.
Slam
80
75
-
20
Inflicts regular damage.
Splash
-
-
-
40
Does nothing.
Twister
40
100
20
20
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Wide Guard
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.