Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Sniper: Critical hits deal 2.25x damage instead of 1.5x.
Hidden
Moody: Each turn, a random stat is raised two stages and another is lowered one stage.
x2
x2
x1
x1
x1/2
x1/2
#223
Remoraid
+
._._.victor
Lv.25
#224
Octillery
+
gasmaskblacky
Classic Mode
Route 20, 21, 23, 44, Offshore Road
Route 21, 23, Deep Sea, Offshore Road, Evolve Remoraid (Lv25)
Remix Mode
Route 4, 18, 20, 21, 24, 26, 27, 44, Cerulean City, Cinnabar Island, Offshore Road, Safari Zone A4, A5, Seafoam Islands
Route 10, 18, 21, 23, 26, 27, Cerulean Cave, Crimson City, Deep Sea, Submerged Temple, Evolve Remoraid (Lv25)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Lock-On
-
-
-
5
Guarantees the next move will hit the target.
Pre Evo
Water Pulse
60
100
20
20
Can confuse the target.
EvolveEvo
Octazooka
65
85
50
10
Can lower the target's accuracy one stage.
1
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
1
Constrict
10
100
10
35
Can lower the target's SPEED one stage.
1
Gunk Shot
120
80
30
5
Can poison the target.
1
Octazooka
65
85
50
10
Can lower the target's accuracy one stage.
1
Psybeam
65
100
10
20
Can confuse the target.
1
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
1
Water Gun
40
100
-
25
Inflicts regular damage.
6
Constrict
10
100
10
35
Can lower the target's SPEED one stage.
6
Lock-On
-
-
-
5
Guarantees the next move will hit the target.
10
Psybeam
65
100
10
20
Can confuse the target.
14
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
18
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
22
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
26
Water Pulse
60
100
20
20
Can confuse the target.
28
Wring Out
1
100
-
5
Power increase the more HP the foe has up to 121.
30
Signal Beam
75
100
10
15
Can confuse the target.
34
Ice Beam
90
100
10
10
Can freeze the target.
34
Signal Beam
75
100
10
15
Can confuse the target.
38
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
40
Ice Beam
90
100
10
10
Can freeze the target.
42
Hydro Pump
110
80
-
5
Inflicts regular damage.
46
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
46
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
50
Soak
-
100
-
20
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
52
Hydro Pump
110
80
-
5
Inflicts regular damage.
58
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
64
Soak
-
100
-
20
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM34
Sludge Wave
95
100
10
10
Can poison the target.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM105
Aqua Jet
40
100
-
20
Has +1 move priority.
TM121
Scald
80
100
30
15
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Scientist
Gunk Shot
120
80
30
5
Can poison the target.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid Spray
40
100
100
20
Lowers the target's SP.DEF two stages.
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Octazooka
65
85
50
10
Can lower the target's accuracy one stage.
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
Supersonic
-
55
-
20
Confuses the target.
Swift
60
-
-
20
Doesn't miss.
Water Pulse
60
100
20
20
Can confuse the target.
Water Spout
150
100
-
5
Power increase the more HP the user has up to 150.
Acid Spray
40
100
100
20
Lowers the target's SP.DEF two stages.
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Octazooka
65
85
50
10
Can lower the target's accuracy one stage.
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
Supersonic
-
55
-
20
Confuses the target.
Swift
60
-
-
20
Doesn't miss.
Water Pulse
60
100
20
20
Can confuse the target.
Water Spout
150
100
-
5
Power increase the more HP the user has up to 150.