Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 5
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Kanto Daycare (gift), Route 5, Secret Garden
Route 9, Mt. Moon Summit, Evolve Igglybuff (Lv15)
Route 34, 46, Evolve Jigglypuff (Moon Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Seed Bomb
80
100
-
15
Inflicts regular damage.
Pre Evo
Sweet Kiss
-
75
-
10
Confuses the target.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
1
Sing
-
55
-
15
Puts the target to sleep.
1
Tackle
40
100
-
35
Inflicts regular damage.
3
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
3
Growl
-
100
-
40
Lowers the target's ATK one stage.
5
Pound
40
100
-
35
Inflicts regular damage.
7
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
9
Play Nice
-
-
-
20
Lowers the target's ATK one stage.
9
Vine Whip
45
100
-
25
Inflicts regular damage.
11
Disarming Voice
40
-
-
15
Doesn't miss.
13
Poison Powder
-
75
-
35
Poisons the target.
13
Sleep Powder
-
75
-
15
Puts the target to sleep.
14
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
15
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
17
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
20
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
20
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
22
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
23
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
25
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
25
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
25
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
27
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
28
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
30
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
31
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
32
Body Slam
85
100
30
15
Can paralyze the target.
35
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
36
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
38
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
39
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
41
Hyper Voice
90
100
-
10
Inflicts regular damage.
44
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
45
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gentleman
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Feint Attack
60
-
-
20
Doesn't miss.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
60
-
-
20
Doesn't miss.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
120
85
-
10
Inflicts regular damage.
Present
1
90
-
15
Randomly deals damage or heals the target.
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sludge
65
100
30
20
Can poison the target.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.