Drains half the damage inflicted to heal the user.
1
Splash
-
-
-
40
Does nothing.
1
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
4
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
6
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
8
Tackle
40
100
-
35
Inflicts regular damage.
10
Fairy Wind
40
100
-
30
Inflicts regular damage.
12
Poison Powder
-
75
-
35
Poisons the target.
14
Stun Spore
-
75
-
30
Paralyzes the target.
16
Sleep Powder
-
75
-
15
Puts the target to sleep.
19
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
20
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
22
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
24
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
25
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
28
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
29
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
31
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
34
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
34
Cotton Spore
-
100
-
40
Lowers the target's SPEED two stages.
37
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
39
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
40
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
43
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
44
Cotton Spore
-
100
-
40
Lowers the target's SPEED two stages.
46
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
49
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
49
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
54
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
59
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
64
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
69
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM102
Spore
-
100
-
15
Puts the target to sleep.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Strength Sap
-
100
-
10
Restores the user's HP equal to the target's ATK stat. Lowers target's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Seed Flare
120
85
40
5
Can lower the target's SP.DEF two stages.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Confusion
50
100
10
25
Can confuse the target.
Cotton Guard
-
-
-
10
Raises the user's DEF by three stages.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Seed Bomb
80
100
-
15
Inflicts regular damage.
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Confusion
50
100
10
25
Can confuse the target.
Cotton Guard
-
-
-
10
Raises the user's DEF by three stages.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Seed Bomb
80
100
-
15
Inflicts regular damage.
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.