Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Hidden
Sap Sipper: Absorbs Grass-type moves for an ATK stage.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#252
Azurill
+
kiwikelly
Lv.15
#183
Marill
+
Game Freak & holgast
Lv.18
#184
Azumarill
+
The Pokémon Company & jalexation
Classic Mode
Kanto Daycare (gift)
Viridian River, Evolve Azurill (Lv15)
Mt. Mortar (static), Mt. Mortar, Viridian River, Evolve Marill (Lv18)
Remix Mode
Kanto Daycare (gift), Route 1
Route 7, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Violet City, Viridian River, Evolve Azurill (Lv15)
Mt. Mortar (static), Route 26, Mt. Mortar, Ruins of Alph, Viridian River, Evolve Marill (Lv18)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Slam
80
75
-
20
Inflicts regular damage.
Pre Evo
Splash
-
-
-
40
Does nothing.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
1
Water Gun
40
100
-
25
Inflicts regular damage.
1
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
2
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
5
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
7
Bubble
40
100
10
30
Can lower the target's SPEED one stage.
10
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
10
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
16
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
20
Aqua Tail
90
90
-
10
Inflicts regular damage.
21
Aqua Tail
90
90
-
10
Inflicts regular damage.
23
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
25
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
28
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
31
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
31
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
35
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
37
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
40
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
42
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
46
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
47
Hydro Pump
110
80
-
5
Inflicts regular damage.
55
Hydro Pump
110
80
-
5
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM105
Aqua Jet
40
100
-
20
Has +1 move priority.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM121
Scald
80
100
30
15
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Aqua Jet
40
100
-
20
Has +1 move priority.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Body Slam
85
100
30
15
Can paralyze the target.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Muddy Water
90
85
30
10
Can lower the target's accuracy one stage.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Present
1
90
-
15
Randomly deals damage or heals the target.
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Sing
-
55
-
15
Puts the target to sleep.
Slam
80
75
-
20
Inflicts regular damage.
Soak
-
100
-
20
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Supersonic
-
55
-
20
Confuses the target.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Aqua Jet
40
100
-
20
Has +1 move priority.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Body Slam
85
100
30
15
Can paralyze the target.
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Muddy Water
90
85
30
10
Can lower the target's accuracy one stage.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Present
1
90
-
15
Randomly deals damage or heals the target.
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Supersonic
-
55
-
20
Confuses the target.
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.