#183.184
Marill/Azumarill
183.184
WATERFAIRY
#184.183
Azumarill/Marill
184.183
WATERFAIRY

X
80(-10)
HP
90(+10)
X
X
40(+10)
ATK
30(-10)
X
X
70(+10)
DEF
60(-10)
X
X
30(-10)
SP.ATKSP.A
40(+10)
X
X
60(-10)
SP.DEFSP.D
70(+10)
X
X
46(+3)
SPEEDSPD
43(-3)
X
X
326(-7)
TOTALTOT
333(+7)
X

Regular
Huge Power: Its ATK stat is doubled.
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Hidden
Sap Sipper: Absorbs Grass-type moves for an ATK stage.

x2
ELECTRICGRASSPOISON
x2
x1
FAIRYFLYINGGHOSTGROUNDNORMALPSYCHICROCKSTEEL
x1
x1/2
BUGDARKFIGHTINGFIREICEWATER
x1/2
x0
DRAGON
x0

#252
Azurill
252
NORMALFAIRY
Lv.15
#183
Marill
183
WATERFAIRY
Lv.18
#184
Azumarill
184
WATERFAIRY

Classic Mode
Kanto Daycare (gift)
Pokemon: 252
Viridian River, Evolve Azurill (Lv15)
Pokemon: 183
Mt. Mortar (static), Mt. Mortar, Viridian River, Evolve Marill (Lv18)
Pokemon: 184
Remix Mode
Kanto Daycare (gift), Route 1
Pokemon: 252
Route 7, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Violet City, Viridian River, Evolve Azurill (Lv15)
Pokemon: 183
Mt. Mortar (static), Route 26, Mt. Mortar, Ruins of Alph, Viridian River, Evolve Marill (Lv18)
Pokemon: 184

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bounce
multiple sources
FLYING
PHYSICAL
85
85
30
5
multiple sources
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Pre Evo
Charm
multiple sources
FAIRY
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK two stages.
Pre Evo
Slam
multiple sources
NORMAL
PHYSICAL
80
75
-
20
multiple sources
Inflicts regular damage.
Pre Evo
Splash
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tail Whip
Pokemon: 184
NORMAL
STATUS
-
100
-
30
Pokemon: 184
Lowers the target's DEF one stage.
1
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
1
Water Sport
Pokemon: 184
WATER
STATUS
-
-
-
15
Pokemon: 184
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
2
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
5
Water Sport
multiple sources
WATER
STATUS
-
-
-
15
multiple sources
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
7
Bubble
multiple sources
WATER
SPECIAL
40
100
10
30
multiple sources
Can lower the target's SPEED one stage.
10
Defense Curl
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
10
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Bubble Beam
multiple sources
WATER
SPECIAL
65
100
10
20
multiple sources
Can lower the target's SPEED one stage.
16
Helping Hand
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
20
Aqua Tail
Pokemon: 183
WATER
PHYSICAL
90
90
-
10
Pokemon: 183
Inflicts regular damage.
21
Aqua Tail
Pokemon: 184
WATER
PHYSICAL
90
90
-
10
Pokemon: 184
Inflicts regular damage.
23
Play Rough
Pokemon: 183
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 183
Can lower the target's ATK one stage.
25
Play Rough
Pokemon: 184
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 184
Can lower the target's ATK one stage.
28
Aqua Ring
Pokemon: 183
WATER
STATUS
-
-
-
20
Pokemon: 183
Restores 1/16 of the user's max HP each turn while on the field.
31
Aqua Ring
Pokemon: 184
WATER
STATUS
-
-
-
20
Pokemon: 184
Restores 1/16 of the user's max HP each turn while on the field.
31
Rain Dance
Pokemon: 183
WATER
STATUS
-
-
-
5
Pokemon: 183
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
35
Rain Dance
Pokemon: 184
WATER
STATUS
-
-
-
5
Pokemon: 184
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
37
Double-Edge
Pokemon: 183
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 183
User loses 1/3rd the damage it inflicts in recoil.
40
Superpower
Pokemon: 183
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 183
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
42
Double-Edge
Pokemon: 184
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 184
User loses 1/3rd the damage it inflicts in recoil.
46
Superpower
Pokemon: 184
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 184
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
47
Hydro Pump
Pokemon: 183
WATER
SPECIAL
110
80
-
5
Pokemon: 183
Inflicts regular damage.
55
Hydro Pump
Pokemon: 184
WATER
SPECIAL
110
80
-
5
Pokemon: 184
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 184
NORMAL
SPECIAL
150
90
-
5
Pokemon: 184
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 184
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 184
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Giga Impact
Pokemon: 184
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 184
The user can't attack or switch out the turn after this is used.
Bulldoze
Pokemon: 184
GROUND
PHYSICAL
60
100
100
20
Pokemon: 184
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Moonblast
multiple sources
FAIRY
SPECIAL
95
100
30
15
multiple sources
Can lower the target's SP.ATK one stage.
Aqua Jet
multiple sources
WATER
PHYSICAL
40
100
-
20
multiple sources
Has +1 move priority.
Draining Kiss
multiple sources
FAIRY
SPECIAL
50
100
-
10
multiple sources
Heals the user 75% of the damage dealt to the target.
Play Rough
multiple sources
FAIRY
PHYSICAL
90
90
10
10
multiple sources
Can lower the target's ATK one stage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
Pokemon: 183
PSYCHIC
STATUS
-
-
-
20
Pokemon: 183
Raises the user's SP.DEF two stages.
Aqua Jet
Pokemon: 183
WATER
PHYSICAL
40
100
-
20
Pokemon: 183
Has +1 move priority.
Belly Drum
Pokemon: 183
NORMAL
STATUS
-
-
-
10
Pokemon: 183
User pays half its max HP to maximize its ATK stat.
Body Slam
multiple sources
NORMAL
PHYSICAL
85
100
30
15
multiple sources
Can paralyze the target.
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
Fake Tears
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Lowers the target's SP.DEF two stages.
Future Sight
Pokemon: 183
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 183
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Muddy Water
multiple sources
WATER
SPECIAL
90
85
30
10
multiple sources
Can lower the target's accuracy one stage.
Perish Song
Pokemon: 183
NORMAL
STATUS
-
-
-
5
Pokemon: 183
Every Pokémon on the field will faint in 3 turns.
Present
Pokemon: 183
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 183
Randomly deals damage or heals the target.
Refresh
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Removes burn, paralysis, or poison from the user.
Sing
multiple sources
NORMAL
STATUS
-
55
-
15
multiple sources
Puts the target to sleep.
Slam
multiple sources
NORMAL
PHYSICAL
80
75
-
20
multiple sources
Inflicts regular damage.
Soak
multiple sources
WATER
STATUS
-
100
-
20
multiple sources
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
Superpower
Pokemon: 183
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 183
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Supersonic
Pokemon: 183
NORMAL
STATUS
-
55
-
20
Pokemon: 183
Confuses the target.
Tickle
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK and DEF one stage.
Water Sport
multiple sources
WATER
STATUS
-
-
-
15
multiple sources
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Amnesia
Pokemon: 183
PSYCHIC
STATUS
-
-
-
20
Pokemon: 183
Raises the user's SP.DEF two stages.
Aqua Jet
Pokemon: 183
WATER
PHYSICAL
40
100
-
20
Pokemon: 183
Has +1 move priority.
Belly Drum
Pokemon: 183
NORMAL
STATUS
-
-
-
10
Pokemon: 183
User pays half its max HP to maximize its ATK stat.
Body Slam
Pokemon: 183
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 183
Can paralyze the target.
Future Sight
Pokemon: 183
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 183
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Muddy Water
Pokemon: 183
WATER
SPECIAL
90
85
30
10
Pokemon: 183
Can lower the target's accuracy one stage.
Perish Song
Pokemon: 183
NORMAL
STATUS
-
-
-
5
Pokemon: 183
Every Pokémon on the field will faint in 3 turns.
Present
Pokemon: 183
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 183
Randomly deals damage or heals the target.
Refresh
Pokemon: 183
NORMAL
STATUS
-
-
-
20
Pokemon: 183
Removes burn, paralysis, or poison from the user.
Superpower
Pokemon: 183
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 183
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Supersonic
Pokemon: 183
NORMAL
STATUS
-
55
-
20
Pokemon: 183
Confuses the target.
Water Sport
Pokemon: 183
WATER
STATUS
-
-
-
15
Pokemon: 183
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

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