#183
Marill
183
WATERFAIRY
#183.183
Marill/Marill
183.183
WATERFAIRY

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
70
20
50
20
50
40
250
X

Regular
Huge Power: Its ATK stat is doubled.
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Hidden
Sap Sipper: Absorbs Grass-type moves for an ATK stage.

x2
ELECTRICGRASSPOISON
x2
x1
FAIRYFLYINGGHOSTGROUNDNORMALPSYCHICROCKSTEEL
x1
x1/2
BUGDARKFIGHTINGFIREICEWATER
x1/2
x0
DRAGON
x0

#252
Azurill
252
NORMALFAIRY
Lv.15
#183
Marill
183
WATERFAIRY
Lv.18
#184
Azumarill
184
WATERFAIRY

Classic Mode
Kanto Daycare (gift)
Pokemon: 252
Viridian River, Evolve Azurill (Lv15)
Pokemon: 183
Mt. Mortar (static), Mt. Mortar, Viridian River, Evolve Marill (Lv18)
Pokemon: 184
Remix Mode
Kanto Daycare (gift), Route 1
Pokemon: 252
Route 7, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Violet City, Viridian River, Evolve Azurill (Lv15)
Pokemon: 183
Mt. Mortar (static), Route 26, Mt. Mortar, Ruins of Alph, Viridian River, Evolve Marill (Lv18)
Pokemon: 184

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bounce
Pokemon: 252
FLYING
PHYSICAL
85
85
30
5
Pokemon: 252
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Pre Evo
Charm
Pokemon: 252
FAIRY
STATUS
-
100
-
20
Pokemon: 252
Lowers the target's ATK two stages.
Pre Evo
Slam
Pokemon: 252
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 252
Inflicts regular damage.
Pre Evo
Splash
Pokemon: 252
NORMAL
STATUS
-
-
-
40
Pokemon: 252
Does nothing.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
2
Tail Whip
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
5
Water Sport
X
WATER
STATUS
-
-
-
15
X
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
7
Bubble
X
WATER
SPECIAL
40
100
10
30
X
Can lower the target's SPEED one stage.
10
Defense Curl
X
NORMAL
STATUS
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
10
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Bubble Beam
X
WATER
SPECIAL
65
100
10
20
X
Can lower the target's SPEED one stage.
16
Helping Hand
X
NORMAL
STATUS
-
-
-
20
X
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
20
Aqua Tail
X
WATER
PHYSICAL
90
90
-
10
X
Inflicts regular damage.
23
Play Rough
X
FAIRY
PHYSICAL
90
90
10
10
X
Can lower the target's ATK one stage.
28
Aqua Ring
X
WATER
STATUS
-
-
-
20
X
Restores 1/16 of the user's max HP each turn while on the field.
31
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
37
Double-Edge
X
NORMAL
PHYSICAL
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
40
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
47
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Moonblast
X
FAIRY
SPECIAL
95
100
30
15
X
Can lower the target's SP.ATK one stage.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Draining Kiss
X
FAIRY
SPECIAL
50
100
-
10
X
Heals the user 75% of the damage dealt to the target.
Play Rough
X
FAIRY
PHYSICAL
90
90
10
10
X
Can lower the target's ATK one stage.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hyper Voice
X
NORMAL
SPECIAL
90
100
-
10
X
Inflicts regular damage.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Encore
Pokemon: 252
NORMAL
STATUS
-
100
-
5
Pokemon: 252
Forces the target to use the last used move for 3 turns.
Fake Tears
Pokemon: 252
DARK
STATUS
-
100
-
20
Pokemon: 252
Lowers the target's SP.DEF two stages.
Sing
Pokemon: 252
NORMAL
STATUS
-
55
-
15
Pokemon: 252
Puts the target to sleep.
Slam
Pokemon: 252
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 252
Inflicts regular damage.
Soak
Pokemon: 252
WATER
STATUS
-
100
-
20
Pokemon: 252
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
Tickle
Pokemon: 252
NORMAL
STATUS
-
100
-
20
Pokemon: 252
Lowers the target's ATK and DEF one stage.
Amnesia
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF two stages.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Belly Drum
X
NORMAL
STATUS
-
-
-
10
X
User pays half its max HP to maximize its ATK stat.
Body Slam
X
NORMAL
PHYSICAL
85
100
30
15
X
Can paralyze the target.
Future Sight
X
PSYCHIC
SPECIAL
120
100
-
10
X
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Muddy Water
X
WATER
SPECIAL
90
85
30
10
X
Can lower the target's accuracy one stage.
Perish Song
X
NORMAL
STATUS
-
-
-
5
X
Every Pokémon on the field will faint in 3 turns.
Present
X
NORMAL
PHYSICAL
1
90
-
15
X
Randomly deals damage or heals the target.
Refresh
X
NORMAL
STATUS
-
-
-
20
X
Removes burn, paralysis, or poison from the user.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Supersonic
X
NORMAL
STATUS
-
55
-
20
X
Confuses the target.
Water Sport
X
WATER
STATUS
-
-
-
15
X
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

Something went wrong.