#177.178
Natu/Xatu
177.178
PSYCHICFLYING
#178.177
Xatu/Natu
178.177
PSYCHICFLYING

X
48(-8)
HP
56(+8)
X
X
66(+8)
ATK
58(-8)
X
X
61(+8)
DEF
53(-8)
X
X
78(-8)
SP.ATKSP.A
86(+8)
X
X
53(-8)
SP.DEFSP.D
61(+8)
X
X
86(+8)
SPEEDSPD
78(-8)
X
X
392
TOTALTOT
392
X

Regular
Synchronize: When given a major status condition, the attacker gets it too.
Early Bird: Wakes from sleep twice as fast.
Hidden
Magic Bounce: Reflects offensive status moves back to the attacker (Hypnosis, Disable, Leech Seed, Spikes, etc).

x2
DARKELECTRICGHOSTICEROCK
x2
x1
BUGDRAGONFAIRYFIREFLYINGNORMALPOISONSTEELWATER
x1
x1/2
GRASSPSYCHIC
x1/2
x1/4
FIGHTING
x1/4
x0
GROUND
x0

#177
Natu
177
PSYCHICFLYING
Lv.25
#178
Xatu
178
PSYCHICFLYING

Classic Mode
Route 16 (Pokéradar), Ruins of Alph
Pokemon: 177
Evolve Natu (Lv25)
Pokemon: 178
Remix Mode
Route 16 (Pokéradar), Route 5, 9, 13, Ruins of Alph
Pokemon: 177
Route 43, Chrono Island, Evolve Natu (Lv25)
Pokemon: 178

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Air Slash
Pokemon: 178
FLYING
SPECIAL
75
95
30
15
Pokemon: 178
Can make the target flinch.
1
Air Slash
Pokemon: 178
FLYING
SPECIAL
75
95
30
15
Pokemon: 178
Can make the target flinch.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Night Shade
Pokemon: 178
GHOST
SPECIAL
1
100
-
15
Pokemon: 178
Inflicts typed damage equal to the user's level.
1
Peck
multiple sources
FLYING
PHYSICAL
35
100
-
35
multiple sources
Inflicts regular damage.
1
Tailwind
Pokemon: 178
FLYING
STATUS
-
-
-
15
Pokemon: 178
For the next three turns, friendly Pokémon have their original SPEED doubled.
1
Teleport
Pokemon: 178
PSYCHIC
STATUS
-
-
-
20
Pokemon: 178
Does nothing. Wild battles end immediately. Has -6 move priority.
6
Night Shade
multiple sources
GHOST
SPECIAL
1
100
-
15
multiple sources
Inflicts typed damage equal to the user's level.
9
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
12
Lucky Chant
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
For five turns, opposing Pokémon cannot score critical hits.
17
Stored Power
multiple sources
PSYCHIC
SPECIAL
20
100
-
10
multiple sources
Power increases by 20 for every stage any of the user's stats have been raised.
20
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
23
Confuse Ray
multiple sources
GHOST
STATUS
-
100
-
10
multiple sources
Confuses the target.
28
Wish
Pokemon: 177
NORMAL
STATUS
-
-
-
10
Pokemon: 177
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
29
Wish
Pokemon: 178
NORMAL
STATUS
-
-
-
10
Pokemon: 178
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
33
Psychic
Pokemon: 177
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 177
Can lower the target's SP.DEF one stage.
35
Psychic
Pokemon: 178
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 178
Can lower the target's SP.DEF one stage.
36
Miracle Eye
Pokemon: 177
PSYCHIC
STATUS
-
-
-
40
Pokemon: 177
Resets the target's evasion to normal.
39
Miracle Eye
Pokemon: 178
PSYCHIC
STATUS
-
-
-
40
Pokemon: 178
Resets the target's evasion to normal.
39
Psycho Shift
Pokemon: 177
PSYCHIC
STATUS
-
100
-
10
Pokemon: 177
Transfers the user's major status effect to the target.
43
Psycho Shift
Pokemon: 178
PSYCHIC
STATUS
-
100
-
10
Pokemon: 178
Transfers the user's major status effect to the target.
44
Future Sight
Pokemon: 177
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 177
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
47
Guard Swap
Pokemon: 177
PSYCHIC
STATUS
-
-
-
10
Pokemon: 177
User swaps its DEF and SP.DEF modifiers with the target.
47
Power Swap
Pokemon: 177
PSYCHIC
STATUS
-
-
-
10
Pokemon: 177
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
49
Future Sight
Pokemon: 178
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 178
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
50
Me First
Pokemon: 177
NORMAL
STATUS
-
-
-
20
Pokemon: 177
Copies the target's damaging move with 1.5x power. Fails if the target went first.
53
Guard Swap
Pokemon: 178
PSYCHIC
STATUS
-
-
-
10
Pokemon: 178
User swaps its DEF and SP.DEF modifiers with the target.
53
Power Swap
Pokemon: 178
PSYCHIC
STATUS
-
-
-
10
Pokemon: 178
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
57
Me First
Pokemon: 178
NORMAL
STATUS
-
-
-
20
Pokemon: 178
Copies the target's damaging move with 1.5x power. Fails if the target went first.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 178
NORMAL
SPECIAL
150
90
-
5
Pokemon: 178
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Giga Impact
Pokemon: 178
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 178
The user can't attack or switch out the turn after this is used.
Roost
multiple sources
FLYING
STATUS
-
-
-
10
multiple sources
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
multiple sources
BUG
PHYSICAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Defog
Pokemon: 178
FLYING
STATUS
-
-
-
15
Pokemon: 178
Lowers the target's evasion one stage. Clears away entry hazards.
Sky Attack
multiple sources
FLYING
PHYSICAL
140
90
30
5
multiple sources
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Steel Wing
multiple sources
STEEL
PHYSICAL
70
90
10
25
multiple sources
Can raise the user's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fly
Pokemon: 178
FLYING
PHYSICAL
90
95
-
15
Pokemon: 178
User flies high into the air for one turn, then hits on the second turn.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Roost
multiple sources
FLYING
STATUS
-
-
-
10
multiple sources
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drill Peck
Pokemon: 177
FLYING
PHYSICAL
80
100
-
20
Pokemon: 177
Inflicts regular damage.
Feather Dance
Pokemon: 177
FLYING
STATUS
-
100
-
15
Pokemon: 177
Lowers the target's ATK two stages.
Feint Attack
Pokemon: 177
DARK
PHYSICAL
60
-
-
20
Pokemon: 177
Doesn't miss.
Haze
Pokemon: 177
ICE
STATUS
-
-
-
30
Pokemon: 177
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Quick Attack
Pokemon: 177
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 177
Has +1 move priority.
Refresh
Pokemon: 177
NORMAL
STATUS
-
-
-
20
Pokemon: 177
Removes burn, paralysis, or poison from the user.
Roost
Pokemon: 177
FLYING
STATUS
-
-
-
10
Pokemon: 177
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Skill Swap
Pokemon: 177
PSYCHIC
STATUS
-
-
-
10
Pokemon: 177
User and target switch abilities. Doesn't miss.
Steel Wing
Pokemon: 177
STEEL
PHYSICAL
70
90
10
25
Pokemon: 177
Can raise the user's DEF one stage.
Sucker Punch
Pokemon: 177
DARK
PHYSICAL
70
100
-
5
Pokemon: 177
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Synchronoise
Pokemon: 177
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 177
Only Pokémon that share a type with the user will take damage from this move.
Zen Headbutt
Pokemon: 177
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 177
Can make the target flinch.
Drill Peck
Pokemon: 177
FLYING
PHYSICAL
80
100
-
20
Pokemon: 177
Inflicts regular damage.
Feather Dance
Pokemon: 177
FLYING
STATUS
-
100
-
15
Pokemon: 177
Lowers the target's ATK two stages.
Feint Attack
Pokemon: 177
DARK
PHYSICAL
60
-
-
20
Pokemon: 177
Doesn't miss.
Haze
Pokemon: 177
ICE
STATUS
-
-
-
30
Pokemon: 177
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Quick Attack
Pokemon: 177
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 177
Has +1 move priority.
Refresh
Pokemon: 177
NORMAL
STATUS
-
-
-
20
Pokemon: 177
Removes burn, paralysis, or poison from the user.
Roost
Pokemon: 177
FLYING
STATUS
-
-
-
10
Pokemon: 177
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Skill Swap
Pokemon: 177
PSYCHIC
STATUS
-
-
-
10
Pokemon: 177
User and target switch abilities. Doesn't miss.
Steel Wing
Pokemon: 177
STEEL
PHYSICAL
70
90
10
25
Pokemon: 177
Can raise the user's DEF one stage.
Sucker Punch
Pokemon: 177
DARK
PHYSICAL
70
100
-
5
Pokemon: 177
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Synchronoise
Pokemon: 177
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 177
Only Pokémon that share a type with the user will take damage from this move.
Zen Headbutt
Pokemon: 177
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 177
Can make the target flinch.

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