Raises the user's SPEED two stages and halves weight. Doesn't stack.
EvolveEvo
Mirror Shot
65
85
30
10
Can lower the target's accuracy one stage.
1
Autotomize
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
1
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
1
Charm
-
100
-
20
Lowers the target's ATK two stages.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
1
Magical Leaf
60
-
-
20
Doesn't miss.
1
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
1
Metronome
-
-
-
10
Selects any move at random and uses it.
1
Mirror Shot
65
85
30
10
Can lower the target's accuracy one stage.
1
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
1
Self-Destruct
200
100
-
5
User faints.
1
Sweet Kiss
-
75
-
10
Confuses the target.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
1
Zap Cannon
120
50
100
5
Paralyzes the target.
5
Metronome
-
-
-
10
Selects any move at random and uses it.
6
Self-Destruct
200
100
-
5
User faints.
9
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
9
Sweet Kiss
-
75
-
10
Confuses the target.
12
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
13
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.
14
Fairy Wind
40
100
-
30
Inflicts regular damage.
17
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
17
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
20
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
21
Follow Me
-
-
-
20
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
23
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
25
Bestow
-
-
-
15
Transfers the user's held item to the target.
28
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
29
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
32
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
33
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
36
Explosion
250
100
-
5
User faints.
37
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
41
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
42
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
45
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
46
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
49
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
50
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
53
After You
-
-
-
15
The target moves immediately after the user.
56
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
60
Zap Cannon
120
50
100
5
Paralyzes the target.
64
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM64
Explosion
250
100
-
5
User faints.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Builder
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Ranger
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Girl
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Man
Swift
60
-
-
20
Doesn't miss.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Expert Tutor
Shell Trap
150
100
-
5
If the user was not yet hit by an opponent's physical move this turn, this move will fail. Has -3 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Extrasensory
80
100
10
20
Can make the target flinch.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Peck
35
100
-
35
Inflicts regular damage.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Power Trick
-
-
-
10
The user's original ATK and DEF are swapped.
Present
1
90
-
15
Randomly deals damage or heals the target.
Psycho Shift
-
100
-
10
Transfers the user's major status effect to the target.
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Secret Power
70
100
30
20
Effect depends on the terrain.
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
Swift
60
-
-
20
Doesn't miss.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.