#176.205
Togetic/Forretress
176.205
FAIRYSTEEL
#205.176
Forretress/Togetic
205.176new sprite
BUGFLYING

X
61(-7)
HP
68(+7)
X
X
73(+17)
ATK
56(-17)
X
X
121(+18)
DEF
103(-18)
X
X
73(+7)
SP.ATKSP.A
66(-7)
X
X
90(+15)
SP.DEFSP.D
75(-15)
X
X
40
SPEEDSPD
40
X
X
458(+50)
TOTALTOT
408(-50)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Serene Grace: This Pokémon's moves have double their usual effect chance.
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Hidden
Super Luck: Critical hit rate of moves is one level higher.
Overcoat: Doesn't take damage from weather.

x4
-
ROCK
x4
x2
FIREGROUND
ELECTRICFIREFLYINGICE
x2
x1
ELECTRICFIGHTINGGHOSTSTEELWATER
DARKDRAGONFAIRYGHOSTNORMALPOISONPSYCHICSTEELWATER
x1
x1/2
DARKFAIRYFLYINGGRASSICENORMALPSYCHICROCK
BUG
x1/2
x1/4
BUG
FIGHTINGGRASS
x1/4
x0
DRAGONPOISON
GROUND
x0

#175
Togepi
175
FAIRY
Lv.15
#176
Togetic
176
FAIRYFLYING
SHINYSTONE
#269
Togekiss
269
FAIRYFLYING
#204
Pineco
204
BUG
Lv.31
#205
Forretress
205
BUGSTEEL

Classic Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Deep Sea
Pokemon: 175
Deep Sea, Evolve Togepi (Lv15)
Pokemon: 176
Evolve Togetic (Shiny Stone)
Pokemon: 269
Pewter City (gift), Route 30, 31 (quest), Route 43, Ilex Forest, Lake of Rage, Viridian River
Pokemon: 204
Evolve Pineco (Lv31)
Pokemon: 205
Remix Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Route 3, Deep Sea
Pokemon: 175
Deep Sea, Seafoam Islands, Evolve Togepi (Lv15)
Pokemon: 176
Deep Sea, Evolve Togetic (Shiny Stone)
Pokemon: 269
Pewter City (gift), Route 30, 31 (quest), Route 3, 5, 12, Hidden Forest, Ilex Forest, Lake of Rage, Viridian River
Pokemon: 204
Route 15, 26, 27, Safari Zone A3, A4, Evolve Pineco (Lv31)
Pokemon: 205

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Autotomize
Pokemon: 205
STEEL
STATUS
-
-
-
15
Pokemon: 205
Raises the user's SPEED two stages and halves weight. Doesn't stack.
EvolveEvo
Mirror Shot
Pokemon: 205
STEEL
SPECIAL
65
85
30
10
Pokemon: 205
Can lower the target's accuracy one stage.
1
Autotomize
Pokemon: 205
STEEL
STATUS
-
-
-
15
Pokemon: 205
Raises the user's SPEED two stages and halves weight. Doesn't stack.
1
Bug Bite
Pokemon: 205
BUG
PHYSICAL
60
100
-
20
Pokemon: 205
If the target is holding a berry, consume it and double this move's power.
1
Charm
Pokemon: 176
FAIRY
STATUS
-
100
-
20
Pokemon: 176
Lowers the target's ATK two stages.
1
Growl
Pokemon: 176
NORMAL
STATUS
-
100
-
40
Pokemon: 176
Lowers the target's ATK one stage.
1
Heavy Slam
Pokemon: 205
STEEL
PHYSICAL
1
100
-
10
Pokemon: 205
Power maxes out at 120, depending on how much heavier the user is than the target.
1
Magical Leaf
Pokemon: 176
GRASS
SPECIAL
60
-
-
20
Pokemon: 176
Doesn't miss.
1
Magnet Rise
Pokemon: 205
ELECTRIC
STATUS
-
-
-
10
Pokemon: 205
For five turns, the user is immune to ground moves.
1
Metronome
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
Selects any move at random and uses it.
1
Mirror Shot
Pokemon: 205
STEEL
SPECIAL
65
85
30
10
Pokemon: 205
Can lower the target's accuracy one stage.
1
Protect
Pokemon: 205
NORMAL
STATUS
-
-
-
10
Pokemon: 205
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
1
Self-Destruct
Pokemon: 205
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 205
User faints.
1
Sweet Kiss
Pokemon: 176
FAIRY
STATUS
-
75
-
10
Pokemon: 176
Confuses the target.
1
Tackle
Pokemon: 205
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 205
Inflicts regular damage.
1
Toxic Spikes
Pokemon: 205
POISON
STATUS
-
-
-
20
Pokemon: 205
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
1
Zap Cannon
Pokemon: 205
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 205
Paralyzes the target.
5
Metronome
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
Selects any move at random and uses it.
6
Self-Destruct
Pokemon: 205
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 205
User faints.
9
Bug Bite
Pokemon: 205
BUG
PHYSICAL
60
100
-
20
Pokemon: 205
If the target is holding a berry, consume it and double this move's power.
9
Sweet Kiss
Pokemon: 176
FAIRY
STATUS
-
75
-
10
Pokemon: 176
Confuses the target.
12
Take Down
Pokemon: 205
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 205
User takes 1/4th the damage it inflicts in recoil.
13
Yawn
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
Puts the target to sleep at the end of the next turn.
14
Fairy Wind
Pokemon: 176
FAIRY
SPECIAL
40
100
-
30
Pokemon: 176
Inflicts regular damage.
17
Encore
Pokemon: 176
NORMAL
STATUS
-
100
-
5
Pokemon: 176
Forces the target to use the last used move for 3 turns.
17
Rapid Spin
Pokemon: 205
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 205
Removes hazards from the field and frees the user from binding effects.
20
Bide
Pokemon: 205
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 205
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
21
Follow Me
Pokemon: 176
NORMAL
STATUS
-
-
-
20
Pokemon: 176
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
23
Natural Gift
Pokemon: 205
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 205
Power and type are determined by the user's held berry.
25
Bestow
Pokemon: 176
NORMAL
STATUS
-
-
-
15
Pokemon: 176
Transfers the user's held item to the target.
28
Spikes
Pokemon: 205
GROUND
STATUS
-
-
-
20
Pokemon: 205
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
29
Wish
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
32
Payback
Pokemon: 205
DARK
PHYSICAL
50
100
-
10
Pokemon: 205
If the target uses a move or switches out this turn, this move has double power.
33
Ancient Power
Pokemon: 176
ROCK
SPECIAL
60
100
10
5
Pokemon: 176
Can raise all of the user's stats one stage.
36
Explosion
Pokemon: 205
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 205
User faints.
37
Safeguard
Pokemon: 176
NORMAL
STATUS
-
-
-
25
Pokemon: 176
For five turns, protects friendly Pokémon from major status effects and confusion.
41
Baton Pass
Pokemon: 176
NORMAL
STATUS
-
-
-
40
Pokemon: 176
Switch out the user but any stat changes and persistent move effects remain.
42
Iron Defense
Pokemon: 205
STEEL
STATUS
-
-
-
15
Pokemon: 205
Raises the user's DEF two stages.
45
Double-Edge
Pokemon: 176
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 176
User loses 1/3rd the damage it inflicts in recoil.
46
Gyro Ball
Pokemon: 205
STEEL
PHYSICAL
1
100
-
5
Pokemon: 205
Hits harder the slower the user is to the target, to a maximum power of 150.
49
Last Resort
Pokemon: 176
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 176
Fails if the user hasn't used its other three moves at least once while on the field.
50
Double-Edge
Pokemon: 205
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 205
User loses 1/3rd the damage it inflicts in recoil.
53
After You
Pokemon: 176
NORMAL
STATUS
-
-
-
15
Pokemon: 176
The target moves immediately after the user.
56
Magnet Rise
Pokemon: 205
ELECTRIC
STATUS
-
-
-
10
Pokemon: 205
For five turns, the user is immune to ground moves.
60
Zap Cannon
Pokemon: 205
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 205
Paralyzes the target.
64
Heavy Slam
Pokemon: 205
STEEL
PHYSICAL
1
100
-
10
Pokemon: 205
Power maxes out at 120, depending on how much heavier the user is than the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
Pokemon: 176
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 176
Damage calculation uses the target's DEF.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
Pokemon: 205
POISON
SPECIAL
65
100
-
10
Pokemon: 205
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 176
WATER
STATUS
-
-
-
5
Pokemon: 176
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
Pokemon: 176
NORMAL
STATUS
-
-
-
25
Pokemon: 176
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earthquake
Pokemon: 205
GROUND
PHYSICAL
100
100
-
10
Pokemon: 205
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 205
GROUND
PHYSICAL
80
100
-
10
Pokemon: 205
User digs underground for one turn and hits on the second turn.
Psychic
Pokemon: 176
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 176
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 176
GHOST
SPECIAL
80
100
20
15
Pokemon: 176
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 176
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 176
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flamethrower
Pokemon: 176
FIRE
SPECIAL
90
100
10
15
Pokemon: 176
Can burn the target.
Sandstorm
Pokemon: 205
ROCK
STATUS
-
-
-
10
Pokemon: 205
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 176
FIRE
SPECIAL
110
85
10
5
Pokemon: 176
Can burn the target.
Rock Tomb
Pokemon: 205
ROCK
PHYSICAL
60
95
100
15
Pokemon: 205
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 176
FLYING
PHYSICAL
60
-
-
20
Pokemon: 176
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 176
NORMAL
SPECIAL
40
100
-
15
Pokemon: 176
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
Pokemon: 205
PSYCHIC
STATUS
-
-
-
15
Pokemon: 205
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Water Pulse
Pokemon: 176
WATER
SPECIAL
60
100
20
20
Pokemon: 176
Can confuse the target.
Fling
Pokemon: 176
DARK
PHYSICAL
1
100
-
10
Pokemon: 176
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 176
FIRE
SPECIAL
60
100
-
15
Pokemon: 176
Destroys any berry the target is holding.
Explosion
Pokemon: 205
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 205
User faints.
Payback
Pokemon: 205
DARK
PHYSICAL
50
100
-
10
Pokemon: 205
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 176
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 176
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 205
ROCK
STATUS
-
-
-
20
Pokemon: 205
Raises the user's SPEED two stages.
Roost
Pokemon: 176
FLYING
STATUS
-
-
-
10
Pokemon: 176
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Volt Switch
Pokemon: 205
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 205
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
Pokemon: 176
ELECTRIC
STATUS
-
90
-
20
Pokemon: 176
Paralyzes the target.
Gyro Ball
Pokemon: 205
STEEL
PHYSICAL
1
100
-
5
Pokemon: 205
Hits harder the slower the user is to the target, to a maximum power of 150.
Struggle Bug
Pokemon: 205
BUG
SPECIAL
50
100
100
20
Pokemon: 205
Lowers the target's SP.ATK one stage.
Psych Up
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
Copies the target's stat changes.
Bulldoze
Pokemon: 205
GROUND
PHYSICAL
60
100
100
20
Pokemon: 205
Lowers the target's SPEED one stage.
Work Up
Pokemon: 176
NORMAL
STATUS
-
-
-
30
Pokemon: 176
Raises the user's ATK and SP.ATK one stage.
Dream Eater
Pokemon: 176
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 176
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
Pokemon: 176
GRASS
SPECIAL
1
100
-
20
Pokemon: 176
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
Pokemon: 205
STEEL
SPECIAL
80
100
10
10
Pokemon: 205
Can lower the target's SP.DEF one stage.
Moonblast
Pokemon: 176
FAIRY
SPECIAL
95
100
30
15
Pokemon: 176
Can lower the target's SP.ATK one stage.
Nasty Plot
Pokemon: 176
DARK
STATUS
-
-
-
20
Pokemon: 176
Raises the user's SP.ATK two stages.
Defog
Pokemon: 176
FLYING
STATUS
-
-
-
15
Pokemon: 176
Lowers the target's evasion one stage. Clears away entry hazards.
Toxic Spikes
Pokemon: 205
POISON
STATUS
-
-
-
20
Pokemon: 205
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Draining Kiss
Pokemon: 176
FAIRY
SPECIAL
50
100
-
10
Pokemon: 176
Heals the user 75% of the damage dealt to the target.
Dazzling Gleam
Pokemon: 176
FAIRY
SPECIAL
80
100
-
10
Pokemon: 176
Inflicts regular damage.
Focus Punch
Pokemon: 176
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 176
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Shock Wave
Pokemon: 176
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 176
Doesn't miss.
Smart Strike
Pokemon: 176
STEEL
PHYSICAL
70
-
-
10
Pokemon: 176
Doesn't miss.
Steel Wing
Pokemon: 176
STEEL
PHYSICAL
70
90
10
25
Pokemon: 176
Can raise the user's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fly
Pokemon: 176
FLYING
PHYSICAL
90
95
-
15
Pokemon: 176
User flies high into the air for one turn, then hits on the second turn.
Strength
Pokemon: 205
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 205
Inflicts regular damage.
Teleport
Pokemon: 176
PSYCHIC
STATUS
-
-
-
20
Pokemon: 176
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 176
NORMAL
STATUS
-
100
-
20
Pokemon: 176
Lowers the target's accuracy one stage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Shell Smash
Pokemon: 175
NORMAL
STATUS
-
-
-
15
Pokemon: 175
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Ancient Power
Pokemon: 176
ROCK
SPECIAL
60
100
10
5
Pokemon: 176
Can raise all of the user's stats one stage.
Bug Bite
Pokemon: 205
BUG
PHYSICAL
60
100
-
20
Pokemon: 205
If the target is holding a berry, consume it and double this move's power.
Drain Punch
Pokemon: 176
FIGHTING
PHYSICAL
75
100
-
10
Pokemon: 176
Drains half the damage inflicted to heal the user.
Drill Run
Pokemon: 205
GROUND
PHYSICAL
80
95
-
10
Pokemon: 205
User's critical hit rate is one level higher when using this move.
Gravity
Pokemon: 205
PSYCHIC
STATUS
-
-
-
5
Pokemon: 205
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
Pokemon: 176
NORMAL
SPECIAL
90
100
-
10
Pokemon: 176
Inflicts regular damage.
Iron Defense
Pokemon: 205
STEEL
STATUS
-
-
-
15
Pokemon: 205
Raises the user's DEF two stages.
Magnet Rise
Pokemon: 205
ELECTRIC
STATUS
-
-
-
10
Pokemon: 205
For five turns, the user is immune to ground moves.
Mud-Slap
Pokemon: 176
GROUND
SPECIAL
20
100
100
10
Pokemon: 176
Lowers the target's accuracy one stage.
Ominous Wind
Pokemon: 176
GHOST
SPECIAL
60
100
10
5
Pokemon: 176
Can raise all of the user's stats one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Roost
Pokemon: 176
FLYING
STATUS
-
-
-
10
Pokemon: 176
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Shell Smash
Pokemon: 205
NORMAL
STATUS
-
-
-
15
Pokemon: 205
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Soft-Boiled
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
Heals the user for half its max HP.
Stealth Rock
Pokemon: 205
ROCK
STATUS
-
-
-
20
Pokemon: 205
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
Pokemon: 176
NORMAL
SPECIAL
60
-
-
20
Pokemon: 176
Doesn't miss.
Zen Headbutt
Pokemon: 176
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 176
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Shell Trap
multiple sources
FIRE
SPECIAL
150
100
-
5
multiple sources
If the user was not yet hit by an opponent's physical move this turn, this move will fail. Has -3 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
Pokemon: 204
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 204
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Double-Edge
Pokemon: 204
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 204
User loses 1/3rd the damage it inflicts in recoil.
Endure
Pokemon: 204
NORMAL
STATUS
-
-
-
10
Pokemon: 204
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Extrasensory
Pokemon: 175
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 175
Can make the target flinch.
Flail
Pokemon: 204
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 204
Power increases the less HP the user has up to 200.
Foresight
Pokemon: 175
NORMAL
STATUS
-
-
-
40
Pokemon: 175
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
Pokemon: 175
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 175
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Lucky Chant
Pokemon: 175
NORMAL
STATUS
-
-
-
30
Pokemon: 175
For five turns, opposing Pokémon cannot score critical hits.
Mirror Move
Pokemon: 175
FLYING
STATUS
-
-
-
20
Pokemon: 175
Uses the last move targed at the user.
Morning Sun
Pokemon: 175
NORMAL
STATUS
-
-
-
5
Pokemon: 175
Heals the user for half its max HP. Affected by weather.
Nasty Plot
Pokemon: 175
DARK
STATUS
-
-
-
20
Pokemon: 175
Raises the user's SP.ATK two stages.
Peck
Pokemon: 175
FLYING
PHYSICAL
35
100
-
35
Pokemon: 175
Inflicts regular damage.
Pin Missile
Pokemon: 204
BUG
PHYSICAL
25
95
-
20
Pokemon: 204
Hits 2–5 times in one turn.
Power Trick
Pokemon: 204
PSYCHIC
STATUS
-
-
-
10
Pokemon: 204
The user's original ATK and DEF are swapped.
Present
Pokemon: 175
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 175
Randomly deals damage or heals the target.
Psycho Shift
Pokemon: 175
PSYCHIC
STATUS
-
100
-
10
Pokemon: 175
Transfers the user's major status effect to the target.
Revenge
Pokemon: 204
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 204
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Sand Tomb
Pokemon: 204
GROUND
PHYSICAL
35
85
-
15
Pokemon: 204
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Secret Power
Pokemon: 175
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 175
Effect depends on the terrain.
Stealth Rock
Pokemon: 204
ROCK
STATUS
-
-
-
20
Pokemon: 204
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Stored Power
Pokemon: 175
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 175
Power increases by 20 for every stage any of the user's stats have been raised.
Swift
Pokemon: 204
NORMAL
SPECIAL
60
-
-
20
Pokemon: 204
Doesn't miss.
Toxic Spikes
Pokemon: 204
POISON
STATUS
-
-
-
20
Pokemon: 204
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.

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