#175.204
Togepi/Pineco
175.204
FAIRYBUG
#204.175
Pineco/Togepi
204.175
BUGFAIRY

X
40(-5)
HP
45(+5)
X
X
50(+15)
ATK
35(-15)
X
X
81(+8)
DEF
73(-8)
X
X
38(+2)
SP.ATKSP.A
36(-2)
X
X
55(+10)
SP.DEFSP.D
45(-10)
X
X
16(-2)
SPEEDSPD
18(+2)
X
X
280(+28)
TOTALTOT
252(-28)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Serene Grace: This Pokémon's moves have double their usual effect chance.
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Hidden
Super Luck: Critical hit rate of moves is one level higher.
Overcoat: Doesn't take damage from weather.

x2
FIREFLYINGPOISONROCKSTEEL
x2
x1
ELECTRICFAIRYGHOSTICENORMALPSYCHICWATER
x1
x1/2
BUGDARKGRASSGROUND
x1/2
x1/4
FIGHTING
x1/4
x0
DRAGON
x0

#175
Togepi
175
FAIRY
Lv.15
#176
Togetic
176
FAIRYFLYING
SHINYSTONE
#269
Togekiss
269
FAIRYFLYING
#204
Pineco
204
BUG
Lv.31
#205
Forretress
205
BUGSTEEL

Classic Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Deep Sea
Pokemon: 175
Deep Sea, Evolve Togepi (Lv15)
Pokemon: 176
Evolve Togetic (Shiny Stone)
Pokemon: 269
Pewter City (gift), Route 30, 31 (quest), Route 43, Ilex Forest, Lake of Rage, Viridian River
Pokemon: 204
Evolve Pineco (Lv31)
Pokemon: 205
Remix Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Route 3, Deep Sea
Pokemon: 175
Deep Sea, Seafoam Islands, Evolve Togepi (Lv15)
Pokemon: 176
Deep Sea, Evolve Togetic (Shiny Stone)
Pokemon: 269
Pewter City (gift), Route 30, 31 (quest), Route 3, 5, 12, Hidden Forest, Ilex Forest, Lake of Rage, Viridian River
Pokemon: 204
Route 15, 26, 27, Safari Zone A3, A4, Evolve Pineco (Lv31)
Pokemon: 205

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Charm
Pokemon: 175
FAIRY
STATUS
-
100
-
20
Pokemon: 175
Lowers the target's ATK two stages.
1
Growl
Pokemon: 175
NORMAL
STATUS
-
100
-
40
Pokemon: 175
Lowers the target's ATK one stage.
1
Protect
Pokemon: 204
NORMAL
STATUS
-
-
-
10
Pokemon: 204
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
1
Tackle
Pokemon: 204
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 204
Inflicts regular damage.
5
Metronome
Pokemon: 175
NORMAL
STATUS
-
-
-
10
Pokemon: 175
Selects any move at random and uses it.
6
Self-Destruct
Pokemon: 204
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 204
User faints.
9
Bug Bite
Pokemon: 204
BUG
PHYSICAL
60
100
-
20
Pokemon: 204
If the target is holding a berry, consume it and double this move's power.
9
Sweet Kiss
Pokemon: 175
FAIRY
STATUS
-
75
-
10
Pokemon: 175
Confuses the target.
12
Take Down
Pokemon: 204
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 204
User takes 1/4th the damage it inflicts in recoil.
13
Yawn
Pokemon: 175
NORMAL
STATUS
-
-
-
10
Pokemon: 175
Puts the target to sleep at the end of the next turn.
17
Encore
Pokemon: 175
NORMAL
STATUS
-
100
-
5
Pokemon: 175
Forces the target to use the last used move for 3 turns.
17
Rapid Spin
Pokemon: 204
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 204
Removes hazards from the field and frees the user from binding effects.
20
Bide
Pokemon: 204
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 204
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
21
Follow Me
Pokemon: 175
NORMAL
STATUS
-
-
-
20
Pokemon: 175
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
23
Natural Gift
Pokemon: 204
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 204
Power and type are determined by the user's held berry.
25
Bestow
Pokemon: 175
NORMAL
STATUS
-
-
-
15
Pokemon: 175
Transfers the user's held item to the target.
28
Spikes
Pokemon: 204
GROUND
STATUS
-
-
-
20
Pokemon: 204
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
29
Wish
Pokemon: 175
NORMAL
STATUS
-
-
-
10
Pokemon: 175
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
31
Payback
Pokemon: 204
DARK
PHYSICAL
50
100
-
10
Pokemon: 204
If the target uses a move or switches out this turn, this move has double power.
33
Ancient Power
Pokemon: 175
ROCK
SPECIAL
60
100
10
5
Pokemon: 175
Can raise all of the user's stats one stage.
34
Explosion
Pokemon: 204
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 204
User faints.
37
Safeguard
Pokemon: 175
NORMAL
STATUS
-
-
-
25
Pokemon: 175
For five turns, protects friendly Pokémon from major status effects and confusion.
39
Iron Defense
Pokemon: 204
STEEL
STATUS
-
-
-
15
Pokemon: 204
Raises the user's DEF two stages.
41
Baton Pass
Pokemon: 175
NORMAL
STATUS
-
-
-
40
Pokemon: 175
Switch out the user but any stat changes and persistent move effects remain.
42
Gyro Ball
Pokemon: 204
STEEL
PHYSICAL
1
100
-
5
Pokemon: 204
Hits harder the slower the user is to the target, to a maximum power of 150.
45
Double-Edge
multiple sources
NORMAL
PHYSICAL
120
100
-
15
multiple sources
User loses 1/3rd the damage it inflicts in recoil.
49
Last Resort
Pokemon: 175
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 175
Fails if the user hasn't used its other three moves at least once while on the field.
53
After You
Pokemon: 175
NORMAL
STATUS
-
-
-
15
Pokemon: 175
The target moves immediately after the user.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
Pokemon: 175
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 175
Damage calculation uses the target's DEF.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
Pokemon: 204
POISON
SPECIAL
65
100
-
10
Pokemon: 204
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 175
WATER
STATUS
-
-
-
5
Pokemon: 175
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 175
PSYCHIC
STATUS
-
-
-
15
Pokemon: 175
For three turns, all non-KO moves hit the target.
Safeguard
Pokemon: 175
NORMAL
STATUS
-
-
-
25
Pokemon: 175
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earthquake
Pokemon: 204
GROUND
PHYSICAL
100
100
-
10
Pokemon: 204
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 204
GROUND
PHYSICAL
80
100
-
10
Pokemon: 204
User digs underground for one turn and hits on the second turn.
Psychic
Pokemon: 175
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 175
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 175
GHOST
SPECIAL
80
100
20
15
Pokemon: 175
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flamethrower
Pokemon: 175
FIRE
SPECIAL
90
100
10
15
Pokemon: 175
Can burn the target.
Sandstorm
Pokemon: 204
ROCK
STATUS
-
-
-
10
Pokemon: 204
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 175
FIRE
SPECIAL
110
85
10
5
Pokemon: 175
Can burn the target.
Rock Tomb
Pokemon: 204
ROCK
PHYSICAL
60
95
100
15
Pokemon: 204
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 175
NORMAL
SPECIAL
40
100
-
15
Pokemon: 175
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
Pokemon: 175
WATER
SPECIAL
60
100
20
20
Pokemon: 175
Can confuse the target.
Fling
Pokemon: 175
DARK
PHYSICAL
1
100
-
10
Pokemon: 175
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 175
FIRE
SPECIAL
60
100
-
15
Pokemon: 175
Destroys any berry the target is holding.
Explosion
Pokemon: 204
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 204
User faints.
Payback
Pokemon: 204
DARK
PHYSICAL
50
100
-
10
Pokemon: 204
If the target uses a move or switches out this turn, this move has double power.
Thunder Wave
Pokemon: 175
ELECTRIC
STATUS
-
90
-
20
Pokemon: 175
Paralyzes the target.
Gyro Ball
Pokemon: 204
STEEL
PHYSICAL
1
100
-
5
Pokemon: 204
Hits harder the slower the user is to the target, to a maximum power of 150.
Struggle Bug
Pokemon: 204
BUG
SPECIAL
50
100
100
20
Pokemon: 204
Lowers the target's SP.ATK one stage.
Psych Up
Pokemon: 175
NORMAL
STATUS
-
-
-
10
Pokemon: 175
Copies the target's stat changes.
Bulldoze
Pokemon: 204
GROUND
PHYSICAL
60
100
100
20
Pokemon: 204
Lowers the target's SPEED one stage.
Work Up
Pokemon: 175
NORMAL
STATUS
-
-
-
30
Pokemon: 175
Raises the user's ATK and SP.ATK one stage.
Dream Eater
Pokemon: 175
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 175
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
Pokemon: 175
GRASS
SPECIAL
1
100
-
20
Pokemon: 175
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Moonblast
Pokemon: 175
FAIRY
SPECIAL
95
100
30
15
Pokemon: 175
Can lower the target's SP.ATK one stage.
Nasty Plot
Pokemon: 175
DARK
STATUS
-
-
-
20
Pokemon: 175
Raises the user's SP.ATK two stages.
Toxic Spikes
Pokemon: 204
POISON
STATUS
-
-
-
20
Pokemon: 204
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Draining Kiss
Pokemon: 175
FAIRY
SPECIAL
50
100
-
10
Pokemon: 175
Heals the user 75% of the damage dealt to the target.
Dazzling Gleam
Pokemon: 175
FAIRY
SPECIAL
80
100
-
10
Pokemon: 175
Inflicts regular damage.
Shock Wave
Pokemon: 175
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 175
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
Pokemon: 204
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 204
Inflicts regular damage.
Teleport
Pokemon: 175
PSYCHIC
STATUS
-
-
-
20
Pokemon: 175
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 175
NORMAL
STATUS
-
100
-
20
Pokemon: 175
Lowers the target's accuracy one stage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Bite
Pokemon: 204
BUG
PHYSICAL
60
100
-
20
Pokemon: 204
If the target is holding a berry, consume it and double this move's power.
Drill Run
Pokemon: 204
GROUND
PHYSICAL
80
95
-
10
Pokemon: 204
User's critical hit rate is one level higher when using this move.
Gravity
Pokemon: 204
PSYCHIC
STATUS
-
-
-
5
Pokemon: 204
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
Pokemon: 175
NORMAL
SPECIAL
90
100
-
10
Pokemon: 175
Inflicts regular damage.
Iron Defense
Pokemon: 204
STEEL
STATUS
-
-
-
15
Pokemon: 204
Raises the user's DEF two stages.
Mud-Slap
Pokemon: 175
GROUND
SPECIAL
20
100
100
10
Pokemon: 175
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Shell Smash
Pokemon: 175
NORMAL
STATUS
-
-
-
15
Pokemon: 175
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Signal Beam
Pokemon: 175
BUG
SPECIAL
75
100
10
15
Pokemon: 175
Can confuse the target.
Soft-Boiled
Pokemon: 175
NORMAL
STATUS
-
-
-
10
Pokemon: 175
Heals the user for half its max HP.
Stealth Rock
Pokemon: 204
ROCK
STATUS
-
-
-
20
Pokemon: 204
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
Pokemon: 175
NORMAL
SPECIAL
60
-
-
20
Pokemon: 175
Doesn't miss.
Zen Headbutt
Pokemon: 175
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 175
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
Pokemon: 204
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 204
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Double-Edge
Pokemon: 204
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 204
User loses 1/3rd the damage it inflicts in recoil.
Endure
Pokemon: 204
NORMAL
STATUS
-
-
-
10
Pokemon: 204
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Extrasensory
Pokemon: 175
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 175
Can make the target flinch.
Flail
Pokemon: 204
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 204
Power increases the less HP the user has up to 200.
Foresight
Pokemon: 175
NORMAL
STATUS
-
-
-
40
Pokemon: 175
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
Pokemon: 175
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 175
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Lucky Chant
Pokemon: 175
NORMAL
STATUS
-
-
-
30
Pokemon: 175
For five turns, opposing Pokémon cannot score critical hits.
Mirror Move
Pokemon: 175
FLYING
STATUS
-
-
-
20
Pokemon: 175
Uses the last move targed at the user.
Morning Sun
Pokemon: 175
NORMAL
STATUS
-
-
-
5
Pokemon: 175
Heals the user for half its max HP. Affected by weather.
Nasty Plot
Pokemon: 175
DARK
STATUS
-
-
-
20
Pokemon: 175
Raises the user's SP.ATK two stages.
Peck
Pokemon: 175
FLYING
PHYSICAL
35
100
-
35
Pokemon: 175
Inflicts regular damage.
Pin Missile
Pokemon: 204
BUG
PHYSICAL
25
95
-
20
Pokemon: 204
Hits 2–5 times in one turn.
Power Trick
Pokemon: 204
PSYCHIC
STATUS
-
-
-
10
Pokemon: 204
The user's original ATK and DEF are swapped.
Present
Pokemon: 175
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 175
Randomly deals damage or heals the target.
Psycho Shift
Pokemon: 175
PSYCHIC
STATUS
-
100
-
10
Pokemon: 175
Transfers the user's major status effect to the target.
Revenge
Pokemon: 204
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 204
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Sand Tomb
Pokemon: 204
GROUND
PHYSICAL
35
85
-
15
Pokemon: 204
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Secret Power
Pokemon: 175
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 175
Effect depends on the terrain.
Stealth Rock
Pokemon: 204
ROCK
STATUS
-
-
-
20
Pokemon: 204
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Stored Power
Pokemon: 175
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 175
Power increases by 20 for every stage any of the user's stats have been raised.
Swift
Pokemon: 204
NORMAL
SPECIAL
60
-
-
20
Pokemon: 204
Doesn't miss.
Toxic Spikes
Pokemon: 204
POISON
STATUS
-
-
-
20
Pokemon: 204
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.

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