#164.171
Noctowl/Lanturn
164.171
flyingelectric
#171.164
Lanturn/Noctowl
171.164
waterflying

108(-8)
HP
116(+8)
55(+3)
ATK
52(-3)
55(+3)
DEF
52(-3)
76
SP.ATK
76
89(+7)
SP.DEF
82(-7)
68(-1)
SPEED
69(+1)
451(+4)
TOTAL
447(-4)

Regular
Volt Absorb: Absorbs Electric-type hits to restore 1/4th max HP.
Insomnia: Cannot be asleep and can't use Rest.
Illuminate: Wild encounter rate increases.
Keen Eye: Accuracy can't be lowered.
Hidden
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Tinted Lens: "Not very effective" moves deal 2x damage.

x4
-
electric
x4
x2
icerock
rock
x2
x1
darkdragonelectricfairyfireghostnormalpoisonpsychicwater
darkdragonfairyflyingghostgrassicenormalpoisonpsychic
x1
x1/2
bugfightingflyinggrasssteel
bugfightingfiresteelwater
x1/2
x0
ground
ground
x0

#163
Hoothoot
163
normalflying
Lv.20
#164
Noctowl
164
normalflying
#170
Chinchou
170
waterelectric
Lv.27
#171
Lanturn
171
waterelectric

Classic Mode
Route 1, 2, 3, 4, 8, 11, 22, 36, Viridian Forest
Pokemon: 163
Route 29, 30, 31, 34, 35, 36, 37, Hidden Forest, Viridian River, Evolve Hoothoot (Lv20)
Pokemon: 164
Deep Sea (static), Route 20, 26, 27, 42, Boon Island, Brine Road, Chrono Island, Deep Sea, Kin Island, Kindle Road, Knot Island, Resort Gorgeous, Submerged Temple, Water Labyrinth
Pokemon: 170
Deep Sea (static), Route 26, 27, 42, Boon Island, Brine Road, Deep Sea, Kin Island, Kindle Road, Knot Island, Resort Gorgeous, Water Labyrinth, Evolve Chinchou (Lv27)
Pokemon: 171
Remix Mode
Route 1, 2, 4
Pokemon: 163
Route 30, 31, 34, 35, Hidden Forest, Viridian River, Evolve Hoothoot (Lv20)
Pokemon: 164
Deep Sea (static), Route 4, 19, 20, 22, 26, 27, 32, 34, 42, Boon Island, Brine Road, Chrono Island, Cinnabar Island, Kin Island, Kindle Road, Knot Island, Water Labyrinth
Pokemon: 170
Deep Sea (static), Route 4, 19, 20, 23, 26, 27, 42, Boon Island, Brine Road, Chrono Island, Cinnabar Island, Crimson City, Deep Sea, Kindle Road, Knot Island, Water Labyrinth, Evolve Chinchou (Lv27)
Pokemon: 171

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#164
#171
EvolveEvo
Spit Up
normal
special
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
-
Pokemon: 171
EvolveEvo
Stock­pile
normal
status
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
-
Pokemon: 171
EvolveEvo
Swallow
normal
status
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
-
Pokemon: 171
1
Bubble
water
special
40
100
10%
30
Can lower the target's SPEED one stage.
-
Pokemon: 171
1
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 164
-
1
Eerie Impulse
electric
status
-
100
-
15
Lowers the target's SP.ATK two stages.
-
Pokemon: 171
1
Electro Ball
electric
special
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
-
Pokemon: 171
1
Fore­sight
normal
status
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Pokemon: 164
-
1
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
Pokemon: 164
-
1
Hypno­sis
psychic
status
-
60
-
20
Puts the target to sleep.
Pokemon: 164
-
1
Sky Attack
flying
physical
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Pokemon: 164
-
1
Spit Up
normal
special
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
-
Pokemon: 171
1
Spotlight
normal
status
-
-
-
15
Only the target can be attacked during the turn. Has +3 move priority.
-
Pokemon: 171
1
Stock­pile
normal
status
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
-
Pokemon: 171
1
Super­sonic
normal
status
-
55
-
20
Confuses the target.
-
Pokemon: 171
1
Swallow
normal
status
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
-
Pokemon: 171
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
Pokemon: 164
-
1
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
-
Pokemon: 171
4
Hypno­sis
psychic
status
-
60
-
20
Puts the target to sleep.
Pokemon: 164
-
6
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
-
Pokemon: 171
7
Peck
flying
physical
35
100
-
35
Inflicts regular damage.
Pokemon: 164
-
9
Electro Ball
electric
special
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
-
Pokemon: 171
10
Confusion
psychic
special
50
100
10%
25
Can confuse the target.
Pokemon: 164
-
12
Water Gun
water
special
40
100
-
25
Inflicts regular damage.
-
Pokemon: 171
13
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Pokemon: 164
-
16
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
Pokemon: 164
-
17
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
-
Pokemon: 171
19
Psycho Shift
psychic
status
-
100
-
10
Transfers the user's major status effect to the target.
Pokemon: 164
-
20
Bubble­beam
water
special
65
100
10%
20
Can lower the target's SPEED one stage.
-
Pokemon: 171
23
Extra­sensory
psychic
special
80
100
10%
20
Can make the target flinch.
Pokemon: 164
-
23
Spark
electric
physical
65
100
30%
20
Can paralyze the target.
-
Pokemon: 171
27
Take Down
normal
physical
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Pokemon: 164
-
28
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
-
Pokemon: 171
31
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pokemon: 164
-
33
Flail
normal
physical
1
100
-
15
Power increases the less HP the user has up to 200.
-
Pokemon: 171
35
Air Slash
flying
special
75
95
30%
15
Can make the target flinch.
Pokemon: 164
-
37
Dis­charge
electric
special
80
100
30%
15
Can paralyze the target.
-
Pokemon: 171
39
Up­roar
normal
special
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Pokemon: 164
-
43
Roost
flying
status
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Pokemon: 164
-
43
Take Down
normal
physical
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
Pokemon: 171
47
Aqua Ring
water
status
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
-
Pokemon: 171
47
Moon­blast
fairy
special
95
100
30%
15
Can lower the target's SP.ATK one stage.
Pokemon: 164
-
51
Hydro Pump
water
special
110
80
-
5
Inflicts regular damage.
-
Pokemon: 171
51
Synchro­noise
psychic
special
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
Pokemon: 164
-
54
Ion Deluge
electric
status
-
-
-
25
All Normal-type moves become Electric-type moves for the rest of the turn. Has +1 move priority.
-
Pokemon: 171
55
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 164
-
58
Charge
electric
status
-
-
-
20
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
-
Pokemon: 171

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#164
#171
Fly
flying
physical
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
Pokemon: 164
-
Surf
water
special
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
-
Pokemon: 171
Water­fall
water
physical
80
100
20%
15
Can make the target flinch.
-
Pokemon: 171
Dive
water
physical
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
-
Pokemon: 171
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
-
Pokemon: 171
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 164
Pokemon: 171
Hail
ice
status
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
-
Pokemon: 171
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 164
Pokemon: 171
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 164
-
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
-
Pokemon: 171
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
Pokemon: 171
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 164
Pokemon: 171
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 164
Pokemon: 171
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pokemon: 164
Pokemon: 171
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 164
Pokemon: 171
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
-
Pokemon: 171
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
Pokemon: 171
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 164
Pokemon: 171
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 164
-
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Pokemon: 164
-
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 164
Pokemon: 171
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pokemon: 164
-
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Pokemon: 164
-
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 164
Pokemon: 171
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 164
Pokemon: 171
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 164
Pokemon: 171
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Pokemon: 164
-
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 164
Pokemon: 171
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Pokemon: 164
-
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
-
Pokemon: 171
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
Pokemon: 171
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 164
Pokemon: 171
Roost
flying
status
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Pokemon: 164
-
Volt Switch
electric
special
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
Pokemon: 171
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
-
Pokemon: 171
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Pokemon: 164
-
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
Pokemon: 164
-
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 164
-
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 164
Pokemon: 171
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 164
Pokemon: 171
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 164
Pokemon: 171
Wild Charge
electric
physical
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
-
Pokemon: 171
Moon­blast
fairy
special
95
100
30%
15
Can lower the target's SP.ATK one stage.
Pokemon: 164
-
Defog
flying
status
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Pokemon: 164
-
Sky Attack
flying
physical
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Pokemon: 164
-
Dazzling Gleam
fairy
special
80
100
-
10
Inflicts regular damage.
-
Pokemon: 171
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 171
Steel Wing
steel
physical
70
90
10%
25
Can raise the user's DEF one stage.
Pokemon: 164
-
Scald
water
special
80
100
30%
15
Can burn the target.
-
Pokemon: 171

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#164
#171
Bounce
flying
physical
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
Pokemon: 171
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
Pokemon: 164
-
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 164
-
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
Pokemon: 164
-
Roost
flying
status
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Pokemon: 164
-
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
-
Pokemon: 171
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Pokemon: 171
Swift
normal
special
60
-
-
20
Doesn't miss.
Pokemon: 164
-
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
Pokemon: 164
-

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#164.171
#171.164
electric
status
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Noctowl/Lanturn can learn.
Head: 164Body: 171
electric
special
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Noctowl/Lanturn can learn.
Lanturn/Noctowl can learn.
Head: 164Body: 171
Head: 171Body: 164
bug
status
-
-
-
20
Raises the user's SP.ATK three stages.
Noctowl/Lanturn can learn.
Lanturn/Noctowl can learn.
Head: 164Body: 171
Head: 171Body: 164

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#164
#171
Agility
psychic
status
-
-
-
30
Raises the user's SPEED two stages.
Pokemon: 164
Pokemon: 171
Amnesia
psychic
status
-
-
-
20
Raises the user's SP.DEF two stages.
-
Pokemon: 171
Brine
water
special
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
-
Pokemon: 171
Defog
flying
status
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Pokemon: 164
-
Feather Dance
flying
status
-
100
-
15
Lowers the target's ATK two stages.
Pokemon: 164
-
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Pokemon: 164
-
Flail
normal
physical
1
100
-
15
Power increases the less HP the user has up to 200.
-
Pokemon: 171
Mirror Move
flying
status
-
-
-
20
Uses the last move targed at the user.
Pokemon: 164
-
Mist
ice
status
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
-
Pokemon: 171
Night Shade
ghost
special
1
100
-
15
Inflicts typed damage equal to the user's level.
Pokemon: 164
-
Psy­beam
psychic
special
65
100
10%
20
Can confuse the target.
-
Pokemon: 171
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
-
Pokemon: 171
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 171
Sky Attack
flying
physical
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Pokemon: 164
-
Super­sonic
normal
status
-
55
-
20
Confuses the target.
Pokemon: 164
-
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
-
Pokemon: 171
Whirlpool
water
special
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
Pokemon: 171
Whirl­wind
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Pokemon: 164
-
Wing Attack
flying
physical
60
100
-
35
Inflicts regular damage.
Pokemon: 164
-
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