Drains half the damage inflicted to a sleeping Pokémon to heal the user.
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Hypnosis
-
60
-
20
Puts the target to sleep.
1
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
1
Tackle
40
100
-
35
Inflicts regular damage.
4
Hypnosis
-
60
-
20
Puts the target to sleep.
7
Peck
35
100
-
35
Inflicts regular damage.
10
Confusion
50
100
10
25
Can confuse the target.
13
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
16
Zen Headbutt
80
90
20
15
Can make the target flinch.
19
Psycho Shift
-
100
-
10
Transfers the user's major status effect to the target.
22
Extrasensory
80
100
10
20
Can make the target flinch.
23
Extrasensory
80
100
10
20
Can make the target flinch.
25
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
27
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
28
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
31
Air Slash
75
95
30
15
Can make the target flinch.
31
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
34
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
35
Air Slash
75
95
30
15
Can make the target flinch.
37
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
39
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
40
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
43
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
43
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
46
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
47
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
51
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
55
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM108
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Swift
60
-
-
20
Doesn't miss.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
Feint Attack
60
-
-
20
Doesn't miss.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Supersonic
-
55
-
20
Confuses the target.
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Wing Attack
60
100
-
35
Inflicts regular damage.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
Feint Attack
60
-
-
20
Doesn't miss.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Supersonic
-
55
-
20
Confuses the target.
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.