Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Sheer Force: Effect chance moves have 1.3x power but lose the effect.
x2
x2
x1
x1
x1/2
x1/2
#158
Totodile
+
The Pokémon Company & bumblesnap
Lv.18
#159
Croconaw
+
kingofthe_x_roads
Lv.30
#160
Feraligatr
+
The Pokémon Company & emisys
Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Evolve Totodile (Lv18)
Evolve Croconaw (Lv30)
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Celadon Sewers
Evolve Totodile (Lv18)
Evolve Croconaw (Lv30)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Agility
-
-
-
30
Raises the user's SPEED two stages.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Water Gun
40
100
-
25
Inflicts regular damage.
6
Water Gun
40
100
-
25
Inflicts regular damage.
8
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
13
Bite
60
100
30
25
Can make the target flinch.
15
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
21
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
24
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
30
Crunch
80
100
20
15
Can lower the target's DEF one stage.
32
Crunch
80
100
20
15
Can lower the target's DEF one stage.
33
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
37
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
39
Slash
70
100
-
20
Has a one level higher critical hit chance.
42
Screech
-
85
-
40
Lowers the target's DEF two stages.
45
Slash
70
100
-
20
Has a one level higher critical hit chance.
48
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
50
Screech
-
85
-
40
Lowers the target's DEF two stages.
51
Aqua Tail
90
90
-
10
Inflicts regular damage.
57
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
58
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
60
Hydro Pump
110
80
-
5
Inflicts regular damage.
63
Aqua Tail
90
90
-
10
Inflicts regular damage.
71
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
76
Hydro Pump
110
80
-
5
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM105
Aqua Jet
40
100
-
20
Has +1 move priority.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM121
Scald
80
100
30
15
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Gentleman
Water Pledge
50
100
-
10
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Aqua Jet
40
100
-
20
Has +1 move priority.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Hydro Pump
110
80
-
5
Inflicts regular damage.
Ice Punch
75
100
10
15
Can freeze the target.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Water Pulse
60
100
20
20
Can confuse the target.
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.