#159.160
Croconaw/Feraligatr
159.160
WATER
#160.159
Feraligatr/Croconaw
160.159
WATER

X
71(-7)
HP
78(+7)
X
X
96(+8)
ATK
88(-8)
X
X
93(+7)
DEF
86(-7)
X
X
65(-7)
SP.ATKSP.A
72(+7)
X
X
69(-7)
SP.DEFSP.D
76(+7)
X
X
71(+7)
SPEEDSPD
64(-7)
X
X
465(+1)
TOTALTOT
464(-1)
X

Regular
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Sheer Force: Effect chance moves have 1.3x power but lose the effect.

x2
ELECTRICGRASS
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPOISONPSYCHICROCK
x1
x1/2
FIREICESTEELWATER
x1/2

#158
Totodile
158
WATER
Lv.18
#159
Croconaw
159
WATER
Lv.30
#160
Feraligatr
160
WATER

Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Pokemon: 158
Evolve Totodile (Lv18)
Pokemon: 159
Evolve Croconaw (Lv30)
Pokemon: 160
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Celadon Sewers
Pokemon: 158
Evolve Totodile (Lv18)
Pokemon: 159
Evolve Croconaw (Lv30)
Pokemon: 160

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Agility
Pokemon: 160
PSYCHIC
STATUS
-
-
-
30
Pokemon: 160
Raises the user's SPEED two stages.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Rage
Pokemon: 160
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 160
As long as this move is in use, raises the ATK stat each time the user is hit.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
6
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
8
Rage
multiple sources
NORMAL
PHYSICAL
20
100
-
20
multiple sources
As long as this move is in use, raises the ATK stat each time the user is hit.
13
Bite
multiple sources
DARK
PHYSICAL
60
100
30
25
multiple sources
Can make the target flinch.
15
Scary Face
multiple sources
NORMAL
STATUS
-
100
-
10
multiple sources
Lowers the target's SPEED two stages.
21
Ice Fang
multiple sources
ICE
PHYSICAL
65
95
100
15
multiple sources
Can freeze or flinch the target. Both have their own independent effect chance.
24
Flail
multiple sources
NORMAL
PHYSICAL
1
100
-
15
multiple sources
Power increases the less HP the user has up to 200.
30
Crunch
Pokemon: 159
DARK
PHYSICAL
80
100
20
15
Pokemon: 159
Can lower the target's DEF one stage.
32
Crunch
Pokemon: 160
DARK
PHYSICAL
80
100
20
15
Pokemon: 160
Can lower the target's DEF one stage.
33
Chip Away
Pokemon: 159
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 159
Damage calculation ignores the target's stat modifiers, including evasion.
37
Chip Away
Pokemon: 160
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 160
Damage calculation ignores the target's stat modifiers, including evasion.
39
Slash
Pokemon: 159
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 159
Has a one level higher critical hit chance.
42
Screech
Pokemon: 159
NORMAL
STATUS
-
85
-
40
Pokemon: 159
Lowers the target's DEF two stages.
45
Slash
Pokemon: 160
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 160
Has a one level higher critical hit chance.
48
Thrash
Pokemon: 159
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 159
User is forced to attack with this move for 2–3 turns, leaving the user confused.
50
Screech
Pokemon: 160
NORMAL
STATUS
-
85
-
40
Pokemon: 160
Lowers the target's DEF two stages.
51
Aqua Tail
Pokemon: 159
WATER
PHYSICAL
90
90
-
10
Pokemon: 159
Inflicts regular damage.
57
Superpower
Pokemon: 159
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 159
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
58
Thrash
Pokemon: 160
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 160
User is forced to attack with this move for 2–3 turns, leaving the user confused.
60
Hydro Pump
Pokemon: 159
WATER
SPECIAL
110
80
-
5
Pokemon: 159
Inflicts regular damage.
63
Aqua Tail
Pokemon: 160
WATER
PHYSICAL
90
90
-
10
Pokemon: 160
Inflicts regular damage.
71
Superpower
Pokemon: 160
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 160
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
76
Hydro Pump
Pokemon: 160
WATER
SPECIAL
110
80
-
5
Pokemon: 160
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Dragon Claw
multiple sources
DRAGON
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 160
NORMAL
SPECIAL
150
90
-
5
Pokemon: 160
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
Pokemon: 160
GROUND
PHYSICAL
100
100
-
10
Pokemon: 160
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 160
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 160
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Giga Impact
Pokemon: 160
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 160
The user can't attack or switch out the turn after this is used.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Bulldoze
Pokemon: 160
GROUND
PHYSICAL
60
100
100
20
Pokemon: 160
Lowers the target's SPEED one stage.
Dragon Tail
Pokemon: 160
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 160
Forces the target to switch out, but has -6 move priority.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
multiple sources
DRAGON
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and SPEED one stage each.
Aqua Jet
multiple sources
WATER
PHYSICAL
40
100
-
20
multiple sources
Has +1 move priority.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Rock Climb
Pokemon: 160
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 160
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Dragon Pulse
Pokemon: 160
DRAGON
SPECIAL
85
100
-
10
Pokemon: 160
Inflicts regular damage.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 160
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 160
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Water Pledge
multiple sources
WATER
SPECIAL
50
100
-
10
multiple sources
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Aqua Jet
multiple sources
WATER
PHYSICAL
40
100
-
20
multiple sources
Has +1 move priority.
Block
multiple sources
NORMAL
STATUS
-
-
-
5
multiple sources
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Crunch
multiple sources
DARK
PHYSICAL
80
100
20
15
multiple sources
Can lower the target's DEF one stage.
Dragon Dance
multiple sources
DRAGON
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and SPEED one stage each.
Fake Tears
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Lowers the target's SP.DEF two stages.
Hydro Pump
multiple sources
WATER
SPECIAL
110
80
-
5
multiple sources
Inflicts regular damage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Metal Claw
multiple sources
STEEL
PHYSICAL
50
95
10
35
multiple sources
Can raise the user's ATK one stage.
Mud Sport
multiple sources
GROUND
STATUS
-
-
-
15
multiple sources
For five turns all Electric-type moves on the field inflict 0.5x damage.
Thrash
multiple sources
NORMAL
PHYSICAL
120
100
-
10
multiple sources
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Water Sport
multiple sources
WATER
STATUS
-
-
-
15
multiple sources
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

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