#128.313
Tauros/Dusknoir
128.313
NORMALGHOST
#313.128
Dusknoir/Tauros
313.128
GHOSTNORMAL

X
65(+10)
HP
55(-10)
X
X
100
ATK
100
X
X
121(+13)
DEF
108(-13)
X
X
48(-8)
SP.ATKSP.A
56(+8)
X
X
91(-22)
SP.DEFSP.D
113(+22)
X
X
66(-22)
SPEEDSPD
88(+22)
X
X
491(-29)
TOTALTOT
520(+29)
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Pressure: Moves targeting this Pokémon lose an extra PP.
Anger Point: When it or its Substitute takes a critical hit, max out this Pokémon's ATK.
Hidden
Frisk: Upon entering battle, reveal the foe's held item.
Sheer Force: Effect chance moves have 1.3x power but lose the effect.

x2
DARK
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICEPSYCHICROCKSTEELWATER
x1
x1/2
BUGPOISON
x1/2
x0
FIGHTINGGHOSTNORMAL
x0

#128
Tauros
128
NORMAL
#311
Duskull
311
GHOST
Lv.37
#312
Dusclops
312
GHOST
Lv.50 or
REAPERCLOTH
#313
Dusknoir
313
GHOST

Classic Mode
Safari Zone A3, A4
Pokemon: 128
Hidden Forest, Hidden Tomb
Pokemon: 311
Sky Pillar, Evolve Duskull (Lv37)
Pokemon: 312
Evolve Dusclops (Lv50 or Reaper Cloth)
Pokemon: 313
Remix Mode
Safari Zone A3, A4
Pokemon: 128
Route 22, Hidden Tomb
Pokemon: 311
Route 26, 27, Creepy House, Sky Pillar, Evolve Duskull (Lv37)
Pokemon: 312
Evolve Dusclops (Lv50 or Reaper Cloth)
Pokemon: 313

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
Pokemon: 313
GHOST
PHYSICAL
30
100
30
15
Pokemon: 313
Can flinch the target.
1
Bind
Pokemon: 313
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 313
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Disable
Pokemon: 313
NORMAL
STATUS
-
100
-
20
Pokemon: 313
Disables the target's last used move for the next 4-7 turns.
1
Fire Punch
Pokemon: 313
FIRE
PHYSICAL
75
100
10
15
Pokemon: 313
Can burn the target.
1
Future Sight
Pokemon: 313
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 313
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
1
Gravity
Pokemon: 313
PSYCHIC
STATUS
-
-
-
5
Pokemon: 313
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
1
Ice Punch
Pokemon: 313
ICE
PHYSICAL
75
100
10
15
Pokemon: 313
Can freeze the target.
1
Leer
Pokemon: 313
NORMAL
STATUS
-
100
-
30
Pokemon: 313
Lowers the target's DEF one stage.
1
Night Shade
Pokemon: 313
GHOST
SPECIAL
1
100
-
15
Pokemon: 313
Inflicts typed damage equal to the user's level.
1
Shadow Punch
Pokemon: 313
GHOST
PHYSICAL
60
-
-
20
Pokemon: 313
Doesn't miss.
1
Tackle
Pokemon: 128
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 128
Inflicts regular damage.
1
Thunder Punch
Pokemon: 313
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 313
Can paralyze the target.
3
Tail Whip
Pokemon: 128
NORMAL
STATUS
-
100
-
30
Pokemon: 128
Lowers the target's DEF one stage.
5
Rage
Pokemon: 128
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 128
As long as this move is in use, raises the ATK stat each time the user is hit.
6
Disable
Pokemon: 313
NORMAL
STATUS
-
100
-
20
Pokemon: 313
Disables the target's last used move for the next 4-7 turns.
8
Horn Attack
Pokemon: 128
NORMAL
PHYSICAL
65
100
-
25
Pokemon: 128
Inflicts regular damage.
9
Astonish
Pokemon: 313
GHOST
PHYSICAL
30
100
30
15
Pokemon: 313
Can flinch the target.
11
Scary Face
Pokemon: 128
NORMAL
STATUS
-
100
-
10
Pokemon: 128
Lowers the target's SPEED two stages.
14
Foresight
Pokemon: 313
NORMAL
STATUS
-
-
-
40
Pokemon: 313
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
15
Pursuit
Pokemon: 128
DARK
PHYSICAL
40
100
-
20
Pokemon: 128
Retreating Pokémon take double damage before switching out.
17
Shadow Sneak
Pokemon: 313
GHOST
PHYSICAL
40
100
-
30
Pokemon: 313
Has +1 move priority.
19
Rest
Pokemon: 128
PSYCHIC
STATUS
-
-
-
10
Pokemon: 128
The user falls asleep and regains all of its HP.
22
Pursuit
Pokemon: 313
DARK
PHYSICAL
40
100
-
20
Pokemon: 313
Retreating Pokémon take double damage before switching out.
24
Payback
Pokemon: 128
DARK
PHYSICAL
50
100
-
10
Pokemon: 128
If the target uses a move or switches out this turn, this move has double power.
25
Will-O-Wisp
Pokemon: 313
FIRE
STATUS
-
85
-
15
Pokemon: 313
Burns the target.
29
Work Up
Pokemon: 128
NORMAL
STATUS
-
-
-
30
Pokemon: 128
Raises the user's ATK and SP.ATK one stage.
30
Confuse Ray
Pokemon: 313
GHOST
STATUS
-
100
-
10
Pokemon: 313
Confuses the target.
33
Curse
Pokemon: 313
GHOST
STATUS
-
-
-
10
Pokemon: 313
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
35
Take Down
Pokemon: 128
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 128
User takes 1/4th the damage it inflicts in recoil.
40
Hex
Pokemon: 313
GHOST
SPECIAL
65
100
-
10
Pokemon: 313
If the target has a major status ailment, this move has double power.
41
Zen Headbutt
Pokemon: 128
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 128
Can make the target flinch.
45
Shadow Ball
Pokemon: 313
GHOST
SPECIAL
80
100
20
15
Pokemon: 313
Can lower the target's SP.DEF one stage.
48
Swagger
Pokemon: 128
NORMAL
STATUS
-
85
-
15
Pokemon: 128
Raises the target's ATK two stages and then confuses it.
52
Mean Look
Pokemon: 313
NORMAL
STATUS
-
-
-
5
Pokemon: 313
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
55
Thrash
Pokemon: 128
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 128
User is forced to attack with this move for 2–3 turns, leaving the user confused.
57
Payback
Pokemon: 313
DARK
PHYSICAL
50
100
-
10
Pokemon: 313
If the target uses a move or switches out this turn, this move has double power.
63
Double-Edge
Pokemon: 128
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 128
User loses 1/3rd the damage it inflicts in recoil.
64
Future Sight
Pokemon: 313
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 313
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
71
Giga Impact
Pokemon: 128
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 128
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
Pokemon: 313
PSYCHIC
STATUS
-
-
-
20
Pokemon: 313
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 313
DARK
STATUS
-
100
-
20
Pokemon: 313
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 313
PSYCHIC
STATUS
-
-
-
15
Pokemon: 313
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 128
GRASS
SPECIAL
120
100
-
10
Pokemon: 128
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
Pokemon: 128
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 128
Can paralyze the target.
Thunder
Pokemon: 128
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 128
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
Pokemon: 313
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 313
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 313
GHOST
SPECIAL
80
100
20
15
Pokemon: 313
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 313
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 313
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 128
FIRE
SPECIAL
90
100
10
15
Pokemon: 128
Can burn the target.
Sandstorm
Pokemon: 128
ROCK
STATUS
-
-
-
10
Pokemon: 128
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 128
FIRE
SPECIAL
110
85
10
5
Pokemon: 128
Can burn the target.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Torment
Pokemon: 313
DARK
STATUS
-
100
-
15
Pokemon: 313
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 313
DARK
PHYSICAL
60
100
-
25
Pokemon: 313
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
Pokemon: 313
PSYCHIC
STATUS
-
-
-
15
Pokemon: 313
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 313
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 313
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 128
WATER
SPECIAL
60
100
20
20
Pokemon: 128
Can confuse the target.
Fling
Pokemon: 313
DARK
PHYSICAL
1
100
-
10
Pokemon: 313
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 313
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 313
Can raise the user's SP.ATK one stage.
Incinerate
Pokemon: 128
FIRE
SPECIAL
60
100
-
15
Pokemon: 128
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 313
FIRE
STATUS
-
85
-
15
Pokemon: 313
Burns the target.
Embargo
Pokemon: 313
DARK
STATUS
-
100
-
15
Pokemon: 313
For five turns, the target cannot use its held item.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 128
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 128
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 128
ROCK
PHYSICAL
100
80
-
5
Pokemon: 128
User's critical hit rate is one level higher when using this move.
Psych Up
Pokemon: 313
NORMAL
STATUS
-
-
-
10
Pokemon: 313
Copies the target's stat changes.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Work Up
Pokemon: 128
NORMAL
STATUS
-
-
-
30
Pokemon: 128
Raises the user's ATK and SP.ATK one stage.
Dream Eater
Pokemon: 313
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 313
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 313
PSYCHIC
STATUS
-
-
-
5
Pokemon: 313
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Wild Charge
Pokemon: 128
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 128
User takes 1/4 the damage it inflicts in recoil.
Focus Punch
Pokemon: 313
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 313
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Infestation
Pokemon: 313
BUG
SPECIAL
20
100
-
20
Pokemon: 313
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Power-Up Punch
Pokemon: 313
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 313
Raises the user's ATK one stage.
Shock Wave
Pokemon: 128
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 128
Doesn't miss.
Smart Strike
Pokemon: 128
STEEL
PHYSICAL
70
-
-
10
Pokemon: 128
Doesn't miss.
Stomping Tantrum
Pokemon: 128
GROUND
PHYSICAL
75
100
-
10
Pokemon: 128
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 128
WATER
SPECIAL
90
100
-
15
Pokemon: 128
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Teleport
Pokemon: 313
PSYCHIC
STATUS
-
-
-
20
Pokemon: 313
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 313
NORMAL
STATUS
-
100
-
20
Pokemon: 313
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 128
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 128
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 313
DARK
SPECIAL
80
100
20
15
Pokemon: 313
Can make the target flinch.
Fire Punch
Pokemon: 313
FIRE
PHYSICAL
75
100
10
15
Pokemon: 313
Can burn the target.
Gravity
Pokemon: 313
PSYCHIC
STATUS
-
-
-
5
Pokemon: 313
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
Pokemon: 313
ICE
PHYSICAL
75
100
10
15
Pokemon: 313
Can freeze the target.
Iron Head
Pokemon: 128
STEEL
PHYSICAL
80
100
30
15
Pokemon: 128
Can make the target flinch.
Iron Tail
Pokemon: 128
STEEL
PHYSICAL
100
75
30
15
Pokemon: 128
Can lower the target's DEF one stage.
Mud-Slap
Pokemon: 313
GROUND
SPECIAL
20
100
100
10
Pokemon: 313
Lowers the target's accuracy one stage.
Ominous Wind
Pokemon: 313
GHOST
SPECIAL
60
100
10
5
Pokemon: 313
Can raise all of the user's stats one stage.
Outrage
Pokemon: 128
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 128
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Role Play
Pokemon: 128
PSYCHIC
STATUS
-
-
-
10
Pokemon: 128
User's ability is replaced with the target's until the user leaves the field.
Sucker Punch
Pokemon: 313
DARK
PHYSICAL
70
100
-
5
Pokemon: 313
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Thunder Punch
Pokemon: 313
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 313
Can paralyze the target.
Wonder Room
Pokemon: 313
PSYCHIC
STATUS
-
-
-
10
Pokemon: 313
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 128
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 128
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Spirit Shackle
multiple sources
GHOST
PHYSICAL
80
100
100
10
multiple sources
The target cannot switch out normally. Prevents roaming Pokémon from escaping.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Destiny Bond
Pokemon: 311
GHOST
STATUS
-
-
-
5
Pokemon: 311
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Feint Attack
Pokemon: 311
DARK
PHYSICAL
60
-
-
20
Pokemon: 311
Doesn't miss.
Grudge
Pokemon: 311
GHOST
STATUS
-
-
-
5
Pokemon: 311
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Imprison
Pokemon: 311
PSYCHIC
STATUS
-
-
-
10
Pokemon: 311
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
Pokemon: 311
DARK
STATUS
-
100
-
10
Pokemon: 311
Lowers the target's ATK and SP.ATK two stages. User faints.
Pain Split
Pokemon: 311
NORMAL
STATUS
-
-
-
20
Pokemon: 311
Averages the target's and user's remaining HP.

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