#128.311
Tauros/Duskull
128.311new sprite
NORMALGHOST
#311.128
Duskull/Tauros
311.128
GHOSTNORMAL

X
56(+18)
HP
38(-18)
X
X
60(-20)
ATK
80(+20)
X
X
91(-2)
DEF
93(+2)
X
X
36(+3)
SP.ATKSP.A
33(-3)
X
X
76(-7)
SP.DEFSP.D
83(+7)
X
X
53(-28)
SPEEDSPD
81(+28)
X
X
372(-36)
TOTALTOT
408(+36)
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Anger Point: When it or its Substitute takes a critical hit, max out this Pokémon's ATK.
Hidden
Frisk: Upon entering battle, reveal the foe's held item.
Sheer Force: Effect chance moves have 1.3x power but lose the effect.

x2
DARK
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICEPSYCHICROCKSTEELWATER
x1
x1/2
BUGPOISON
x1/2
x0
FIGHTINGGHOSTNORMAL
x0

#128
Tauros
128
NORMAL
#311
Duskull
311
GHOST
Lv.37
#312
Dusclops
312
GHOST
Lv.50 or
REAPERCLOTH
#313
Dusknoir
313
GHOST

Classic Mode
Safari Zone A3, A4
Pokemon: 128
Hidden Forest, Hidden Tomb
Pokemon: 311
Sky Pillar, Evolve Duskull (Lv37)
Pokemon: 312
Evolve Dusclops (Lv50 or Reaper Cloth)
Pokemon: 313
Remix Mode
Safari Zone A3, A4
Pokemon: 128
Route 22, Hidden Tomb
Pokemon: 311
Route 26, 27, Creepy House, Sky Pillar, Evolve Duskull (Lv37)
Pokemon: 312
Evolve Dusclops (Lv50 or Reaper Cloth)
Pokemon: 313

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
Pokemon: 311
NORMAL
STATUS
-
100
-
30
Pokemon: 311
Lowers the target's DEF one stage.
1
Night Shade
Pokemon: 311
GHOST
SPECIAL
1
100
-
15
Pokemon: 311
Inflicts typed damage equal to the user's level.
1
Tackle
Pokemon: 128
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 128
Inflicts regular damage.
3
Tail Whip
Pokemon: 128
NORMAL
STATUS
-
100
-
30
Pokemon: 128
Lowers the target's DEF one stage.
5
Rage
Pokemon: 128
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 128
As long as this move is in use, raises the ATK stat each time the user is hit.
6
Disable
Pokemon: 311
NORMAL
STATUS
-
100
-
20
Pokemon: 311
Disables the target's last used move for the next 4-7 turns.
8
Horn Attack
Pokemon: 128
NORMAL
PHYSICAL
65
100
-
25
Pokemon: 128
Inflicts regular damage.
9
Astonish
Pokemon: 311
GHOST
PHYSICAL
30
100
30
15
Pokemon: 311
Can flinch the target.
11
Scary Face
Pokemon: 128
NORMAL
STATUS
-
100
-
10
Pokemon: 128
Lowers the target's SPEED two stages.
14
Foresight
Pokemon: 311
NORMAL
STATUS
-
-
-
40
Pokemon: 311
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
15
Pursuit
Pokemon: 128
DARK
PHYSICAL
40
100
-
20
Pokemon: 128
Retreating Pokémon take double damage before switching out.
17
Shadow Sneak
Pokemon: 311
GHOST
PHYSICAL
40
100
-
30
Pokemon: 311
Has +1 move priority.
19
Rest
Pokemon: 128
PSYCHIC
STATUS
-
-
-
10
Pokemon: 128
The user falls asleep and regains all of its HP.
22
Pursuit
Pokemon: 311
DARK
PHYSICAL
40
100
-
20
Pokemon: 311
Retreating Pokémon take double damage before switching out.
24
Payback
Pokemon: 128
DARK
PHYSICAL
50
100
-
10
Pokemon: 128
If the target uses a move or switches out this turn, this move has double power.
25
Will-O-Wisp
Pokemon: 311
FIRE
STATUS
-
85
-
15
Pokemon: 311
Burns the target.
29
Work Up
Pokemon: 128
NORMAL
STATUS
-
-
-
30
Pokemon: 128
Raises the user's ATK and SP.ATK one stage.
30
Confuse Ray
Pokemon: 311
GHOST
STATUS
-
100
-
10
Pokemon: 311
Confuses the target.
33
Curse
Pokemon: 311
GHOST
STATUS
-
-
-
10
Pokemon: 311
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
35
Take Down
Pokemon: 128
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 128
User takes 1/4th the damage it inflicts in recoil.
38
Hex
Pokemon: 311
GHOST
SPECIAL
65
100
-
10
Pokemon: 311
If the target has a major status ailment, this move has double power.
41
Shadow Ball
Pokemon: 311
GHOST
SPECIAL
80
100
20
15
Pokemon: 311
Can lower the target's SP.DEF one stage.
41
Zen Headbutt
Pokemon: 128
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 128
Can make the target flinch.
46
Mean Look
Pokemon: 311
NORMAL
STATUS
-
-
-
5
Pokemon: 311
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
48
Swagger
Pokemon: 128
NORMAL
STATUS
-
85
-
15
Pokemon: 128
Raises the target's ATK two stages and then confuses it.
49
Payback
Pokemon: 311
DARK
PHYSICAL
50
100
-
10
Pokemon: 311
If the target uses a move or switches out this turn, this move has double power.
54
Future Sight
Pokemon: 311
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 311
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
55
Thrash
Pokemon: 128
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 128
User is forced to attack with this move for 2–3 turns, leaving the user confused.
63
Double-Edge
Pokemon: 128
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 128
User loses 1/3rd the damage it inflicts in recoil.
71
Giga Impact
Pokemon: 128
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 128
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
Pokemon: 311
PSYCHIC
STATUS
-
-
-
20
Pokemon: 311
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 311
DARK
STATUS
-
100
-
20
Pokemon: 311
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 128
NORMAL
SPECIAL
150
90
-
5
Pokemon: 128
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 311
PSYCHIC
STATUS
-
-
-
15
Pokemon: 311
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 128
GRASS
SPECIAL
120
100
-
10
Pokemon: 128
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
Pokemon: 128
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 128
Can paralyze the target.
Thunder
Pokemon: 128
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 128
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
Pokemon: 128
GROUND
PHYSICAL
100
100
-
10
Pokemon: 128
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
Pokemon: 311
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 311
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 311
GHOST
SPECIAL
80
100
20
15
Pokemon: 311
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 128
FIRE
SPECIAL
90
100
10
15
Pokemon: 128
Can burn the target.
Sandstorm
Pokemon: 128
ROCK
STATUS
-
-
-
10
Pokemon: 128
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 128
FIRE
SPECIAL
110
85
10
5
Pokemon: 128
Can burn the target.
Rock Tomb
Pokemon: 128
ROCK
PHYSICAL
60
95
100
15
Pokemon: 128
Lowers the target's SPEED one stage.
Torment
Pokemon: 311
DARK
STATUS
-
100
-
15
Pokemon: 311
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 311
DARK
PHYSICAL
60
100
-
25
Pokemon: 311
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
Pokemon: 311
PSYCHIC
STATUS
-
-
-
15
Pokemon: 311
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Water Pulse
Pokemon: 128
WATER
SPECIAL
60
100
20
20
Pokemon: 128
Can confuse the target.
Fling
Pokemon: 311
DARK
PHYSICAL
1
100
-
10
Pokemon: 311
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 311
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 311
Can raise the user's SP.ATK one stage.
Incinerate
Pokemon: 128
FIRE
SPECIAL
60
100
-
15
Pokemon: 128
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 311
FIRE
STATUS
-
85
-
15
Pokemon: 311
Burns the target.
Embargo
Pokemon: 311
DARK
STATUS
-
100
-
15
Pokemon: 311
For five turns, the target cannot use its held item.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 128
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 128
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 128
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 128
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 128
ROCK
PHYSICAL
100
80
-
5
Pokemon: 128
User's critical hit rate is one level higher when using this move.
Psych Up
Pokemon: 311
NORMAL
STATUS
-
-
-
10
Pokemon: 311
Copies the target's stat changes.
Bulldoze
Pokemon: 128
GROUND
PHYSICAL
60
100
100
20
Pokemon: 128
Lowers the target's SPEED one stage.
Work Up
Pokemon: 128
NORMAL
STATUS
-
-
-
30
Pokemon: 128
Raises the user's ATK and SP.ATK one stage.
Dream Eater
Pokemon: 311
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 311
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 311
PSYCHIC
STATUS
-
-
-
5
Pokemon: 311
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Wild Charge
Pokemon: 128
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 128
User takes 1/4 the damage it inflicts in recoil.
Infestation
Pokemon: 311
BUG
SPECIAL
20
100
-
20
Pokemon: 311
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Shock Wave
Pokemon: 128
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 128
Doesn't miss.
Smart Strike
Pokemon: 128
STEEL
PHYSICAL
70
-
-
10
Pokemon: 128
Doesn't miss.
Stomping Tantrum
Pokemon: 128
GROUND
PHYSICAL
75
100
-
10
Pokemon: 128
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 128
WATER
SPECIAL
90
100
-
15
Pokemon: 128
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 128
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 128
Inflicts regular damage.
Teleport
Pokemon: 311
PSYCHIC
STATUS
-
-
-
20
Pokemon: 311
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 311
NORMAL
STATUS
-
100
-
20
Pokemon: 311
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 128
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 128
Can confuse the target.
Rock Smash
Pokemon: 128
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 128
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 311
DARK
SPECIAL
80
100
20
15
Pokemon: 311
Can make the target flinch.
Gravity
Pokemon: 311
PSYCHIC
STATUS
-
-
-
5
Pokemon: 311
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Head
Pokemon: 128
STEEL
PHYSICAL
80
100
30
15
Pokemon: 128
Can make the target flinch.
Iron Tail
Pokemon: 128
STEEL
PHYSICAL
100
75
30
15
Pokemon: 128
Can lower the target's DEF one stage.
Ominous Wind
Pokemon: 311
GHOST
SPECIAL
60
100
10
5
Pokemon: 311
Can raise all of the user's stats one stage.
Outrage
Pokemon: 128
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 128
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Role Play
Pokemon: 128
PSYCHIC
STATUS
-
-
-
10
Pokemon: 128
User's ability is replaced with the target's until the user leaves the field.
Wonder Room
Pokemon: 311
PSYCHIC
STATUS
-
-
-
10
Pokemon: 311
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 128
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 128
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Destiny Bond
Pokemon: 311
GHOST
STATUS
-
-
-
5
Pokemon: 311
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Feint Attack
Pokemon: 311
DARK
PHYSICAL
60
-
-
20
Pokemon: 311
Doesn't miss.
Grudge
Pokemon: 311
GHOST
STATUS
-
-
-
5
Pokemon: 311
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Imprison
Pokemon: 311
PSYCHIC
STATUS
-
-
-
10
Pokemon: 311
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
Pokemon: 311
DARK
STATUS
-
100
-
10
Pokemon: 311
Lowers the target's ATK and SP.ATK two stages. User faints.
Pain Split
Pokemon: 311
NORMAL
STATUS
-
-
-
20
Pokemon: 311
Averages the target's and user's remaining HP.

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